Truckin U.S.A. - Gauging Interest Till 8/27 (Draft 2)

Map Name: Truckin U.S.A.
Mapmaker(s): dolomite13
Number of Territories: 90-110 TBD
Special Features: Bombards, Conditional Borders, Killer Neutrals, Possibly Decay, Nonstandard Bonus Structure.
What Makes This Map Worthy of Being Made: I am a fan of pick up and deliver board games, and their are a ton of them out there. I feel like it would be possible to simulate that feel with conquer club by allowing you to choose which bonuses to conquer based on which territories you hold.
The map below is very crude. It's just for discussion about the basic idea. The cities and cargo routes will need a lot of work as will bonuses etc.
Please feel free to leave feedback.
=D13=
Latest Idea - Draft 2
In this version of the map each player starts with a truck location near the front of their truck. Trucks have an autodeploy on first space and bonus for extra cargo spaces (not depicted on map below) The truck can conquer the rest of the truck spaces which in turn can all conquer the left side of any contract. The left side of the contract conquers the corresponding city. When you hold the left side of a contract and the city that corresponds to the right side that right side city can attack the right side. When you have both sides of a contract you gain the bonus. If you only hold the right side of a contract then that side may assault the "stollen cargo" space which in turn can bombard any truck additional cargo spaces. You winy holding the right side of all contracts.
Map Image:

Original Idea - Draft 1
Basic idea is to upgrade your truck and take contracts that will help you take over all cities. All of your truck spaces conquer each other. You may conquer only one contract per truck space (you may conquer contracts already conquered by other players) an hijack their contract. You may also conquer the "stolen cargo" space to bombard cargo locations away from players, stolen cargo starts with n5 and is killer 5. Trucks start with one space, a second space can be conquered and starts n10 the third space starts n20. Players also start with 4 map spaces and if they conquer the shortest rout between two cities and have conquered the contract for those two cities they gain the contract bonus. If you have no cities you can assault any city from any of your truck spaces. Winner is player who controls all cities.
Map Image: http://imageshack.com/a/img268/6924/a8hn.png
Mapmaker(s): dolomite13
Number of Territories: 90-110 TBD
Special Features: Bombards, Conditional Borders, Killer Neutrals, Possibly Decay, Nonstandard Bonus Structure.
What Makes This Map Worthy of Being Made: I am a fan of pick up and deliver board games, and their are a ton of them out there. I feel like it would be possible to simulate that feel with conquer club by allowing you to choose which bonuses to conquer based on which territories you hold.
The map below is very crude. It's just for discussion about the basic idea. The cities and cargo routes will need a lot of work as will bonuses etc.
Please feel free to leave feedback.
=D13=
Latest Idea - Draft 2
In this version of the map each player starts with a truck location near the front of their truck. Trucks have an autodeploy on first space and bonus for extra cargo spaces (not depicted on map below) The truck can conquer the rest of the truck spaces which in turn can all conquer the left side of any contract. The left side of the contract conquers the corresponding city. When you hold the left side of a contract and the city that corresponds to the right side that right side city can attack the right side. When you have both sides of a contract you gain the bonus. If you only hold the right side of a contract then that side may assault the "stollen cargo" space which in turn can bombard any truck additional cargo spaces. You winy holding the right side of all contracts.
Map Image:

Original Idea - Draft 1
Basic idea is to upgrade your truck and take contracts that will help you take over all cities. All of your truck spaces conquer each other. You may conquer only one contract per truck space (you may conquer contracts already conquered by other players) an hijack their contract. You may also conquer the "stolen cargo" space to bombard cargo locations away from players, stolen cargo starts with n5 and is killer 5. Trucks start with one space, a second space can be conquered and starts n10 the third space starts n20. Players also start with 4 map spaces and if they conquer the shortest rout between two cities and have conquered the contract for those two cities they gain the contract bonus. If you have no cities you can assault any city from any of your truck spaces. Winner is player who controls all cities.
Map Image: http://imageshack.com/a/img268/6924/a8hn.png