wrestler1ump wrote:BoganGod wrote:deathcomesrippin wrote:You could always just limit invites to private games, that way you can tell if someone is attempting to farm the lower ranks.
Damn man, that is the smartest thing seen in this forum for a long time. Limit 1vs1 games to private.
Then people can set a password and send the password to the low-ranked players they wish to play. It doesn't solve the issue.
Nothing will totally fix the problem, really. What CC needs to do is look at some way to mitigate any damage done to the scoreboard or to other users' fun with the game.
From my personal (non-C&A mod) standpoint, I really don't feel there should be a limitation on inviting players of any rank to play games; most users have no problems controlling their possible inclinations to "ranch" lower ranked individuals. A select few tend to ruin a lot for everyone else, but that happens in every online gaming community I have ever been a part of, whether it is FPS, MMOs, or turn based strategy games. It is not the inviting of lower ranks that is an issue, it is inviting anyone to exceptional settings in which they have little to no chance of winning. If you invite a bunch of lower ranked players to a classic standard flat rate game, their chance of winning as a general rule is far higher than say, inviting people to a 1v1 freestyle on City Mogul. Pulled that example off the top of my head.
From my C&A standpoint, it is tough to prove that a user is systematically going through lower ranked players, and as it stands right now there is no set "rule" about this. It took us a long time and a lot of effort to bust one of the major abusers a little while ago, and his was out in the open for all to see. Because players ranks almost never show their true skill level, you never know what you are walking into. Some players like to play bad settings and lose at them often, but are actually quite skilled at other settings; some players (such as myself) artificially inflate their points by playing on a specific map they somehow do well on.
I think that a good way to dissuade users from doing this is to simply lower the amount of points you get from winning when you beat someone far lower than yourself. At the moment, if someone with 3000 points beats a player with 800 points, they get 5. Lower that to 1, but leave the high end as is at 100; That way, one of two things happen: 1) the "rancher" decides it isn't worth it to do this, or 2) the gain will never (hopefully) make it to the point where it will affect the score of the player before something can be done about it.
Re-reading that, I don't know if it makes as much sense written out as it did in my head, but I am hung over after doing a set last night, so that's all you get.