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Elemental Conquest #9 [Abandoned]

PostPosted: Sun May 20, 2007 6:45 pm
by Kaplowitz
LATEST (v9 )


Image





PLZ GIVE ME SOME FEEDBACK!
36 countries
6 continents

LAST UPDATE: 7/6/07



I got the element names from http://www.soton.ac.uk/~maa1/chi/philos/five.htm (Spirit i made myself).

ORIGINAL
Image

PostPosted: Sun May 20, 2007 6:53 pm
by Kaplowitz
plz say y u dont like it.

PostPosted: Sun May 20, 2007 6:55 pm
by Spockers
I honestly don't know where to start

PostPosted: Sun May 20, 2007 6:57 pm
by paranoid-android
this is horrid. needs name, graphics are brutal, bonuses are odd i think. just please, rid us of this horror.

PostPosted: Sun May 20, 2007 7:02 pm
by Gilligan
Yellow has ONE border to defend and gives a +5?

PostPosted: Sun May 20, 2007 7:03 pm
by Kaplowitz
Gilligan wrote:Yellow has ONE border to defend and gives a +5?

idk, its got 2 islands and a lot of countries

PostPosted: Sun May 20, 2007 7:05 pm
by paranoid-android
Kaplowitz wrote:
Gilligan wrote:Yellow has ONE border to defend and gives a +5?

idk, its got 2 islands and a lot of countries


still madness, the bonus's on here are laarrrrgeeeee. far to big IMO.

PostPosted: Sun May 20, 2007 7:06 pm
by edbeard
Spockers wrote:I honestly don't know where to start

I like you spockers. you keep it real.


Notice that even in maps made by people we know can make a visually appealing map, when they post a "rough start" people still come in and say visuals need a lot of work. Because we don't know you, until you bring something with a great visual appeal or interesting gameplay people won't respond well to your map at all.

This does not mean you should stop, just be able to realize it's going to take a lot of work. You should take notice of the visuals of the all the latest maps to be final forge or quenched. They are all top notch in their own way. Even the maps that bring interesting gameplay (Age of Merchants for one) have good visuals.

Life the way it is, you're gonna get judged by looks from the start. I realize it's a draft, but you could make the borders thicker and uniform. It is worth the time to start it over. Furthermore, right now you just have 6 areas with almost no connections. Take a good luck at the all the current maps, maps in development and the new XML features to be added soon ( I haven't really looked so I'm not sure what there is).

So while drafts are necessary, until you've shown people here what you can do, you're not going to get support with a draft. You need to put something together that comes closer to final form.

Since your map is a "fantasy" style map (as opposed to being based on a real area of the world) you have to put something unique in terms of visual and gameplay.

Good luck

PostPosted: Sun May 20, 2007 7:13 pm
by DiM
edbeard wrote:Even the maps that bring interesting gameplay (Age of Merchants for one) have good visuals.


any map interesting gameplay or not should have good graphics.
having a good gameplay idea is not an excuse for poor graphics. actually nothing is an excuse for poor graphics :D

and on topic.

this map lacks the following 3 key elements:
1. gameplay. the bonuses are screwed connections are few, etc.
2. graphics. well the graphic part simply sucks and it needs a completely new start.
3. feeling. there's no theme, no feeling, there's nothing special about it.

i like maps created from the imagination but they do need something to appeal to the people.

imagine 8 thoughts without the thoughts theme. imagine it was called simply MAP. same gameplay but no feeling. it would have been utter crap.

PostPosted: Mon May 21, 2007 3:47 am
by Steel Panzer
DiM wrote:
edbeard wrote:Even the maps that bring interesting gameplay (Age of Merchants for one) have good visuals.


any map interesting gameplay or not should have good graphics.
having a good gameplay idea is not an excuse for poor graphics. actually nothing is an excuse for poor graphics :D

and on topic.

this map lacks the following 3 key elements:
1. gameplay. the bonuses are screwed connections are few, etc.
2. graphics. well the graphic part simply sucks and it needs a completely new start.
3. feeling. there's no theme, no feeling, there's nothing special about it.

i like maps created from the imagination but they do need something to appeal to the people.

imagine 8 thoughts without the thoughts theme. imagine it was called simply MAP. same gameplay but no feeling. it would have been utter crap.



QFT

PostPosted: Mon May 21, 2007 6:30 pm
by Kaplowitz
I fixed some stuff, look at the first post.

PostPosted: Mon May 21, 2007 6:51 pm
by pepperonibread
Looks a lot better than before. Can the islands (little bits off the main continents, right?) attack each other?

PostPosted: Mon May 21, 2007 6:52 pm
by Spockers
ok.. the thing is... it's just not interesting. At all.

PostPosted: Mon May 21, 2007 6:57 pm
by Kaplowitz
pepperonibread wrote:Looks a lot better than before. Can the islands (little bits off the main continents, right?) attack each other?

right now, no. I can change it though, that would make sense.

PostPosted: Tue May 22, 2007 5:16 pm
by Kaplowitz
I added some new stuff, the newest image is on the first post.


newest changes:

Background
Army Dots
More attack lines added
Country names are added

PostPosted: Tue May 22, 2007 5:39 pm
by civver
Some elements beat others, right? I suggest adding some one-way borders between certain elements.

PostPosted: Tue May 22, 2007 5:43 pm
by zeppelin90
i actually like it

PostPosted: Tue May 22, 2007 7:51 pm
by Kaplowitz
civver wrote:Some elements beat others, right? I suggest adding some one-way borders between certain elements.


IDK, for example: Water beats Fire, but then Fire and Water have th same number of countries, but fire has many more borders to defend. I would have to up the bonus for Fire, but I think it would be better for Spirit to be the most important continent in the game.

PostPosted: Thu May 24, 2007 8:31 pm
by Kaplowitz
Image

Played around w/ the colors

PostPosted: Thu May 24, 2007 8:39 pm
by pancakemix
What's with the writing on ground?

PostPosted: Thu May 24, 2007 11:32 pm
by Steel Panzer
quick thought: the colors are too bright lower them down a bit

PostPosted: Fri May 25, 2007 12:11 am
by Spockers
Seriously, you are wasting your time.

Compare this to any of the maps out there... there is a massive difference in quality, this one just does not, and will not, cut it.

PostPosted: Fri May 25, 2007 12:12 am
by KEYOGI
Is this based on anything in particular or is it just made up? I'm not seeing much appeal in the map so far, but that's just me.

PostPosted: Fri May 25, 2007 11:39 am
by Kaplowitz
pancakemix wrote:What's with the writing on ground?

Oh yea, i have to fix that.

PostPosted: Fri May 25, 2007 11:40 am
by Kaplowitz
KEYOGI wrote:Is this based on anything in particular or is it just made up? I'm not seeing much appeal in the map so far, but that's just me.
Its made up.