ga7 - Barbarian Brian (Mafia Godfather) has been lynched!--------------------------------------------------------------------------------------
strike wolf
Skittles
Ragian
Samlen
Fircoal
nagerous
Your civilisations will go down in history as the survivors. The explorers. The conquerors. The victors.
For millennia, your peoples have endured the many trials and tribulations of our planet, your allies, and your enemies.
Among them, your scientists, builders, politicians, teachers, artists and many others paved the way forward for the generations yet to come.
Now your empires stretch beyond seas and mountains, and your many cities with their great Wonders dazzle and illuminate the masses.
May you strive ever forward for Humanity, and take the next step into the glorious future that awaits...
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The Town has Achieved Victory!-------------------------------------------------------------------------
Night Actions:Night 2:Skittles roleblocks ga7
Fircoal Watches ga7
Tim tracks ga7
nag roleblocks Hotshot
mafia kills madmitch - BLOCKED
Night 3:ga7 kills Skoffin!
madmitch tracks dakky
skittles roleblocks DJfireside
Ragian AND nag AND tim guns dakky
Fircoal watches Nag
Samlen investigates ga7!
dakky blocks Skoffin, blocking her watch on Fircoal
Night 4:strike and dakky are at war!
ga7 kills Tim
skittles roleblocks strike!
Samlen investigates Tim
Ragian checks on Skittles
nag checks on Tim
Tim checks on Ragian
Chu watches Ragian
madmitch watches strike
Night 5:ga7 kills Skittles, but is blocked by him!
Ragian investigates Samlen
nag investigates Chu
Samlen investigates Ragian
Fircoal checks on Ragian
madmitch tracks Samlen
Buildings ListHospital (2) - Doc - Skittles N5, madmitch N5
Spy Network (2) - Cop - Samlen N1, Ragian N4, nag N4, Fircoal N5
Hunting Lodge - Tracker - Tim N1, madmitch N2
Lighthouse - Watcher -
Wing N1, Fircoal N1, Skoffin N2,
skittles N2, dakky N3, Ragian N3, nag N3, Tim N3,
madmitch N3, Samlen N5
Brothel - Roleblocker - nag N1, Skittles N1,
dakky N2, Ragian N5
Arsenal - Gunsmith - Ragian N2, nag N2,
Tim N2,
Skoff N3, Skittles N4, Samlen N4, Fircoal N4
Bunker - Protection from Nuke -
Benga N1, aage N1, Ragian N1, strike N1, Fircoal N2, Samlen N3, Skittles N3,
Tim N4, madmitch N4
Eiffel Tower (4) -
DJ N1, strike N2 (1)
Those in strike-through naturally were offed before their building could complete, while those 4 in bold were building PM's that I either accidentally deleted or forgot about. Yes I did keep track and hold myself accountable!
And of course those started during N5 were never built. Strike would've had his Wonder built had he not been at war late on. Oops!
As for role PM's, there's no need to post all the town ones as apart from the leader name, they're all the same!
I'll post one of them and the three slightly varying mafia role PM's tomorrow as I don't want to clutter up this post too much....but I do want to have some...
Post-Game Mod ThoughtsI'm very happy!
In fact this game's second half reminded me a lot of my last Valkyria mafia game where the mafia were getting on top before some excellent deductive town work put a stop to it and pulled through.
On that note, commiserations to
ga7 and his rather savvy solo mafia play. An excellent try sir if nothing else.
It's not all been smooth sailing though. There have been complaints and for those I
kindly direct you to mandy who did all the game balancing before launch...errr I mean send him
some of the abuse at least. =L
ga7 in particular has not been a happy bunny behind the scenes, and I have many messages of moaning going back to Day 1.
As if it's MY fault his scum mates got themselves killed early onI MEAN mainly because I didn't provide the scum fake role claims
because apparently looking up a few of the DOZENS of game Civ nations was too hard I MEAN this is actually the first game where not using fake claims has been an issue. I've certainly never used them in the past.
I did eventually provide one in Day 3 I think
if only just to stop the whinging once I had my notes on hand. Yes, I DID initially give a role that had been taken but luckily I caught it before it became an issue.
I would especially like to hear thoughts on:
The Countdown Lynch Method, and
The Role Building idea
The latter I'm particularly proud of for not only fitting the theme pretty damn well but also proving a unique spin on town power choices. mandy and I spent
a lot of time discussing the balance and we think we got it right in the end, but let us know.
A shame that Wonder was never built though...