by Extreme Ways on Wed Sep 15, 2021 6:54 am
I also did Feudal War 4p Assassin. Again, I need to stress that the estimated points lost per loss is likely wrong because stronger opponents will win more often than weaker opponents, statistically speaking.
Raz is +2421 on Feudal War 4p Assassin, winning 294/886, against an average opponent of 2169. His score would stabilise at 2646.
I also recreated my Baseball example with actual correct data, and not the assumptions of earlier. Some assumptions such as opponent score were quite far off, but his winrate also. Correcting both to actual correct values (oppo avg score = 2506, win% = 57.8%) Raz's stabilised score would come out as 2936 - so my initial assumptions cancelled each other out pretty well.
Also to illustrate how tough it is to maintain a high score if you're not curating your opponents/games to some extent, at a score of 5000 playing against a field of 2500 you would need an 80% winrate in poly/1v1 to break even. That's simply not going to happen on plenty maps/settings due to the rng involved.
REP, ex-TOFU, ex-VDLL, ex-KoRT.