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everywhere116 wrote:You da man! Well, not really, because we're colorful ponies, but you get the idea.
Rodion wrote:Bizarro Mafia looks extremely interesting, but it should be a hard game to balance, so NCIS is your best best as far as getting started.
Iliad wrote:The upside of calling everyone scum and making 1000 predictions is that statistically you should get a few right.
Chap wrote:2.Bizarro Mafia. There would actually start out with more mafia than town. Not sure of the ratio. Probably about exactly opposite of the normal ratio. But, the mafia would not speak at night. The town would speak at and know who each other are. They would try to figure out how to get the mafia to lynch each other. Lynches would be made manditory, so mafia can't just hold out and NK.
TA1LGUNN3R wrote:Chap wrote:2.Bizarro Mafia. There would actually start out with more mafia than town. Not sure of the ratio. Probably about exactly opposite of the normal ratio. But, the mafia would not speak at night. The town would speak at and know who each other are. They would try to figure out how to get the mafia to lynch each other. Lynches would be made manditory, so mafia can't just hold out and NK.
So basically this would be a regular mafia game with a town vig?
-Tails
pmchugh wrote:If I wasn't lazy, I would sig that
MoB Deadly wrote:no there are still NKs if I am reading it correctly, but they all cast a vote maybe?
chapcrap wrote: Lynches would be made manditory, so mafia can't just hold out and NK.
Mr. Squirrel wrote:I was thinking the same thing. Its basically a normal town vs. mafia setup but you've taken away the Mafia's NK.
chapcrap wrote:Many roles would still be the same. The main differences are the mafia/town ratio and the mason abilities. I don't want to reveal entire setup, but town could have vig. Third parties available. Multiple roles available for both sides. I'm not sure if it will work yet, because I haven't fully developed it.
The concept is that of a larger mafia and smaller town and the mafia is not not masoned.
Iliad wrote:The upside of calling everyone scum and making 1000 predictions is that statistically you should get a few right.
chapcrap wrote:The concept is that of a larger mafia and smaller town and the mafia is not not masoned.
pmchugh wrote:If I wasn't lazy, I would sig that
Mr. Squirrel wrote:chapcrap wrote:The concept is that of a larger mafia and smaller town and the mafia is not not masoned.
Check out this game. Its the same thing as what you are describing and it will show you how it would play out (Answer: the same as any other mafia game). Unfortunately the game was abandoned though
If you want to run a game where the roles of town and scum are flipped, then why don't you try this:
1. Have a normal setup with a minority scum, majority town
2. Take away scum's ability to night-talk
3. Give the large town faction the ability to night-talk
4. Have no Night kills on town side
5. Give the godfather complete control over the lynch. All he has to do is post Lynch: Player and the player would be lynched and the day would end.
Town would all have to act like they don't know each other and would be trying to convince the godfather to lynch his own players. The scum would be trying to figure out who is who and convince the godfather that they are actually the true scum. Town would win when all scummies (excluding godfather) is dead. Scum wins when all townies are dead.
Its an idea I was thinking up a few days ago. I'm not trying to say that your idea is a bad one. I'm just suggesting a more radical "flipped town/scum" setup since that seemed like the direction you wanted to go with.
safariguy5 wrote:Mr. Squirrel wrote:chapcrap wrote:The concept is that of a larger mafia and smaller town and the mafia is not not masoned.
Check out this game. Its the same thing as what you are describing and it will show you how it would play out (Answer: the same as any other mafia game). Unfortunately the game was abandoned though
If you want to run a game where the roles of town and scum are flipped, then why don't you try this:
1. Have a normal setup with a minority scum, majority town
2. Take away scum's ability to night-talk
3. Give the large town faction the ability to night-talk
4. Have no Night kills on town side
5. Give the godfather complete control over the lynch. All he has to do is post Lynch: Player and the player would be lynched and the day would end.
Town would all have to act like they don't know each other and would be trying to convince the godfather to lynch his own players. The scum would be trying to figure out who is who and convince the godfather that they are actually the true scum. Town would win when all scummies (excluding godfather) is dead. Scum wins when all townies are dead.
Its an idea I was thinking up a few days ago. I'm not trying to say that your idea is a bad one. I'm just suggesting a more radical "flipped town/scum" setup since that seemed like the direction you wanted to go with.
I really like that idea Mr. S. If you have all the mafia masoned, unless you have multiple mason groups with some town in them, mafia would easily know who wasn't masoned and lynch them.
pmchugh wrote:If I wasn't lazy, I would sig that
Mr. Squirrel wrote:safariguy5 wrote:Mr. Squirrel wrote:chapcrap wrote:The concept is that of a larger mafia and smaller town and the mafia is not not masoned.
Check out this game. Its the same thing as what you are describing and it will show you how it would play out (Answer: the same as any other mafia game). Unfortunately the game was abandoned though
If you want to run a game where the roles of town and scum are flipped, then why don't you try this:
1. Have a normal setup with a minority scum, majority town
2. Take away scum's ability to night-talk
3. Give the large town faction the ability to night-talk
4. Have no Night kills on town side
5. Give the godfather complete control over the lynch. All he has to do is post Lynch: Player and the player would be lynched and the day would end.
Town would all have to act like they don't know each other and would be trying to convince the godfather to lynch his own players. The scum would be trying to figure out who is who and convince the godfather that they are actually the true scum. Town would win when all scummies (excluding godfather) is dead. Scum wins when all townies are dead.
Its an idea I was thinking up a few days ago. I'm not trying to say that your idea is a bad one. I'm just suggesting a more radical "flipped town/scum" setup since that seemed like the direction you wanted to go with.
I really like that idea Mr. S. If you have all the mafia masoned, unless you have multiple mason groups with some town in them, mafia would easily know who wasn't masoned and lynch them.
No mafia members would be masoned (see #2). All townies would be in one large mason group. The game would probably run best with small number of players (probably 11 at most; 7 town, 3 scum, 1 godfather). You would probably also have to cut out almost all night actions entirely (they wouldn't balance correctly). In fact, the only reason you should have a night phase at all is to give the town time to plan and discuss what to do the next day.
I would like to see it run, but I'm too interested in other projects to do it myself so anyone can take it if they want. I can help them balance it, if they need someone.
chapcrap wrote:In mine the mafia would not be masoned saf.
Town would be masoned. There must be a lynch every day. If no lynch occurred by the deadline, then the person with the most votes would be lynched. This rule would have to be in effect to stop mafia from no lynching.
safariguy5 wrote:chapcrap wrote:In mine the mafia would not be masoned saf.
Town would be masoned. There must be a lynch every day. If no lynch occurred by the deadline, then the person with the most votes would be lynched. This rule would have to be in effect to stop mafia from no lynching.
What if nobody voted? Technically then it would go to a random lynch, which benefits mafia for the most part, especially early on.
MoB Deadly wrote:safariguy5 wrote:chapcrap wrote:In mine the mafia would not be masoned saf.
Town would be masoned. There must be a lynch every day. If no lynch occurred by the deadline, then the person with the most votes would be lynched. This rule would have to be in effect to stop mafia from no lynching.
What if nobody voted? Technically then it would go to a random lynch, which benefits mafia for the most part, especially early on.
random lynch would benefit town as mafia has the majority and dont know who each other are
MoB Deadly wrote:safariguy5 wrote:chapcrap wrote:In mine the mafia would not be masoned saf.
Town would be masoned. There must be a lynch every day. If no lynch occurred by the deadline, then the person with the most votes would be lynched. This rule would have to be in effect to stop mafia from no lynching.
What if nobody voted? Technically then it would go to a random lynch, which benefits mafia for the most part, especially early on.
random lynch would benefit town as mafia has the majority and dont know who each other are
chapcrap wrote:MoB Deadly wrote:safariguy5 wrote:chapcrap wrote:In mine the mafia would not be masoned saf.
Town would be masoned. There must be a lynch every day. If no lynch occurred by the deadline, then the person with the most votes would be lynched. This rule would have to be in effect to stop mafia from no lynching.
What if nobody voted? Technically then it would go to a random lynch, which benefits mafia for the most part, especially early on.
random lynch would benefit town as mafia has the majority and dont know who each other are
I agree with MoB, plus, why wouldn't the town vote? I see a few WIFOM arguments coming...
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