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New Map : Trivial Pursuit [Abandoned]

PostPosted: Wed May 09, 2007 3:19 am
by yeti_c
Hello all,

I've had an idea for a new map... and Widowmakers is helping me make it...

Here's an initial image - which is already looking fantastic.
Image

Essentially it's a Trivial Pursuit map...

Bonuses are such...

If you own the "Cheese" square (the big one at the end of a spoke) then you unlock the bonuses for that colour...

So Cheese = 1.
Cheese +1 other territory = 2
Cheese +2 other territory = 3
Cheese +3 other territory = 4
Cheese +4 other territory = 5

And so on...

Also an additional bonus of all the Roll again squares gives a bonus of say 8.

Now we have a dilemma...

First initial thoughts were to call the "continents" the original Trivial Pursuit categories...

However we came up with a plan to call them names to do with CC...

For instance...

Cat 1 Maps
Pie = Maps
Other 10 territories 1)Classic 2)World 2.1 3)N America 4 )KOTM 5)Africa 6)Brazil 7)China 8)Australia9)CCU 10)Space

These can be changed I just picked 10 off the top of my head.

Cat 2 Game play
Pie = Gameplay
Other 10 territories 1)No cards 2)Double 3)Triples 4 )Assassin 5)Terminator 6)Unlimited 7)Chained 8)Adjacent 9)Freestyle 10)Escalating

Cat 3 Ranks
Pie = Ranks
Other 10 territories I think the site is in the process of adding several other ranks. Once those are done we can pick the top 10

Cat4 Forums
Pie = Forums
Other 10 territories 1)Announcements 2)callouts 3)flame wars 4 )map foundry 5)social 6)suggestions 7)general discussion 8)tourney 9)cheating 10)international

And here's your chance to help the map...

Any suggestions for the other 2 categories?

Cat5 ?
Pie =

Cat6 ?
Pie =

Initial ideas for the last 2 are...

FAQ, Staff members, Special Members, Generals, Risk Board games.

Anyways, Some feedback would be good... ideas, suggestions etc - and remember the image is the first few (rather sexy) layers of the finished image.

C.

PostPosted: Wed May 09, 2007 3:27 am
by Coleman
Serious brightness issue, I bout died.

Also might be too symmetrical, but the community is about half and half on that issue.

PostPosted: Wed May 09, 2007 3:32 am
by KEYOGI
I look forward to seeing how this one turns out with yeti's coding genius and Widowmakers ability to make the simplest things look pretty. :D

PostPosted: Wed May 09, 2007 3:59 am
by yeti_c
Coleman wrote:Serious brightness issue, I bout died.


I did say that it was a first draft...

Coleman wrote:Also might be too symmetrical, but the community is about half and half on that issue.


Perhaps... but the way the colours are laid out make it less symetrical and more patternlike - and the forces will have to be strategically played to maintain bonuses across the board instead of in areas with borders.

C.

PostPosted: Wed May 09, 2007 5:15 am
by anamainiacks
Looks rather interesting (: Bonuses could be rather hard to explain though...

For the maps, I think it would be better if it didn't have those named after countries/states, otherwise it would be like having countries/states on a Trivial Pursuit map XD

And a suggestion and possibility for one of the categories:
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I was thinking either 'Leave Feedback' or 'Ignore Player' could be left out.

PostPosted: Wed May 09, 2007 5:59 am
by Gilligan
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PostPosted: Wed May 09, 2007 7:40 am
by mibi
Coleman can correct me if Im wrong, but wont the "Cheese +4 other territory = 5" result in thousands of lines of XML, with all the different combinations of 2,3 and 4 territories?

PostPosted: Wed May 09, 2007 7:53 am
by yeti_c
mibi wrote:Coleman can correct me if Im wrong, but wont the "Cheese +4 other territory = 5" result in thousands of lines of XML, with all the different combinations of 2,3 and 4 territories?


Nope...

Each Colour will simply be

Code: Select all
    <continent>
        <name>Purple</name>
        <bonus>1</bonus>
        <components>
            <component>Cheese</component>
        </components>
    </continent>

    <continent>
        <name>Purple</name>
        <bonus>1</bonus>
        <components>
            <component>Cheese</component>
            <component>territory 1</component>
        </components>
    </continent>

    <continent>
        <name>Purple</name>
        <bonus>1</bonus>
        <components>
            <component>Cheese</component>
            <component>territory 2</component>
        </components>
    </continent>


Because it's the cheese that unlocks all of the bonuses then it's so much easier to do - you don't need to have all the masses and masses of combinations for a more complex system!

C.

PostPosted: Wed May 09, 2007 11:13 am
by dolemite
You are going to have to wait until the changes to xml come out, so that you can designate the cheese pieces as neutral. Otherwise someone could luck into a big bonus.

PostPosted: Thu May 10, 2007 3:21 am
by yeti_c
dolemite wrote:You are going to have to wait until the changes to xml come out, so that you can designate the cheese pieces as neutral. Otherwise someone could luck into a big bonus.


Yeah I agree... it would work otherwise though - as that's the luck of the draw...

But to make them neutral would be good...

My initial idea would be to make a win scenario for holding all cheeses and centre hexagon - but that will need new XML parsing system too.

C.

PostPosted: Mon May 21, 2007 3:12 am
by yeti_c
There was a fiar bit of interest in this map - but was there enough?

Keyogi? Can I get a new Poll in here?

C.

PostPosted: Thu May 24, 2007 8:50 am
by yeti_c
Any interest in this?

If not then we'll let the idea die...

Vote away...

C.

PostPosted: Thu May 24, 2007 11:28 am
by AndyDufresne
It's too early for me to say if I really like the idea, as I usually dislike most ideas in the beginning stages. :)


--Andy

PostPosted: Fri May 25, 2007 4:17 am
by yeti_c
AndyDufresne wrote:It's too early for me to say if I really like the idea, as I usually dislike most ideas in the beginning stages. :)


--Andy


This map is hanging in the balance anyway...

Not a lot of people are very enthused about it...

We shall see...

C.

PostPosted: Fri May 25, 2007 5:37 am
by plysprtz
the big one in the middle should be

LACK


and for the role again maybe attack again