Re: what type of game minimize the dice
Posted: Sat May 17, 2014 11:02 am
A big problem with CC is the auto assault button!
Your units have no ammo, you send them in anyhow; Kinda like the Russians during WW2; Passing out the ammo and riffles, one guy would get the rifle and another would get the clip.
So it has been told, one out of every four bullets were used on their own men...we lost the Battle over 30,000 causalities, 7,500 lost from friendly fire (they were shot for retreating).
When you enter into a friendly game of CC, know that you will be sent to the Russian front...nobody likes being sent to the Russian front!
When playing War games, I always hate playing the Russians...go figure.
Anyhoo, When you played the board game, you are not going to put up 100% of your units in every battle.
In the computer game (nothing tangible to react too) you are forced into putting up 100% of your available units every time you engage the enemy.
The very fact of visually seeing a pile of units slowly disappear would halt any further loss. Playing CC, all can be lost with one press of a button...one battle 36 units lost (going against 2 units..natch) with just one dice rolls...ouch!
That is the difference in CC game of dice.
No other game allows you possibility to lose 100% of your army 100% of the time!
Think about it like this; We are playing the game of Risk on a table, you have 65 units going against 32; Are you going to roll one set of dice to decide a victor of the battle...HELL NO!!!!
CC has no way around it, that is the way it is done...it sucks!
Gives the dice a bad rap.
It is not the dice that suck, it is the auto assault button that is the prob.
Your units have no ammo, you send them in anyhow; Kinda like the Russians during WW2; Passing out the ammo and riffles, one guy would get the rifle and another would get the clip.
So it has been told, one out of every four bullets were used on their own men...we lost the Battle over 30,000 causalities, 7,500 lost from friendly fire (they were shot for retreating).
When you enter into a friendly game of CC, know that you will be sent to the Russian front...nobody likes being sent to the Russian front!
When playing War games, I always hate playing the Russians...go figure.
Anyhoo, When you played the board game, you are not going to put up 100% of your units in every battle.
In the computer game (nothing tangible to react too) you are forced into putting up 100% of your available units every time you engage the enemy.
The very fact of visually seeing a pile of units slowly disappear would halt any further loss. Playing CC, all can be lost with one press of a button...one battle 36 units lost (going against 2 units..natch) with just one dice rolls...ouch!
That is the difference in CC game of dice.
No other game allows you possibility to lose 100% of your army 100% of the time!
Think about it like this; We are playing the game of Risk on a table, you have 65 units going against 32; Are you going to roll one set of dice to decide a victor of the battle...HELL NO!!!!
CC has no way around it, that is the way it is done...it sucks!
Gives the dice a bad rap.
It is not the dice that suck, it is the auto assault button that is the prob.