Page 2 of 3

Re: Soccer Affair [06/10/2013] V1 pg 1

PostPosted: Mon Oct 07, 2013 7:00 am
by thenobodies80
Kris, did you see blakkrose is italian? He knows what football is. ;)
The map is not about a football match, it is about manage a team.
Said that i suggest everyone to push to make map simpler instead of add new things.

About using the word soccer, i can agree it's just a stupid american word, but we need to consider that this is a site played 90% played by amercans. If you say football, they think about another sport, not soccer. We can fight with them because they are not able to call it like it should be called, but it would be a don quixote war...
I don't expect CC can solve a diatribe that has started ages and ages ago...

Re: Soccer Affair [06/10/2013] V1 pg 1

PostPosted: Mon Oct 07, 2013 7:36 am
by generalhead
If the map is about the management of the game shouldn't the coaches, managers, and owners be involved in the map?

Re: Soccer Affair [06/10/2013] V1 pg 1

PostPosted: Mon Oct 07, 2013 7:44 am
by Armandolas
blackrose, i did a mistake in my prev comment. Isaid 2 things that are tottally opposite. 1 is that i understood that is not about a football match but a football tactic, another the use of 2 Gk.
Does not make sense does it? :D
forget about gk, i like the pitch and how it is structured, and i wanted to say that i understood it the 1st time i saw it
About the rest, u should keep up with your plan. The idea is great, and complexity is great too.
U have a lot of work to do, no doubt about it. So lets start to sort out the graphic stuff, so everything gets more clear. In my opinion a good use of design will help to solve "understanding" problems.
(ex.for me too many bright colours just messes with my brain)

So my 1st advices, turn background to a neutral colour that improve "visibility of" other things
in Floodlights use 1K Mw instead of 1000MW, this will save u space
In main Shareholders, just use the word shareholders..main word not relevant for understanding its purpose

I think some bonus are huge..ex for holding just 3 territs in 243 def u get a +5
Also im wondering, how will u fit stuff in the small map?

Re: Soccer Affair [06/10/2013] V1 pg 1

PostPosted: Mon Oct 07, 2013 8:15 am
by Blakkrose
Armandolas wrote:...(ex.for me too many bright colours just messes with my brain)

I am using many bright colors in order not to confuse the territories and labels with the rest of the background. I will try to "soften" a little tints. :)

Armandolas wrote:So my 1st advices, turn background to a neutral colour that improve "visibility of" other things

OK. It will be done

Armandolas wrote:in Floodlights use 1K Mw instead of 1000MW, this will save u space

OK. It will be done

Armandolas wrote:In main Shareholders, just use the word shareholders..main word not relevant for understanding its purpose

OK. It will be done

Armandolas wrote:I think some bonus are huge..ex for holding just 3 territs in 243 def u get a +5

It would seem that you are right but those 3 territories are bordering with many other territories and therefore difficult to defend!

Armandolas wrote:Also im wondering, how will u fit stuff in the small map?

You're absolutely right.
This is a big problem!!!

Re: Soccer Affair [06/10/2013] V1 pg 1

PostPosted: Mon Oct 07, 2013 8:17 am
by Blakkrose
generalhead wrote:If the map is about the management of the game shouldn't the coaches, managers, and owners be involved in the map?

In fact they are: Coach and Shareholders are part of the key figures of the map.

Re: Soccer Affair [06/10/2013] V2 pg 2

PostPosted: Mon Oct 07, 2013 12:22 pm
by Blakkrose
After a whole afternoon working on here is the use version 2.
I touched up the color of the background.
I put the icons instead of the names of bonus so as to recover additional space.
In general, I followed your suggestions and I finally eliminated the Parking lot.
The result is not bad but I do not think it goes well yet.

I have yet to remove the references to the Parking lot because I have not had time.
Click image to enlarge.
image

Re: Soccer Affair [06/10/2013] V2a pg 3

PostPosted: Tue Oct 08, 2013 3:20 am
by Blakkrose
Today I tidied up a little to the legend.
Now the map looks neater and more pleasant.

I do not think there is room for the referee.
And then, as thenobodies80 says, it is better to simplify rather than complicate the map. :)

As for the colors I think will suffer a major change to match the color-blind vision

If you give me tips on gameplay come forward.
when the time comes I will update the documentation Topic

Click image to enlarge.
image

Re: Soccer Affair [06/10/2013] V2a pg 3

PostPosted: Tue Oct 08, 2013 8:29 am
by Armandolas
still think background should be simple.try to remove the balls?
legend with the grey blackgorund definitly improved the visualisation quality
get the soccer affair logo abit smaller so u can align text with grey background

Re: Soccer Affair [06/10/2013] V2b pg 3

PostPosted: Tue Oct 08, 2013 9:14 am
by Blakkrose
Armandolas wrote:still think background should be simple.try to remove the balls?
legend with the grey blackgorund definitly improved the visualisation quality
get the soccer affair logo abit smaller so u can align text with grey background


Ok, I did.
But I want to know if the gameplay is okay.
Click image to enlarge.
image

Re: Soccer Affair [14/10/2013] V2b pg 3

PostPosted: Mon Oct 14, 2013 8:39 am
by Blakkrose
I've updated the documentation Topic eliminating references to the Parking Lot and changing the labels of Shareholders

I'm waiting for your post.
is it really possible that no one is interested in this map?

Thenobodies80, what happened to you?

Re: Soccer Affair [14/10/2013] V2b pg 3

PostPosted: Wed Oct 16, 2013 3:36 pm
by thenobodies80
Here!

Now, the answer you're waiting for:
You're allowed to temporary use your current map as small map. This because there's no way to simplify the legend right now.
As I said you should try to make the map simpler...there's so much going on there! I know you want to create something that cover the whole manager concept, but I fear that the current result can be frustrating for the majority of players. We're used to have mapmakers that make difficult map, to name a name: cairnswk. He does damned tricky maps, but people enjoy playing them. Right now if i see your map i see the legend as a big headache for the vast majority of people. Seriously, you really need all you have on the map?
All those features...are all them necessary? nothing can be cutted without a major lost of enjoyment?
Back on the starting point, I wrote temporary because if during the development you'll find yourself with empty space ( i hope due simplification), please use that space and make the map as much smaller as you can.
Instead if you pass the gameplay stage without any major change, then in that case use the current as small.

I'm really tired today, i hope I was clear, if not please let me know.
Nobodies

Re: Soccer Affair [14/10/2013] V2b pg 3

PostPosted: Thu Oct 17, 2013 5:08 am
by Blakkrose
thenobodies80 wrote:Here!

Now, the answer you're waiting for:
You're allowed to temporary use your current map as small map. This because there's no way to simplify the legend right now.
As I said you should try to make the map simpler...

OK, the gameplay has to change, to be simplified, but there is no need to eliminate territories and / or bonuses.
I'm working on a variation on the Budget Panel.
Soon I'll post the changes.

Re: Soccer Affair [31/10/2013] V4 pg 3

PostPosted: Thu Oct 31, 2013 12:48 pm
by Blakkrose
After working with the XML file Temple of Jinn today I created the version 3 of the map.
I have not changed throughout the documentation.
First I want to know if that's good.
is simple enough?
Click image to enlarge.
image

I added 2 more sponsors, the referee, 3 columns in the Budget Panel and 3 Shareholders.
Now they can play up to 8 players.
At the beginning of the game each player starts with a Shareholder and nothing else.
The Shareholders can attack the Coach, the Referee and the 500 Budget boxes.
Now just follow the arrows of the One Way Attacks and connecting lines to figure out what you can do.

Re: Soccer Affair [31/10/2013] V3 pg 3

PostPosted: Sun Nov 10, 2013 4:38 am
by Blakkrose
Hey guys this map is so bad?
No one is interested?

Re: Soccer Affair [31/10/2013] V3 pg 3

PostPosted: Sun Nov 10, 2013 7:09 am
by thenobodies80
The map is not a disaster, i think the main issue in getting feedback for this one is the way the map is represented right now.
This is certainly not a simple map so the main point here is to make it more easy and accessible for the players.

Some things i suggest to do:
  1. Put troops on the map, for example....where the players start? I saw them in the OP, but i strongly suggest you to put them on the map.
    If you're searching for some troop numbers, then look here.
    Also add neutrals could be a good choice. It's not mandatory to have troops on the map at a so early stage of production, but for this map i think it would help a lot to understand how the map works.
  2. Understand how it works, i think this is the second thing we need to focus on. What's the issue? there're lot of info around, some displayed in a random point of the image.
    As I have already said to you, you should try to reduce the info to the barely minimum or display them in a better way.
    A good job was done for the budget area that i find really clear. But let me use this one to make an example. The budget area is well displayed and it gives all the info...so why have the +50 bonus placed so far from them? And again why a such long phrase to exaplain a simple concept like:" +50 (only once)" ? You can put it where the 5k budget line is.
    Then, "one way attacks ↑" i think it's something self explanatory, never understood why we need to explain a simple thing like an arrow. It's a concept used everywhere in the world to indicate one-way so i think that an arrow is enough. Maybe players don't know the map, but they are not stupid. ;)
    In the same way that legend is just a random list of info that would be better displayed next to the item for which they provide info, obviously imo.
    "only 3 armies per turn" is enough, you don't need to explain there's no territory bonus.
    Why 5k needs a line to explain that attacks shareholders and not just a icon like anything else?
    Why the goalkeeper can bombard tactics? it doesn't make sense to me...why he should? The refree makes perfectly sense, but the goalkeeper i can find the answer. :?
    What do you mean with "territories in tactics, shareholders & sponsor can't attack each other"? I see nothing that tells me they border, why they should then?
  3. Tactics, do you really need to write all regions for all tactics? you have colored circles, you have letters...why you need to explain it with a such unfriendly way? explain the concept instead of write a long list! Or if you want to make it more explained anyway...use a table instead of a list...it will save lot of space
  4. Sponsonr, again explain the concept, it can be done in one line. (e.g. +3 for 2 sponsor on the same sideline, +15 for all sponsor)
  5. Double arrows on lower stands look very ugly. Make them just longer where needed.

Nobodies

Re: Soccer Affair [31/10/2013] V3 pg 3

PostPosted: Tue Nov 12, 2013 8:46 pm
by dolomite13
Wow this map is daunting. I really want to give feedback but I had a few drinks and my head is spinning just looking at it. I will try and get back to you guys soon but as far as I can tell this is an interesting concept. very strat-o-matic level of depth. I love the work you have done on the map and legend it is so much easier to read now.

I just wish I liked soccer. Even a tiny bit. :shock:

=D13=

Re: Soccer Affair [31/10/2013] V3 pg 3

PostPosted: Tue Nov 12, 2013 9:12 pm
by perchorin
I love soccer, and I love football manager type games, so I really hope this map gets made! I do agree that it needs to be simplified however, though please don't ask me for suggestions. Just wanted to pipe in my support for this map!

Re: Soccer Affair [31/10/2013] V3 pg 3

PostPosted: Wed Nov 13, 2013 5:40 am
by Blakkrose
thenobodies80 wrote:Put troops on the map, for example....where the players start? I saw them in the OP, but i strongly suggest you to put them on the map.

Ok, these are the Starting Points
show


thenobodies80 wrote:Also add neutrals could be a good choice. It's not mandatory to have troops on the map at a so early stage of production, but for this map i think it would help a lot to understand how the map works.

I'll do that as soon as possible

thenobodies80 wrote:The budget area is well displayed and it gives all the info...so why have the +50 bonus placed so far from them?

Done

thenobodies80 wrote:And again why a such long phrase to exaplain a simple concept like:" +50 (only once)" ? You can put it where the 5k budget line is.

Done

thenobodies80 wrote:Then, "one way attacks ?" i think it's something self explanatory, never understood why we need to explain a simple thing like an arrow. It's a concept used everywhere in the world to indicate one-way so i think that an arrow is enough. Maybe players don't know the map, but they are not stupid. ;)

Eliminated :-)

thenobodies80 wrote:In the same way that legend is just a random list of info that would be better displayed next to the item for which they provide info, obviously imo.

Done

thenobodies80 wrote:"only 3 armies per turn" is enough, you don't need to explain there's no territory bonus.

Done

thenobodies80 wrote:Why 5k needs a line to explain that attacks shareholders and not just a icon like anything else?

Done

thenobodies80 wrote:Why the goalkeeper can bombard tactics? it doesn't make sense to me...why he should? The refree makes perfectly sense, but the goalkeeper i can find the answer. :?

I do not want to give too much power to the Coach nor the Referee. I prefer to use a third figure.
The Goalkeeper, as well as the Referee have a different point of view and more complete than the other.
The Goalkeeper, being behind all the others, has a more complete view of the game and can change tactics if necessary.
If you have a better idea I would be happy to consider it.

thenobodies80 wrote:What do you mean with "territories in tactics, shareholders & sponsor can't attack each other"? I see nothing that tells me they border, why they should then?

Ok, I deleted the sentence. I hope that does not cause confusion to players.

thenobodies80 wrote:Tactics, do you really need to write all regions for all tactics? you have colored circles, you have letters...why you need to explain it with a such unfriendly way? explain the concept instead of write a long list! Or if you want to make it more explained anyway...use a table instead of a list...it will save lot of space

I deleted the list of regions.
It is not enough to specify the concept. I have to keep the bonuses for different tactics.

thenobodies80 wrote:Sponsonr, again explain the concept, it can be done in one line. (e.g. +3 for 2 sponsor on the same sideline, +15 for all sponsor)

Done

thenobodies80 wrote:Double arrows on lower stands look very ugly. Make them just longer where needed.[/list]

Done

Click image to enlarge.
image

Re: Soccer Affair [13/11/2013] V3b pg 3

PostPosted: Thu Nov 14, 2013 3:42 pm
by Blakkrose
Here is a picture with all the neutral territories
Click image to enlarge.
image

Re: Soccer Affair [13/11/2013] V3b pg 3

PostPosted: Mon Dec 02, 2013 10:02 am
by sannemanrobinson
Well thought out. But as said before, simplicity is key.

So 0,5k budget are starting positions? Players in the field do not have to be starting positions as they can be attacked by the bench. Baseball map is similar.

How do you abtain a bench player? Attacking from the 0,5k budget would be logical I would think. Display is something that becomes relevant with a higher budget.

Normally only 11 players stand in the field. There is a bench so no need to put them in the field.

Re: Soccer Affair [13/11/2013] V3b pg 3

PostPosted: Tue Dec 03, 2013 6:23 am
by Blakkrose
sannemanrobinson wrote:Well thought out.

Thanks :)

sannemanrobinson wrote:So 0,5k budget are starting positions?

No. Starting points are the 8 Shareholders.

sannemanrobinson wrote:Players in the field do not have to be starting positions as they can be attacked by the bench. Baseball map is similar.

You say right, but, in this map, only players with the same role.

sannemanrobinson wrote:How do you abtain a bench player? Attacking from the 0,5k budget would be logical I would think.

You get a player of the bench by attacking Coach.

sannemanrobinson wrote:Display is something that becomes relevant with a higher budget.

Do you mean that the cost is high and can only be sustained with a high budget?

sannemanrobinson wrote:Normally only 11 players stand in the field. There is a bench so no need to put them in the field.

I tried to make possible the use of the most common line-up, so I had to put more players.
Obviously possessing only 11 players from the same line-up, you have access to bonuses.
You have to consider players as possible positions!

Re: Soccer Affair [13/11/2013] V3b pg 3

PostPosted: Tue Dec 03, 2013 8:44 am
by sannemanrobinson
Blakkrose wrote:
sannemanrobinson wrote:So 0,5k budget are starting positions?

No. Starting points are the 8 Shareholders.

Now I get the loop: Shareholders -> Coach -> Bench -> Field
Coach -> Referee/Tactics/Training
Shareholders -> Budget -> different aquisitions/Shareholders

Ordering this loop on the map might help for clarity, for example by placing the shareholders top left, bench below it, etc.

Blakkrose wrote:
sannemanrobinson wrote:Display is something that becomes relevant with a higher budget.

Do you mean that the cost is high and can only be sustained with a high budget?

What I did mean was that a display might not be needed for a small soccer club. This makes it a somewhat low priority. Sponsors might have a high priority.

Did you consider aquisition of players? This might be an alternative bonus next to training. It will not make it more simple though.
Blakkrose wrote:
sannemanrobinson wrote:Normally only 11 players stand in the field. There is a bench so no need to put them in the field.

I tried to make possible the use of the most common line-up, so I had to put more players.
Obviously possessing only 11 players from the same line-up, you have access to bonuses.
You have to consider players as possible positions!

Okay, different line-ups must be possible. Then having more than 11 players in the field could be a losing condition :S. Referee can be made usefull then.

Re: Soccer Affair [13/11/2013] V3b pg 3

PostPosted: Tue Dec 03, 2013 1:25 pm
by Blakkrose
sannemanrobinson wrote:Ordering this loop on the map might help for clarity, for example by placing the shareholders top left, bench below it, etc.

Interesting. I will try to do something ...

sannemanrobinson wrote:What I did mean was that a display might not be needed for a small soccer club. This makes it a somewhat low priority. Sponsors might have a high priority.

I have connected the bonus to Budget Panel according to the number of territories required for each bonus:
Bonus Display requires 3 territories while Floodlights Bonus requires a total of 16 territories.

sannemanrobinson wrote:Did you consider aquisition of players? This might be an alternative bonus next to training. It will not make it more simple though.

I thought about it but it required too much space and too many additional territories.
I deleted the Parking lot because it took up too much space.
I'm trying to limit everything, simplify, as says tnb.
I prefer to avoid the transfer market

sannemanrobinson wrote:Okay, different line-ups must be possible. Then having more than 11 players in the field could be a losing condition :S. Referee can be made usefull then.

It happens too easy to take a position that is not needed: taking players from the field of play is inevitable.
It does not seem so appropriate to insert a losing condition.
I prefer to use the bonuses negative.

Re: Soccer Affair [04/12/2013] V3b pg 3

PostPosted: Wed Dec 04, 2013 6:48 am
by Blakkrose
I think for many days there was confusion about the functioning of the map due to the fact that I had not yet updated the documentation in the Main Topic.

That's it!

Re: Soccer Affair [09/12/2013] V3c pg 3

PostPosted: Mon Dec 09, 2013 10:22 am
by Blakkrose
Click image to enlarge.
image

Here is an attempt to arrange the panels more logically, following the game mechanics.
At the center there is Shareholders Panel. Near this there are the Budget Panel and the Bench.
Near the Bench finally there are the Training Panel and the Tactics Panel.
Better than that I do not think you can do.
I added a background to all labels / legends for the bonuses and I have grouped in the right column all instructions.

I await your opinion.