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Dungeon of Kralock- POLL UP!

PostPosted: Sat Apr 28, 2007 4:50 pm
by spinwizard
Ok this is my attempt at a map similar 2 jota's (vacation) map, what do u think.

i need ideas 4 the names, can anyone help?

Image

do u like it?

PostPosted: Sat Apr 28, 2007 5:39 pm
by gimil
intresting. could be messy thought when it comes to team games.

as for names just try using numbers like the king of the mountains map.

i think ill keep a close eye on this map.

PostPosted: Sat Apr 28, 2007 6:01 pm
by Molacole
do the arrows represent one way attacks and fortifications?

PostPosted: Sat Apr 28, 2007 6:03 pm
by gimil
Molacole wrote:do the arrows represent one way attacks and fortifications?


it would have to because of the way XML works

PostPosted: Sat Apr 28, 2007 8:15 pm
by spiesr

PostPosted: Sat Apr 28, 2007 8:16 pm
by Coleman

Yeah he knows, that map just plain stopped being developed so he started one.

PostPosted: Sat Apr 28, 2007 8:23 pm
by spiesr
AndyDufresne wrote:I'd really like to see this pen and paper tested first (By Anyone, preferably with Documentation similar to CC's Gamelog, following CC's rules).

PostPosted: Sat Apr 28, 2007 8:31 pm
by Coleman
spiesr wrote:
AndyDufresne wrote:I'd really like to see this pen and paper tested first (By Anyone, preferably with Documentation similar to CC's Gamelog, following CC's rules).

Hmmm... I could do that, maybe. I play tested the crap out of Siege. I'll see if I can get some of my crew together.

PostPosted: Sat Apr 28, 2007 8:36 pm
by Nikolai
I could see about playtesting it - I know several CC-ers, and I think we could get a game (or series of games) together, then report on it. Would that work?

Oh, and I'd definitely name everything you can... that was part of what was cool about Jota's map. I do wonder what's with halls and quarters for continent names when the rest of the names are virtues or values of sorts?

PostPosted: Sat Apr 28, 2007 10:15 pm
by mibi
maybe if you name them, you can start tall territories in one continent with the same letter... i hate search an entire map for some obscure unintuitive name.

PostPosted: Sun Apr 29, 2007 3:26 am
by spinwizard
i like the nameing system on jotas map but am stuck 4 names, nice 2 see some support 4 the map.

coleman it would b great if u can play test it 4 me, how would u do it???


yes arrows r 1 way attacks and forts, it would b hell 2 fort up on! :)

PostPosted: Sun Apr 29, 2007 3:28 am
by spinwizard
Nikolai wrote:I could see about playtesting it - I know several CC-ers, and I think we could get a game (or series of games) together, then report on it. Would that work?

Oh, and I'd definitely name everything you can... that was part of what was cool about Jota's map. I do wonder what's with halls and quarters for continent names when the rest of the names are virtues or values of sorts?


yes if u could test it it would b great.

i need help 4 the names and contenent names

PostPosted: Sun Apr 29, 2007 3:37 am
by Skittles!
Oh that looks fun. Hard, confusing, but fun

PostPosted: Sun Apr 29, 2007 3:44 am
by Captain Crash
Yes I like it...very maze-like, confusion will reign but it will be fun!

I think you might need some more up/down connections between the two halves of the blue section on the left however

8)

PostPosted: Sun Apr 29, 2007 3:52 am
by spinwizard
Captain Crash wrote:Yes I like it...very maze-like, confusion will reign but it will be fun!

I think you might need some more up/down connections between the two halves of the blue section on the left however

8)


that problem is that is u have 2 get it so that all terotorys have 1 in attacking arrow and 1 out attacking arrow...so that s hard 2 do...

PostPosted: Sun Apr 29, 2007 4:10 am
by Captain Crash
spinwizard wrote:
Captain Crash wrote:Yes I like it...very maze-like, confusion will reign but it will be fun!

I think you might need some more up/down connections between the two halves of the blue section on the left however

8)


that problem is that is u have 2 get it so that all terotorys have 1 in attacking arrow and 1 out attacking arrow...so that s hard 2 do...


Just had another look and there is a blue room in the middle with 2 ways out but no way in, add one way in from the room below it and then over on the edge add another way into the little 'squiggly' room from above.

PostPosted: Sun Apr 29, 2007 4:21 am
by spinwizard
thanks 4 looking over that m8, :D

Image

PostPosted: Sun Apr 29, 2007 4:25 am
by Captain Crash
I think this could be one of the most intricate maps on the site. Will be great for those that like to build slow and steady. Quite confusing and frustrating at times...great idea...can't wait!

8)

PostPosted: Sun Apr 29, 2007 4:27 am
by spinwizard
Captain Crash wrote:I think this could be one of the most intricate maps on the site. Will be great for those that like to build slow and steady. Quite confusing and frustrating at times...great idea...can't wait!

8)


lol thanks, nice 2 have a fan of the map.

do u like he arrows?

PostPosted: Sun Apr 29, 2007 4:30 am
by spinwizard
it will b different as some places u will have 2 build up 2 defend but u can't attack from there so u have 2 build up in non-defencive positions 2...LOL

( i hope u get what i mean...)

PostPosted: Sun Apr 29, 2007 5:17 am
by Captain Crash
spinwizard wrote:do u like he arrows?
Yes, simple and fairly obvious...but there will always be some who don't get it! - Nothing you can do about it tho', it's just people being people.

spinwizard wrote:it will b different as some places u will have 2 build up 2 defend but u can't attack from there so u have 2 build up in non-defencive positions 2...LOL
( i hope u get what i mean...)
Yes I get what you mean.

Thinking about bonuses -

Continent - Territories - Ways in - Ways out - bonus
Magic - 10 - 3 - 3 - 5
Faith - 8 - 2 - 3 - 3
Might - 8 - 4 - 3 - 5
Mind - 7 - 3 - 4 - 4
Stealth - 6 - 2 - 2 - 3
Halls - 5 - 4 - 4 - 6
Quarters - 8 - 2 - 1 - 3

Are you happy with this?
It seems to me there is more than just territories and borders to consider, also how complex is it to gain the Continent?

Maybe the bonuses could be bigger all round...just thought...imagine playing no card adjacent on this!!

eg magic: if you hold every territory in magic except the one in the bottom left corner (of magic) then to get to that last territory you need to go through 4 territories, not so bad..but...if you hold all of magic except the two territories on the bottom left then you actually need to go through 13 other territories just to gain access to the last 2 territories!

As I said...confusing, complex, exciting!!

:twisted:

PostPosted: Sun Apr 29, 2007 5:21 am
by spinwizard
hmm, i see what u mean, i was hopeing someone could provide some insite on the bonuses

if i add 2 all round is that ok???

PostPosted: Sun Apr 29, 2007 5:25 am
by Captain Crash
spinwizard wrote:hmm, i see what u mean, i was hopeing someone could provide some insite on the bonuses

if i add 2 all round is that ok???

Well if we look at the complexity some more, we find Quarters are a piece of cake...hold all but any 1 territory and you are just one territory away from it, immediate access...so on second thoughts - no, don't increase ALL bonuses.

Might need some-one with access to a group of people and time to test the bonuses in a few configurations.

In regard to the naming...I'm not fussed either way.

:twisted:

PostPosted: Sun Apr 29, 2007 5:27 am
by spinwizard
lol

i added a couple more arrows!

Image


can u all vote on the poll?

PostPosted: Sun Apr 29, 2007 5:31 am
by Captain Crash
spinwizard wrote:i added a couple more arrows!

I see 1 changed direction and 1 new arrow..any others?

:twisted: