Re: Is CC Declining?
Posted: Mon Aug 25, 2014 9:27 am
Instead of moaning about whether this or that feature of the game is driving away people, we need to look at what isn't attracting people. I've been involved in too many "secret" organizations in my life - the organization wasn't "secret" but their lack of getting the message of their existence to the general public made them practically secret because no one knew about them.
The Conquer Club page on Facebook has 10,408 likes. The last message was on August 14 and it was looking for people who could write scripts.
You run a Facebook page like that and you aren't going to get anyone. Run it the right way and you will get tons of people interested.
Running it the right way may cost a little money. (Especially using paid advertising on Facebook directly and through the advertising found on many Facebook games.) Do it right and you might make enough money to pay for the advertising, while getting a number of free members who will spread the site by word of mouth.
The Conquer Club Twitter account is slightly more active ... Several posts a week ... but it only has 890 followers.
So even though it is "more active" it's actually less active and less effective than the Facebook page, which isn't really active at all.
Do you even want me to throw the third pitch? Has there been any activity in terms of any gaming conventions in any manner whatsoever?
I haven't been on the gaming scene in years, but when I worked for the Multi-Player's Game Network in the 90's gaming conventions were paramount to getting the word out of our games to the people. Small conventions were the best because they were cheap, intimate and you didn't have to worry about someone else with a budget 10x yours standing next to your booth attracting customers.
It takes a lot of hard work to get people to come to your game. I don't see this effort being put in. This is why, in my not so humble opinion, the membership numbers are declining. If as much effort had been put into this game in promotion as it has been on overall improvement, membership would be increasing, not declining. We would all be having a completely different discussion on the problems of CC (increased popularity requiring major hardware upgrades to keep up with demand causing the game to slow down).
The Conquer Club page on Facebook has 10,408 likes. The last message was on August 14 and it was looking for people who could write scripts.
You run a Facebook page like that and you aren't going to get anyone. Run it the right way and you will get tons of people interested.
Running it the right way may cost a little money. (Especially using paid advertising on Facebook directly and through the advertising found on many Facebook games.) Do it right and you might make enough money to pay for the advertising, while getting a number of free members who will spread the site by word of mouth.
The Conquer Club Twitter account is slightly more active ... Several posts a week ... but it only has 890 followers.
So even though it is "more active" it's actually less active and less effective than the Facebook page, which isn't really active at all.
Do you even want me to throw the third pitch? Has there been any activity in terms of any gaming conventions in any manner whatsoever?
I haven't been on the gaming scene in years, but when I worked for the Multi-Player's Game Network in the 90's gaming conventions were paramount to getting the word out of our games to the people. Small conventions were the best because they were cheap, intimate and you didn't have to worry about someone else with a budget 10x yours standing next to your booth attracting customers.
It takes a lot of hard work to get people to come to your game. I don't see this effort being put in. This is why, in my not so humble opinion, the membership numbers are declining. If as much effort had been put into this game in promotion as it has been on overall improvement, membership would be increasing, not declining. We would all be having a completely different discussion on the problems of CC (increased popularity requiring major hardware upgrades to keep up with demand causing the game to slow down).