Arama86n wrote:Mr Changsha wrote:iAmCaffeine wrote:Mr Changsha wrote:Interestingly, if one searches for active team games either public or private (but excluding tournament which of course includes clan games but also many others) we see this difference narrowing considerably. There are currently 665 active sunny team games on that basis and 770 active foggy (46% sunny games)
You have to consider that clan games form a large percentage of team games. If there were less clan games I would expect to see more public/private foggy team games.
Actually I would say no. My thesis is that clan games
because they are clan games are in the fog, if those same players were not playing clan games then I would think a similar percentage 46% sunny\54% foggy would exist.
But I'm not sure you are tackling the key point.
Clan games 80%+ foggy
Public private team games 54% foggy
Why are clan games so much
foggier than public and private team games?
That's my key point (or at least one of them heh heh)
I've always thought you a very smart man Mr Changsha. This thread, and your questions puzzle me, if it was Someone else of experience asking them I'd think them trolling.
I have begun several replies to different posts in this thread, but cut myself off from irritation when I find myself stating the obvious.
My opinion would be that foggy games require more effort, thus the clan that puts in more effort into their games profits from their use. Why the best clans use fog thus becomes apparent. Why the mid-level clans use it needs only slightly more imagination. They imitate the strategies of the top clans and practice them in the hopes of one day becoming a top clan. (with a little more imagination it could be argued that trying to beat a clan you know to be superior at it's own game is a fools task, and other tactics might be used here, but I shall leave that avenue unexplored)
Why bottom ranked clans use fog is a question without a definitive answer I'd say, the reasons vary and are not always sound perhaps.
If I was tasked with leading 20ish likely privates and sergeants against TOFU I would probably stay in the sun, and the likes of Waterloo and Conquer Rome would NOT be found on the list of our homes games... And with that little hint I'll rest my case.
I could give you an A4 in clarification of this, but I believe
you already know the answer. And I don't care to waste my time arguing with fools that would disagree with the obvious.
I find the explanation that foggy takes
more skill to be illogical, and I could prove it in this way: if I decided to check the 10 players ahead of me on the scoreboard and the ten behind what would I find? I'd find the vast majority of the players playing most of their games foggy and some playing almost exclusively foggy. If most high ranking players are making their points from foggy settings (and no doubt often complex maps) well then it stands to reason that it takes
more skill to build a score sunny on the basis that so few (can?) do it.
I can feel the howls of derision and anger flowing towards me as i write this but I believe this quite sincerely. If only a few can build scores sunny, and most build them foggy, then sunny actually demands more skill. However there are players who are building or holding a very high score playing sunny
and foggy and these are the best.
Now your argument is a different one and actually and I have more sympathy for it: that foggy games take more
effort than sunny ones (as no doubt do complex maps) and this is why clans from the elite (that you play for) and the middle-ranking (that I do) play mainly foggy games and no doubt prefer complex maps. I actually agreed with your post in the main (which I doubt surprises you) because of course I know why clans play the vast majority of their games on foggy settings and complex maps. It is to find
an advantage, and while I reject the argument presented here by others that clans get that advantage because foggy settings and complex maps demand more skill (and I've attempted to prove above why that simply isn't true), they are trying to gain an advantage from very complicated games and settings by
working harder than the opposition. However, I would just point out that winning well against strong opposition on my settings also demands a lot of hard work. I may not be spending a lot of time on the things foggy players do, but I am trying to think two, three, four or more turns ahead from the beginning of the game and that takes a lot of mental effort.
Fair enough, so there are two possible explanations..one I reject and one I have a lot of sympathy with.
However, there is a third issue that I want to focus on and that is the
exploitation of map\settings knowledge to gain victory. Now I accept that even my simple settings and maps do require map knowledge as part of the equation that leads to winning. If I have a stronger understanding of how a map should flow, if I know whether a map plays better with chain forts or defensive 2's, if I know which territories are key to dominate and which bonuses should be held and how, I have an intrinsic advantage over the opposition. Now if you play on a complex map with fog you already have all of that advantage
as well as confusing the opposition through the fog and knowledge of how the settings will affect the game. A good team will be able to study the game I play, get on top of it early and compete from the beginning if they are a well-coordinated, solid outfit. My issue with adding fog to a basic map is that this makes it harder for the opposition if they don't know the map. My issue with adding unusual settings to a basic map on top of the fog is that it makes it
even harder for the opposition if they don't know the map. If we move on to a more complex map (that the opposition doesn't know) and then we add in unusual settings, fog etc..then what chance does the opposition have if they screw up the opening round or two (which they will)? None is the answer (beyond incredible luck with the dice) and in my day on CC we used to call that
farming settings!
The crux of all this is that I disagree quite fundamentally with how this game is evolving. I think a game in which the home side has a 85% chance of winning and the away 15% is fundamentally flawed. I have sympathy with your argument that if the away team works very hard indeed (and they have played the map before etc) they might be able to pull out the win. But in my experience a fundamental misconception of how a game works in the opening rounds is generally terminal for a team's chances. I penned this thread mainly to attack the argument that I knew would come my way (though it didn't from you) that foggy games take more skill, and complex settings take more skill and that's why clans focus on them. It is a convenient mistruth, to hide the fact that it is
easier to beat the poor sods of an opposition if you have far more knowledge of a particular game than them.
Now I'm not suggesting that clans shouldn't be able to play any map and any combination of settings agreed within the rules of a challenge. What I am saying is that a certain percentage of games should be played on more basic maps and sunny. Finally, I think it has become almost received wisdom that sunny games on basic maps are too luck based, not enough skill etc. Louti's comment above..
I can overcome a bad drop in the fog but almost never when sunny.
..was a glaring example of it and I think many high ranking players believe it. But it isn't true!
I remember discussing with loutil in the MM forum about partnerships and we discovered that
spazzattack and I were averaging about 70% together on our settings while he and BBS were averaging about 80% together. Well isn't that the nub of it! I want clans to have wars where the home team may be more likely to win a game, but not to such an extent that the opposition have got almost no chance.
I think that's bad sport and that's the point of this thread.