iancanton wrote:i'm imagining an octopus-like creature, but with a bigger head and shorter tentacles.
if the weakening is random, then u're taking a chance that it's to ur advantage, which is the whole point. although 12 players will work, it might prove to be too much effort for the mapmaker to produce something fitting the theme that not only plays well, but looks better than most existing maps and is also small enough to fit the standard 630 x 600, given that the legend has to explain clearly this new concept, so i see the attraction of limiting the map to 8 players.
psxws wrote:This sounds like a good idea; I particularly like the idea of the beast getting angrier. The only issue I see is the random element; it seems like it could be fun, but randomness from the dice can already be frustrating, do we need more?
Also, do the outside territories revert after your turn? Or only the lowering of the inside ones? That is, does the player keep their gains? And, if a player takes a territory from another player instead of from the beast, does it still weaken the beast? (this might be the player interaction you're talking about, conquer a few outside territs from another player to weaken the beast, then fight to the eye. Or buff up your own outside territ as much as possible to prevent another player from taking it and getting the bonus, etc. This sounds like a fun mechanic).
Also, this is definitely how I'm picturing the Beast, based on your description.
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