Chariot of Fire wrote:Interesting debate, along with some of the comments made thus far (great post by lc btw, worth wading through all the pages to get to). I may as well throw in my two cents' worth.
Firstly the definition, 'strongest overall player'. It doesn't say 'strongest all-round player' in which case freestyle must be given fair consideration (which would rule out a vast number of players mentioned so far). 'Overall' is a contraction of 'over all', i.e. over all others. I don't think there has ever been one player who has been dominant in all the different styles - they either specialise in one genre (historically freestylers) or they are restricted to another (sequential players who lack the tools & connection to play freestyle). All games takes skill, of that there is no question. Where the requirement for skill diminishes is in games where dice play an overriding factor (1v1s, small maps) or a player has a distinct advantage (despite my love of freestyle I won't play them anymore as the CC server is on the other side of the world and I use a PC that has traces of dinosaur poo on it, it's that old). By the time I get to click on 'Start Turn' half a dozen territories have already vanished. So to try and create a level playing field where we can consider all members of CC it's really only feasible to look at sequential games and pick names who have excelled at that genre.
And how to pick someone? A player's rank, as has been mentioned, is probably immaterial. The average rank of a player's opponents however is not, so that should be considered.
It would be a very exhaustive exercise, but if I had to research into who stood out as being a very accomplished player I would look at the following:
- Does the player hand-pick his opponents? Bonus points for those who never do
- What percentage of a player's games are on his terms, i.e. home map & settings? Lose points if this is the case
- What volume of a player's games are in tournaments or challenges where he is playing on maps & settings not chosen by him? Bonus points for these guys
- What is a player's tournament record like? 100 medals means diddly-squat if that player has entered 1,000 tourneys. There are players on here who have a 40%+ record of winning, being runner-up, or being ahead in tourneys that were completed or abandoned. Big bonus points for such players.
- Does the player cover a broad spectrum of maps, i.e. accomplished play and strategy on any map, nothing fazes him? More bonus points
- Has the player got a good overall record against the other players listed as being 'the best', i.e. has he held his own against stiff opposition?
There are probably more factors - I just listed the ones I could think of off the top of my head. Anyway, as I mentioned it would be an exhaustive process, but crunching the numbers with the factors listed above would probably be a start in the right direction.
LC made a poignant remark re time. Time was a luxury I had plenty of (alas no more) which is why I usually favoured the long drawn-out quad games on large complex maps (think WW2 Ardennes, Waterloo Stalingrad, Conquer Rome and maps of that ilk). And the larger the map and the bigger the team the less the luck of the dice factor in, which appealed to me. So my friend was time (and freakns of course) because the allusion to chess is not far off the mark. I could easily spend 30 minutes planning a move as I'm working out where I want the team to be in eight moves' time - and I do that for every turn, whether mine or not.
So whilst speed favours the freestyler, I'd have to say time favours the leisurely sequentialist. And that is where games are won and percentages are increased, for we each seem to have rolled an uncanny average of 3.51 if you look at the dice stats.
extremely well written and incredibly thorough...
though I would still disagree (though not very strongly) that you simply have to include fs play (speed fs more specifically) as it is setting that is played often (someone threw out a 5% of total games #, so that's fine by me as that is still a huge number of games) in a discussion of "overall best player" contractions not withstanding... I say this knowing the player who started this thread and that he would have wanted fs taken into consideration... arguments against fs usually hinge on connection, computer, speed, etc etc etc and only tell a fractional part of the story... while I don't dispute that speed is an important aspect in that discussion, and while I would grant that connection speed in other countries blow, my retort would be.. sorry? there are many analogies I could make that would argue against simply throwing out a particular thing because someone doesn't have the tools... well.. when you get the tools (theoretically) someday, then show me what you've got, and we'll talk... because the fact is, that simply because you are the best (or one of the best) at seq, does not mean that you can play fs regardless of your connection or computer.... as a matter of fact, I would argue the opposite... I think many accomplished seq players would have a hard time with the pace of freestyle and the comprehensive yet incredibly fast thought processes and reaction times needed to excel at this setting....if and when these top seq players show they can excel @ both settings, then and only then IMO, can they then be given consideration for best overall player... which is why players such as Killface, Great-Ollie, and KraphtOne come so readily to mind.... these players?
high skill level and accomplished @ at sequential-----check
high skill level and accomplished @ freestyle----- check
playing top competition-----check
not controlling who they play----- check
medals up the ass-------check...
@ any time, able to cruise to the top of the leader board if given the inclination----- check
solid in 1 v 1, 1 v whatever # of players, dubs, trips, and quads----------check
play for fun and play any map/settings while maintaining a high score-------check