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jammyjames wrote:That's why you prompt Caff, leading with direct questions.
jghost7 wrote:I think it would be helpful to have a guide game labeled as such...eg. Like where the tournament name would go.
iAmCaffeine wrote:jammyjames wrote:That's why you prompt Caff, leading with direct questions.
Yeah, but to say "if you have any questions just let me know" is virtually pointless.
jammyjames wrote:iAmCaffeine wrote:jammyjames wrote:That's why you prompt Caff, leading with direct questions.
Yeah, but to say "if you have any questions just let me know" is virtually pointless.
That's also not a direct question...
Shannon Apple wrote:The whole point of guide games is to help newcomers to get something out of the game. Rather than getting farmed by people like JR24, they can now start a "request" game that offers 0 points. If you join a guide game, you are not joining it simply to kick some newbie's butt and up your win percentage (bot games do that anyway), but to give them some pointers on what to do. Sometimes, they won't speak, so there's not much you can do, but hope they actually learn something. Some games, I've just PM'd them on what they could do better in their next game, and wish them luck, if they are unresponsive in chat, but stuck it out.
Why do people always find the bad in everything? lol. I believe that they are open to anyone to join now, so if you guys want to do better than the previous guides, go for it, join one. Initially, it was just the society of guides who recieved the links as PMs. The links appear in global chat all the time now. I just don't have the time atm due to RL, but it can be satisfying when one of the players decides to finish their game and actually takes on your advice.
Shannon Apple wrote:The whole point of guide games is to help newcomers to get something out of the game. Rather than getting farmed by people like JR24, they can now start a "request" game that offers 0 points. If you join a guide game, you are not joining it simply to kick some newbie's butt and up your win percentage (bot games do that anyway), but to give them some pointers on what to do. Sometimes, they won't speak, so there's not much you can do, but hope they actually learn something. Some games, I've just PM'd them on what they could do better in their next game, and wish them luck, if they are unresponsive in chat, but stuck it out.
Why do people always find the bad in everything? lol. I believe that they are open to anyone to join now, so if you guys want to do better than the previous guides, go for it, join one. Initially, it was just the society of guides who recieved the links as PMs. The links appear in global chat all the time now. I just don't have the time atm due to RL, but it can be satisfying when one of the players decides to finish their game and actually takes on your advice.
BigBallinStalin wrote:Shannon Apple wrote:The whole point of guide games is to help newcomers to get something out of the game. Rather than getting farmed by people like JR24, they can now start a "request" game that offers 0 points. If you join a guide game, you are not joining it simply to kick some newbie's butt and up your win percentage (bot games do that anyway), but to give them some pointers on what to do. Sometimes, they won't speak, so there's not much you can do, but hope they actually learn something. Some games, I've just PM'd them on what they could do better in their next game, and wish them luck, if they are unresponsive in chat, but stuck it out.
Why do people always find the bad in everything? lol. I believe that they are open to anyone to join now, so if you guys want to do better than the previous guides, go for it, join one. Initially, it was just the society of guides who recieved the links as PMs. The links appear in global chat all the time now. I just don't have the time atm due to RL, but it can be satisfying when one of the players decides to finish their game and actually takes on your advice.
It's not about just finding the bad. It's about looking at a long pattern of stupidity and then seeing a recent innovation which is trying to promote 'new member cohesiveness'. I just can't help but wonder if all that farming was still on net beneficial, then it got punished, so people played with less newcomers, membership fell, and now CC in all its genius creates a new form of farming (0 points, positive win rate!).
When do people stop and think, "why don't we stop being so stupid and just allow people to join the games that they want?" The answer has been: "NOOOOOO!!!! It's not fair!!! I don't like tactic X!!! I don't care if people voluntarily join games which farmers might host!! PUNISH FARMING!"
The main lesson that CC teaches us is about governance. There's a big problem when the dictator/bureaucracy is very keen to listen to either the 'majority' or rather the loud minority of the forum. They'll move the firm in the loud minority's direction without pondering about unintended consequences and caring too much about the silent majority. Much of the planning--in terms of punishment--was entirely unnecessary and seemed very counter-productive. When you strive to placate a few members, you push yourself systematically away from the large, silent majority, so it's no surprise that this place is failing.
BigBallinStalin wrote:Let's think about that. If those kinds of games were banned with perfect enforcement, do you think newbs would be playing (a) more games or (b) less games? (What happens when supply shifts down?)
owenshooter wrote:BigBallinStalin wrote:Let's think about that. If those kinds of games were banned with perfect enforcement, do you think newbs would be playing (a) more games or (b) less games? (What happens when supply shifts down?)
i think they should limit new players to a certain amount of maps... as they progress in rank, release more maps to them... people have already suggested this, some sort of unlocking achievement thingy that goes on in the vidya games these days... i think it would benefit the site enormously...-el Jesus negro
BigBallinStalin wrote:Let's think about that. If those kinds of games were banned with perfect enforcement, do you think newbs would be playing (a) more games or (b) less games? (What happens when supply shifts down?)
Donelladan wrote:BigBallinStalin wrote:Let's think about that. If those kinds of games were banned with perfect enforcement, do you think newbs would be playing (a) more games or (b) less games? (What happens when supply shifts down?)
Do you think this kind of games make them want to stick around?
Dead after 3 round without having understood anything of what happened?
I think this kind of game prevent them to joining other game. So I'd say, (a) more games.
Well, if there is people willing to play, they'll join games. If games (1) disappear, people that would have join games (1) will join game (2) or (3). There is no lack of games to be joined. There is lack of people joining them only.where's the evidence of a greater supply of (2) games--after the anti-farm policy?
tigerbob wrote:i would be quite happy if some of you would join the silent majority.
owenshooter wrote:well, if we all lived in Arkansas and had sisters, er wives, as cute as yours... i'm sure we'd be quiet...-eJn
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