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demonfork wrote:It's a legitimate strategy. It also comes with a cost, It's a trade off for losing the chance to fortify.
betiko wrote:Not asking for a punishment or anything. I just had an argument with some friends about this weather it s acceptable or not. My point being that it is accepted in their backyard, it s not something accepted by the vast majority of the CC players.
So here I am.. Asking for opinions!
universalchiro wrote:GET THE ROPE!! HANG 'EM HIGH!! LOL nah just kidding. Letting time expire is part of the game. Most of the time it bites ya in the buttocks, here is a rare benefit of "ran out of time".
Besides, there are loopholes here, there, everywhere. What's one more among some excellent individuals. But nonetheless, I feel your pain. For you planned according and had things fall into your favor, and felt justified to reap such a benefit. And if I were in your shoes, I might probably be feeling the same way as you.
One time in a triples game, my team had a stack of 40+ troops, which red player forted the entire stack in the wrong direction. Which just happened to be on our teammates green region that he was scheduled to Nuke. When I woke up in the morning and saw what these two night owls did, nuking our entire and only 40+ stack, I said What the Fred happened? When I pieced the puzzle together, I asked green. Why in the heck didn't you just miss your turn three times in a row, at least the troops would be used for defense and after three misses the entire stack would go back to red, Which then red could select other cards to use for Nuking. Total Newbie maneuver and cost us the game. Ack!
If I'm not wrong, this will soon stop as you should now always get a card if you don't end turn after conquering a territory (only if the game is sequential); it became a submitted suggestion.
betiko wrote: It s not allowed to miss 3 turns on purpose to give your troops+regions to a teammate thanks to that 3 miss elimination. There s been a lot of abuse with the hive map in team games and it s been ruled out ever since.
When i m in that situation, i just know i can t move, i can just stack and wait for the right moment to make a huge raid when the timing is right.
And sure you can t fort, but you are leaving your stack on a region you have the card for, that s why you miss the spoil in the first place. I ve done it in the past, and people foed me and got mad for that. I stopped doing it and I think that very few people do it now.
I m ok if it s ruled in when the game starts.. But it sure changes strategies and you can t just pull out such move in the middle of a game where obviously no one has been doing it..
IcePack wrote:I think it's within current rules but not sportsmanlike.
I would never do it, even of opponents did and if I lost the game I'd be ok with that.
Gweeedo wrote:This is not against the rules, therefore does not break any rule!
It is not a loophole!
Nukes, are not the only time this strategy can be useful (used), you might want to attack (for what ever reason) and not collect a card (for what ever reason).
Example: Not wanting to turn in a set right away, not to become a target for elimination (if you have no cards..hardy makes it worthwhile for somebody to try and take you out).
Lag can prevent you from ending your turn.
On a speed game (non nuke), when somebody runs out of time and does not collect a card, you become ecstatic!
You get upset when somebody Deliberately runs out of time in a nuke game...only in a nuke game would it upset you. Most the time you would not even notice if I guy did not collect a card (much less care).
Collecting spoils is a choice.
Just another facet of the game.
If this was risk I would agree with you. This is CC not risk
Would it be so hard (incomprehensible) for you to use it to your advantage (the way it was meant to be played)?
Assimilate; this is the way CC wants it...use it.
Get into the Game, Put some strategy into this game, don't take it away.
It can be useful to all who use it.
I usually forget or don't even bother...Nuke may of my own units.
Does not bother me if others use it.
I could see it being a little underhanded if not for the fact that you are giving up a card.
rhp 1 wrote:a questionable but valid strategy....all this talk about loophole exploitation... change the rules.. something isn't against the rules until it's against the rules... I understand why some (many) don't like it, but oh well...
betiko wrote:Not asking for a punishment or anything. I just had an argument with some friends about this weather it s acceptable or not. My point being that it is accepted in their backyard, it s not something accepted by the vast majority of the CC players.
So here I am.. Asking for opinions!
demonfork wrote:Also, what if you're down to 1 territ and you are holding the card that takes yourself out of the game? Then what you kill yourself to prevent someone from thinking you're a dick? I say f*ck that shit!
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