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Idea Withdrawn - Please Delete

Posted:
Fri Jul 26, 2013 3:43 pm
by dolomite13
Idea Withdrawn - Please Delete
Re: Shroomtastica - Gauging Interest

Posted:
Fri Jul 26, 2013 4:02 pm
by ManBungalow
I respect that you're trying something different, but...no thanks.
Re: Shroomtastica - Gauging Interest

Posted:
Fri Jul 26, 2013 5:08 pm
by DearCyrus
ManBungalow wrote:I respect that you're trying something different, but...no thanks.
Yeah... I'm with you on that.
Maybe tone it down and use an optical illusion that appears to move while staying still?
Re: Shroomtastica - Gauging Interest

Posted:
Fri Jul 26, 2013 5:12 pm
by dolomite13
DearCyrus wrote:ManBungalow wrote:I respect that you're trying something different, but...no thanks.
Yeah... I'm with you on that.
Maybe tone it down and use an optical illusion that appears to move while staying still?
Hmmm.
Maybe some sort of paralaxing background that has some small side to side motion making things appear 3d.
=D13=
Re: Shroomtastica - Gauging Interest

Posted:
Fri Jul 26, 2013 6:12 pm
by Industrial Helix
I vote no because the overall concept is kind pf boring. It's just another collection bonus map with nothing interesting going on outside of the quirky background. If I wanted to play a collection style map, I'd pick one of the other interesting maps on the site already, I'd never ever play this map intentionally.
Re: Shroomtastica - Gauging Interest

Posted:
Sat Jul 27, 2013 3:34 pm
by dolomite13
Well... I will continue to ponder how to do an animated map ... but this idea is probably DOA...
=D13=
Re: Shroomtastica - Gauging Interest

Posted:
Sat Jul 27, 2013 9:41 pm
by Dukasaur
dolomite13 wrote:Well... I will continue to ponder how to do an animated map ... but this idea is probably DOA...
=D13=
If the map idea doesn't pan out, just grab some shrooms and bring them over to my house...

Re: Shroomtastica - Gauging Interest

Posted:
Mon Jul 29, 2013 11:37 am
by dolomite13
Dukasaur wrote:dolomite13 wrote:Well... I will continue to ponder how to do an animated map ... but this idea is probably DOA...
=D13=
If the map idea doesn't pan out, just grab some shrooms and bring them over to my house...

Sounds like a conquer club meet-up

=D13=
Re: Shroomtastica - Gauging Interest

Posted:
Mon Jul 29, 2013 11:39 am
by dolomite13
I am going to retool this idea as map in a magical technicolor land of mushrooms and see if I can come up with other psychedelically acid tripping ideas to add to the map and I will remove the animation and replace it with some sort of animation that makes sense and gives a sense of motion while also enhancing the theme of an acid trip.
If anyone has aby ideas please feel free to post them here.
=D13=
Re: Shroomtastica - Gauging Interest

Posted:
Tue Aug 06, 2013 5:18 pm
by DearCyrus
As a side question, Can we use a GIF animation in our maps? Would the site even support it?Because I could make pretty good use of that on my map idea. Possibly add scrolling text to bring in some more story elements into the limited space.
Re: Shroomtastica - Gauging Interest

Posted:
Tue Aug 06, 2013 5:42 pm
by dolomite13
DearCyrus wrote:As a side question, Can we use a GIF animation in our maps? Would the site even support it?Because I could make pretty good use of that on my map idea. Possibly add scrolling text to bring in some more story elements into the limited space.
Only one map uses it (conquer man) ... I believe that we would need special permission to use a gif.
=D13=
Re: Shroomtastica - Gauging Interest

Posted:
Tue Aug 06, 2013 5:45 pm
by DearCyrus
Have you looked at my melting pot idea? Chako/ K'Zari war?