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spiesr wrote:Here is the suggestion that led to the change.
The way it works is that after the cash reaches 100 it starts going up by 10% of the previous value.
The change occurred back in January.
Lord Arioch wrote:change it back or solve the math issue! its unplayable!
Dukasaur wrote:Lord Arioch wrote:change it back or solve the math issue! its unplayable!
Stop making escalating games with trench!
Escalating is designed to make fast-paced games that end quickly. Trench is designed to make slow, patient games that last a long time. They are completely opposite in intention, and totally incompatible. Playing escalating trench is like locking your parking brakes and revving the shit out of your engine. Of course you're going to break something!
Ronaldinho wrote:Dukasaur wrote:Lord Arioch wrote:change it back or solve the math issue! its unplayable!
Stop making escalating games with trench!
Escalating is designed to make fast-paced games that end quickly. Trench is designed to make slow, patient games that last a long time. They are completely opposite in intention, and totally incompatible. Playing escalating trench is like locking your parking brakes and revving the shit out of your engine. Of course you're going to break something!
So surely it would make sense for it to be unavailable to use esc cards with trench?
Ronaldinho wrote:Dukasaur wrote:Lord Arioch wrote:change it back or solve the math issue! its unplayable!
Stop making escalating games with trench!
Escalating is designed to make fast-paced games that end quickly. Trench is designed to make slow, patient games that last a long time. They are completely opposite in intention, and totally incompatible. Playing escalating trench is like locking your parking brakes and revving the shit out of your engine. Of course you're going to break something!
So surely it would make sense for it to be unavailable to use esc cards with trench? Rather than just getting angry at people complain about the flaw?
Dukasaur wrote:Ronaldinho wrote:Dukasaur wrote:Lord Arioch wrote:change it back or solve the math issue! its unplayable!
Stop making escalating games with trench!
Escalating is designed to make fast-paced games that end quickly. Trench is designed to make slow, patient games that last a long time. They are completely opposite in intention, and totally incompatible. Playing escalating trench is like locking your parking brakes and revving the shit out of your engine. Of course you're going to break something!
So surely it would make sense for it to be unavailable to use esc cards with trench? Rather than just getting angry at people complain about the flaw?
Yes, it would. Too bad the developers don't listen to me. Would save a lot of trouble...
Agent 86 wrote:This website is broken..you all can't see this?
Dukasaur wrote:Yes, it would. Too bad the developers don't listen to me. Would save a lot of trouble...
Gweeedo wrote:I am not sure what the fuss is all about (nor do I really care).
Am I to understand that CC changed escalating spoils, in an attempt to have trench/escalating work better?
hell no. just to stop stalemates apparently it was forced on us from a great suggestion someone had
If so, I think the guy who put this at the top of the list should be let go.
SO, with that...I will assume CC is no longer trying to keep this game original (risk).
Next time I have a suggestion that is a game changer...CC best shut it on the, ''keeping the game as original as possible.''
Can't believe CC is working on such a insignificant game issue.
Leave it alone...move on to some other suggestion (withdraw from combat).
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