Hey! I've been around here a while now and I've decided to try and make a map too. This is a first draft. I'm probably gonna change some things. But anyway, hope this is already a good start, don't really have much experience with GIMP as of yet anyway, tell me what ya think
Map Name: Gallic wars Mapmaker(s): waauw Number of Territories: 66 Map size(large map): 830x770
The author retains copyright on their work, and gives Conquer Club permission to use the imagery free of charge, for as long as Conquer Club sees fit on the Conquer Club website. Conquer Club cannot sell, lease, or lend the right to use the images to anyone else. The author swears that their map is their own work, or a legal derivative work and by submitting it, do hereby claim all responsibility for that being true.
Re: Gallia Vici(Conquer Gaul)
Posted: Sun Jun 16, 2013 2:00 am
by Nath77440
looks nice
Re: Gallia Vici(Conquer Gaul)
Posted: Sun Jun 16, 2013 3:11 am
by greenoaks
was Rome part of Gaul?
Re: Gallia Vici(Conquer Gaul)
Posted: Sun Jun 16, 2013 3:26 am
by GioDuce
No, the " Gaul " we're seen as barbarians, an enemy of rome, the people of rome and rome itself was much more civilized. The Gaul we're well know for there metalworking and extensive trade.
1st nice drawing waauw, I can't wait to start playing this one.
Re: Gallia Vici(Conquer Gaul)
Posted: Sun Jun 16, 2013 3:56 am
by waauw
greenoaks wrote:was Rome part of Gaul?
it's called "Conquer Gaul", they are the ones who conquered it
Also the romans used to hate the gaelic folk. At the foundation of Rome, they used to come down from the north and raid Rome.
Re: Gallia Vici(Conquer Gaul)
Posted: Sun Jun 16, 2013 4:59 am
by betiko
greenoaks wrote:was Rome part of Gaul?
Have you never seen asterix comic books/ films?? Maybe it was ironical i don t know.
Anyway, personally wow i think it s a good idea but i m not a great fan of the graphics so far, i think there are too many details in the background and it s difficult to read.
Are all those village names true? Wasn t paris lutecia?
Re: Gallia Vici(Conquer Gaul)
Posted: Sun Jun 16, 2013 5:14 am
by greenoaks
waauw wrote:
greenoaks wrote:was Rome part of Gaul?
it's called "Conquer Gaul", they are the ones who conquered it
ok. what part is Gaul? i can't tell from your image.
were the Romans the only ones to ever fight the Gauls?
Re: Gallia Vici(Conquer Gaul)
Posted: Sun Jun 16, 2013 5:22 am
by waauw
greenoaks wrote:
waauw wrote:
greenoaks wrote:was Rome part of Gaul?
it's called "Conquer Gaul", they are the ones who conquered it
ok. what part is Gaul? i can't tell from your image.
were the Romans the only ones to ever fight the Gauls?
Gaul is a collection name of many independent tribes. Generally it is accepted that it existed out of different parts:
blue: Belgica
pink and green: Lugdunensis
orange: Helvetica
cyan: Aquitania
yellow: Narbonensis
Purple: Cisalpina
==> This is old Gaul, Julius Caesar only started invading Gaul once Cisalpina and Narbonensis were already part of the roman empire.
the gauls also used to fight the germanic tribes often(not sure about the hispanic tribes) The Helvetica tribe for example was once invaded from the north and driven out of it's lands. They went on a walk-about in search for a new land until Julius Ceasar drove 'm back to their homeland.
Re: Gallia Vici(Conquer Gaul)
Posted: Sun Jun 16, 2013 5:43 am
by greenoaks
so do we play the Romans and try to Conquer Gaul before the other Romans do or is this a standard map like France where we are distributed randomly within the region ?
Re: Gallia Vici(Conquer Gaul)
Posted: Sun Jun 16, 2013 5:56 am
by Armandolas
cant seem to find Obelix
Re: Gallia Vici(Conquer Gaul)
Posted: Sun Jun 16, 2013 6:02 am
by waauw
greenoaks wrote:so do we play the Romans and try to Conquer Gaul before the other Romans do or is this a standard map like France where we are distributed randomly within the region ?
Initially I didn't plan on integrating Rome into it, but I needed an extra starting point. As for the starting positions, everybody starts with a capital and for the rest everybody will get randomly distributed territories all over the map. Though tech, cattle, battlesites and mines will start neutral for sure. Other territories I will still have to analyze how to equilibrate starting positions.
some adjustments I might make:
add a foreign invasion system(similar to Conquer Rome)
Remove Rome as starting position and make one in Pictones(northern Aquitania)
shorten names so they fit in the boxes
Re-draw territory borderlines to make 'm more pretty
shuffle around with the cattle and mines
maybe adjust some tech-options
Re: Gallia Vici(Conquer Gaul)
Posted: Sun Jun 16, 2013 6:04 am
by waauw
betiko wrote:
greenoaks wrote:was Rome part of Gaul?
Have you never seen asterix comic books/ films?? Maybe it was ironical i don t know.
Anyway, personally wow i think it s a good idea but i m not a great fan of the graphics so far, i think there are too many details in the background and it s difficult to read.
Are all those village names true? Wasn t paris lutecia?
All of the names are real, though some might be a little off position. Also Lutetia is a city not a tribe(collection of towns= mini nation). The same goes for example for Massilia(Marseille). I'll try to fix background
Re: Gallia Vici(Conquer Gaul)
Posted: Sun Jun 16, 2013 7:54 am
by waauw
made some changes:
I got rid of the snowy tops of the mountains
Blurred the background a bit for less detail
Shortened some territory names so it's readable
moved some items around within territory to make it more orderly
added couple of cattle and mines to even up balance a bit
redrew some border lines, so they look a bit less messy(though still not sure how to draw decent lines in GIMP)
made coastlines and riverbeds a bit darker
changed some bonuses
Remark: I'll probably change the agriculture bonus as it is sometimes too unclear what territory borders 2 rivers
the first thing that comes to mind looking at your map is this old EvilDIMwit map project. It was a great idea, maybe you can find something you can give you some additional inspiration viewtopic.php?f=242&t=113230
P.s. don't go with both versions, you don't need for now...use the large.
Finally, I'm moving your map into the drafting room considering that it seems to me that it shows all the elements required.
Nobodies
Re: Gallia Vici(Conquer Gaul)
Posted: Sun Jun 16, 2013 8:35 am
by waauw
I just read the mapmakers manual, and saw I need to show my to do-list. my current concerns I'm planning on working on:
Some parts of the map are still too bright, need to darken 'm
Find a solution for the agriculture tech bonus
Find a way to make borderlines blend in better
anybody else got any remarks I should add to my to do-list?
Re: Gallic wars
Posted: Sun Jun 16, 2013 2:29 pm
by waauw
Another few changes:
Adjusted some colouring
added treelines to seperate some areas from attacking each other
made the Rau. area pink instead of blue to make it more compatible to bonus areas
adjusted some descriptions
also decided to leave the borderlines as is for the moment, as I prefer not drawing fat lines.
to do list: decide what to do with the agricultural bonus and the housing bonus
Click image to enlarge.
Re: Gallia Vici(Conquer Gaul)
Posted: Sun Jun 16, 2013 5:18 pm
by greenoaks
waauw wrote:
greenoaks wrote:so do we play the Romans and try to Conquer Gaul before the other Romans do or is this a standard map like France where we are distributed randomly within the region ?
Initially I didn't plan on integrating Rome into it, but I needed an extra starting point. As for the starting positions, everybody starts with a capital and for the rest everybody will get randomly distributed territories all over the map. Though tech, cattle, battlesites and mines will start neutral for sure. Other territories I will still have to analyze how to equilibrate starting positions.
some adjustments I might make:
Remove Rome as starting position and make one in Pictones(northern Aquitania)
this is a good idea. if this is to be a map of Gaul then make it of Gaul.
Re: Gallia Vici(last update: page 2)
Posted: Sun Jun 16, 2013 8:09 pm
by waauw
Made some pretty big changes:
made new boxes for better look
got rid of Rome and divided Aquitania in 2 parts
changed 'tribe tech advances'
added tech features to each territory
added victory conditions
what do you guys think? This should make the map gameplay a lot more complex I think.
Click image to enlarge.
Re: Conquer Gallia(last update: page 2)
Posted: Tue Jun 18, 2013 1:47 pm
by waauw
changes(a lot):
More battles
moving capitals
changing optional bonuses
changing bonus zones
changing special bonuses
changing title
adding territories and merging some
adding roman banners for battles
changing descriptions
Click image to enlarge.
Re: Conquer Gallia(last update: page 2)
Posted: Fri Jun 21, 2013 6:11 pm
by waauw
Another revision, changes:
auxiliairies changed
letters changed places
cleaned up some sloppy work along coastlines and banners
added caesars Corona civica to show which provinces were roman
changed some explanations
changed explanation of map!
redrew border lines
Got rid of Corsica so I could write the full names of the different Gaelic provinces.