linda wrote:Congrats on not checking my games and realising i can play your maps!! They are not complex in the slightest, yes they look complex but the gameplay gets a big fat ZERO from myself and Hmmmmmmmmm around another 14,000 players. These maps are for children and the reason people don't have the capacity to play these maps is because they are boring and luck based. The strategy on most of these maps is akin to snakes and ladders, see who can get somewhere first!
well, then it must be a bug in the map statistics, cause it shows 2 of my maps in the top 10 most played for overall and current month. and that's despite the fact that those maps have a various exclusions (12p, new recruits etc).
since you obviously know so much about map-making maybe you should stop by the foundry and offer some precious feedback.
of course posts like "it sucks and it's boring" won't work, so you'll actually have to try and put some thought into it and offer legitimate reasons and even suggestions. but i have no doubt you'll manage.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku