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Deadly's first mafia

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Deadly's first mafia

Postby MoB Deadly on Tue Sep 27, 2011 2:56 pm

I want to host my own mafia! I know I have to wait until I officially complete 2 games before I can do it, but I am going to start planning it now. I need someone tell about it. I need to make sure it's balanced and I have all the details correct. I am used to playing on an existing platform, not used to making things from scratch, so I could have missed some details.

If you are interested in hearing the details, please PM and post here.

Thanks!
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Re: Deadly's first mafia

Postby shieldgenerator7 on Tue Sep 27, 2011 3:15 pm

HEy MOB! Do you have ideas for some set-ups? If not I have some, but I'd rather use yours.
I'd like to help you co-mod your first game, that is, if you want my help.
Co-mods are always good to have.

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Re: Deadly's first mafia

Postby strike wolf on Tue Sep 27, 2011 3:20 pm

shieldgenerator7 wrote:HEy MOB! Do you have ideas for some set-ups? If not I have some, but I'd rather use yours.
I'd like to help you co-mod your first game, that is, if you want my help.
Co-mods are always good to have.

-SG7 ( :) )


I think a more experience player would be better for co-mod/helping with balance.
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Re: Deadly's first mafia

Postby safariguy5 on Tue Sep 27, 2011 3:24 pm

strike wolf wrote:
shieldgenerator7 wrote:HEy MOB! Do you have ideas for some set-ups? If not I have some, but I'd rather use yours.
I'd like to help you co-mod your first game, that is, if you want my help.
Co-mods are always good to have.

-SG7 ( :) )


I think a more experience player would be better for co-mod/helping with balance.

Yeah shield, your modding track record isn't particularly long.

I'd be happy to look at your game setup and check for balance MoB.
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Re: Deadly's first mafia

Postby shieldgenerator7 on Tue Sep 27, 2011 3:25 pm

strike wolf wrote:
shieldgenerator7 wrote:HEy MOB! Do you have ideas for some set-ups? If not I have some, but I'd rather use yours.
I'd like to help you co-mod your first game, that is, if you want my help.
Co-mods are always good to have.

-SG7 ( :) )


I think a more experience player would be better for co-mod/helping with balance.


yeah maybe. I could still co-mod. I don't know if I'd be able to help balance wise, but I can help co-modding.

-SG7 ( :) )
Above all, taking the shield of faith, wherewith ye shall be able to defeat all evil. -Ephesians 6 KJV

My Smiley: ( :) ) --- it's got SHIELDS!

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Re: Deadly's first mafia

Postby MoB Deadly on Tue Sep 27, 2011 3:39 pm

What exactly is the responsibility of a co-mod? In this game, I am not looking to include much scene flavor at all, so I will not need help with that. However I may need you for assistance in deadline enforcement. If things go smooth I want to have steady and quick deadlines, but I may decide against it and go for slower play if that is the demand of the community right now.

Thanks Safari, I will send you the information. I appreciate your help
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Re: Deadly's first mafia

Postby safariguy5 on Tue Sep 27, 2011 8:35 pm

MoB Deadly wrote:What exactly is the responsibility of a co-mod? In this game, I am not looking to include much scene flavor at all, so I will not need help with that. However I may need you for assistance in deadline enforcement. If things go smooth I want to have steady and quick deadlines, but I may decide against it and go for slower play if that is the demand of the community right now.

Thanks Safari, I will send you the information. I appreciate your help

Generally, a co-mod can help coordinate night actions or maybe with the logistics like vote counts. I don't think you necessarily need one, given that the game isn't employing anything too crazy (like Clue) and you're not dealing with a huge player base (like Memebase). It's up to you if you want one, but know that a co-mod cuts down the possible player pool by 1. If you just want deadline enforcement, I can help you with that.
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Re: Deadly's first mafia

Postby BGtheBrain on Wed Sep 28, 2011 9:24 am

****
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