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1066 anno domini, version 4 with victory conditions

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1066 anno domini, version 4 with victory conditions

Postby Oneyed on Tue Sep 24, 2013 4:16 pm

Map Name: 1066 anno domini (working title)
Mapmaker(s):Oneyed
Number of Territories:82 on battlefields, 40 on map
Special Features:two battlefields connected by leaders and map.
What Makes This Map Worthy of Being Made:well, I think it is interesting theme and also good idea :)

Map Image:

due to system problem the update was lost so here it is again.

there are two battlefields Hastings and Stamford bridge. each one has 24 warriors tfor deploy (english fyrds, norman pelites, vikings leidangr), the rest of warriors and also leaders will start neutral. also regions, towns and boroughs in map start neutrals.

players will fight at the first in battlefields and when any player fulfils conditions he can enter the map and conquer England.

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Last edited by Oneyed on Thu Oct 02, 2014 4:55 am, edited 10 times in total.
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Re: 1066 anno domini

Postby ViperOverLord on Tue Sep 24, 2013 5:00 pm

At a glance, your most impressive map to date.
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Re: 1066 anno domini

Postby Oneyed on Wed Sep 25, 2013 11:25 am

ViperOverLord wrote:At a glance, your most impressive map to date.


thanks ViperLord. what about gameplay?

here is another graphics, battlefields are highlighted.

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Re: 1066 anno domini

Postby Armandolas on Wed Sep 25, 2013 4:24 pm

Graphically it needs a few improvements on small details, but allready looking really nice.
Also, not many comments on gameplay, it looks pretty fun to play..maybe elite warriors shouldnt be autodeploy?or something like 3 elite English huscarl=+1?/ 5=+2..something like that instead of autos . Reason is that you will have a lot of autodeploying in the battlefield

Edit, ive seen that u added that kind of bonus allready to the "normal"warriors. I like it like that and would skip the autos apart feom leaders

Cheers
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Re: 1066 anno domini

Postby Oneyed on Wed Sep 25, 2013 4:42 pm

Armandolas wrote:Graphically it needs a few improvements on small details, but allready looking really nice.


thanks. which improvements?
Armandolas wrote:Also, not many comments on gameplay, it looks pretty fun to play..


I think about winning conditions. different for each leader. ...if I will find any space in legend. :)
Armandolas wrote:maybe elite warriors shouldnt be autodeploy?or something like 3 elite English huscarl=+1?/ 5=+2..something like that instead of autos . Reason is that you will have a lot of autodeploying in the battlefield

Edit, ive seen that u added that kind of bonus allready to the "normal"warriors. I like it like that and would skip the autos apart feom leaders

Cheers


the elite warriors are autodeploy for two main reasons:
they are needed to open roead to map, so I think it is more easy to secure them.
and, that player can use bonus from one battle only in this battle.

thank you for commnets and kind words :)

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Re: 1066 anno domini

Postby Armandolas on Wed Sep 25, 2013 4:54 pm

What u can do better graphically:
-towns and borough..i nicer and more distinct icon for them
-the lines connecting towns and borough
- The lines that shows where the leader can go
-In the top of the map shouldnt the outside shade be following the map?i guess u missed a crop there :)

What i really like:
-the figures of every kind of warrior
-The whole squares battlefield area just blends really nice with the rest
-Colours chosen(maybe a tiny contrast between map of englang and background?)
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Re: 1066 anno domini

Postby Oneyed on Thu Sep 26, 2013 5:23 am

I will look at towns/boroughs.
yes, the roads do not look nice, but I can not have them as only lines. I can do something what will looks as old roads.
the shade is only for legends. do you think that all map needs shade?

I am pretty proud of figures :D

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Re: 1066 anno domini

Postby Oneyed on Thu Sep 26, 2013 5:31 am

guys I have questions about legend.
- I wrote "english", "norman", "vikings" under figures of warriors for better identification. but it is not clear who is who because colour of shields?

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Re: 1066 anno domini, version 4 with victory conditions

Postby Oneyed on Thu Sep 26, 2013 6:32 pm

here is version 4 with several changes. added victory conditions, changed settlements icons, roads...

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Last edited by Oneyed on Thu Oct 02, 2014 4:56 am, edited 1 time in total.
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Re: 1066 anno domini, version 4 with victory conditions

Postby Dukasaur on Thu Sep 26, 2013 11:09 pm

I would say most people would call Harold "Saxon" rather than "English", or possibly "Anglo-Saxon."

The whole idea of "English" came about a century later, after the Anglo-Saxon language was already heavily influenced by the Norman conquerors.
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Re: 1066 anno domini, version 4 with victory conditions

Postby Oneyed on Fri Sep 27, 2013 1:37 am

Dukasaur wrote:I would say most people would call Harold "Saxon" rather than "English", or possibly "Anglo-Saxon."

The whole idea of "English" came about a century later, after the Anglo-Saxon language was already heavily influenced by the Norman conquerors.


I thought about this and I think anglo-saxon fits better to dark age. for these times would be better this:
"wikipedia"
The Anglo-Saxons knew themselves as the Angelcynn, Englisc or Engle, originally names of the Angles, that came to refer to Saxons, Jutes, and Frisii alike, at least in English. They called their lands Engla land, meaning "Land of the Angles" (and when unified also Engla rice; "the Kingdom of the English"). In time the name Englaland became England.

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Re: 1066 anno domini, version 4 with victory conditions

Postby pamoa on Tue Oct 01, 2013 3:44 pm

at a quick glance I have the following remarks

you should add a title to the battlefields (hastings, stamford bridge)

you should put stamford birdge battle site upside down so the roads correspond to the map

elite warriors should be more distinguishable as they are key to "leave" battlefield

I think you have a naming issue in the battlefields
presuming this is the small map and knowing you should be able to have four digits number for armies
your armies numbers have to be staggered in each line
and so overlap the naming
and also cover lower part of soldier symbols which will end almost undistinguishable
which is a problem as it is a quick help to distinguish warriors between them

your bonus legend is very concise maybe too much

you should find a way to arrange your warriors legends in a table
3 columns: normans, english and norvegeians (harald wasn't either danish or swedish)
4 rows: leaders, elites, warriors and specials

point 3 of winning conditions one should read both harolds instead of harolds

well your are trying something very hard here
take courage and dive in the melee
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Re: 1066 anno domini, version 4 with victory conditions

Postby Oneyed on Tue Oct 01, 2013 4:25 pm

pamoa wrote:you should add a title to the battlefields (hastings, stamford bridge)


ofcourse, I forgot this.
pamoa wrote:you should put stamford birdge battle site upside down so the roads correspond to the map


good point. will try, but can not give any deposit.
pamoa wrote:elite warriors should be more distinguishable as they are key to "leave" battlefield


I think this will be no problem.
pamoa wrote:I think you have a naming issue in the battlefields


you mean problem with names?
pamoa wrote:presuming this is the small map and knowing you should be able to have four digits number for armies
your armies numbers have to be staggered in each line
and so overlap the naming
and also cover lower part of soldier symbols which will end almost undistinguishable
which is a problem as it is a quick help to distinguish warriors between them


why 4 digit numbers? the demand is for 3... and I did this 630x600 version by this demand.
I post map with 888s.
pamoa wrote:your bonus legend is very concise maybe too much

you should find a way to arrange your warriors legends in a table
3 columns: normans, english and norvegeians (harald wasn't either danish or swedish)
4 rows: leaders, elites, warriors and specials


in the very first version I tried to arrange them as you wrote, but I had problem with space. maybe I could do warriors in legend a little smaller?
pamoa wrote:point 3 of winning conditions one should read both harolds instead of harolds


there is harolds earldom. or there is any misunderstanding...
pamoa wrote:well your are trying something very hard here
take courage and dive in the melee


I knew that this will be hard map when I read MrBenns topic :) . well I will try to do something with Stamford bridge battle, and legend.

thank you very much for comment. :)

Oneyed

map with 888s
it is older version, but the battlefield are the same.
Last edited by Oneyed on Thu Oct 02, 2014 4:56 am, edited 1 time in total.
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Re: 1066 anno domini, version 4 with victory conditions

Postby thenobodies80 on Tue Oct 01, 2013 6:54 pm

The soldiers remind me MTW. Perhaps you took them from that game? In that case be careful because they are copyrighted images and in that case they must be changed.
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Re: 1066 anno domini, version 4 with victory conditions

Postby pamoa on Wed Oct 02, 2013 12:12 am

four digits because of the colour code in front specially now we have three kind of greens
even five because such a big map can be a long lasting game with armies going over 1000
so to avoid overlapping in each row you have to move up one army number each two
and then you have a naming problem in the sense some cannot be read

try the legend smaller
or ask for supersize
more than 120 playable regions justify it

3. William The Bastard, London, both Harolds and Loefwines Earldoms
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Re: 1066 anno domini, version 4 with victory conditions

Postby Oneyed on Wed Oct 02, 2013 12:37 am

thenobodies80 wrote:The soldiers remind me MTW. Perhaps you took them from that game? In that case be careful because they are copyrighted images and in that case they must be changed.


you know this great game?! :) they are from mod for RTW/BI, the models/pictures of warriors are made new and I worked on this mod. so I do not think that Creative Assembly has rights on them.?

pamoa wrote:four digits because of the colour code in front specially now we have three kind of greens
even five because such a big map can be a long lasting game with armies going over 1000
so to avoid overlapping in each row you have to move up one army number each two
and then you have a naming problem in the sense some cannot be read


ok, but what about older maps? no one has enough space for 4/5 numbers... what will become later, 20 players games? and 6/7 numbers? I know it is not your conceive :)
pamoa wrote:try the legend smaller
or ask for supersize
more than 120 playable regions justify it


I hate supersized maps, but I will ask for it then...
pamoa wrote:3. William The Bastard, London, both Harolds and Loefwines Earldoms


I see now what do you think. but this is misunderstanding. it wants be:
3. William the Bastard, London, Harolds Earldom and Leofwines Earldom.

thank you guys for comments.

nobodies, please I have two questions now:
1, what about warriors pictures when I explained from where they are?
2, could I go with supersize?

Oneyed

EDIT: I am looking at topic about digital numbers and there are still 3 numbers as demand. come on guys, this new idea about 12 and more players brings next limitation to map making. when somebody thought about more players did he think also about bigger standard size for maps? or why not to do new category - maps for 12 and more players. btw, no one old has enough space for 8888s or 88888s.
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Re: 1066 anno domini, version 4 with victory conditions

Postby thenobodies80 on Sat Oct 05, 2013 8:08 am

You have to develop a map where 3 digits are visible (888), if you want to have 4 or 5 it's nice but it's not required.
About soldiers, let me investigate a bit, i think i can give you an answer today or tomorrow. And yes i know and i played a lot the mtw series, imo one of the best series around for a while, nowdays i play it rarely but i can't count the hours i spent on it when i was younger ;)
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Re: 1066 anno domini, version 4 with victory conditions

Postby Oneyed on Sat Oct 05, 2013 8:51 am

thenobodies80 wrote:You have to develop a map where 3 digits are visible (888), if you want to have 4 or 5 it's nice but it's not required.


this is great. the 3 digits fit there fine.
thenobodies80 wrote:About soldiers, let me investigate a bit, i think i can give you an answer today or tomorrow. And yes i know and i played a lot the mtw series, imo one of the best series around for a while, nowdays i play it rarely but i can't count the hours i spent on it when i was younger ;)


thanks. I sent PM to you.
I also played them a lot. especialy RTW/BI. now is out Rome II, but I have not free time...

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Re: 1066 anno domini, version 4 with victory conditions

Postby Oneyed on Sun Oct 06, 2013 10:21 am

just for fun, the motion picture of the Bayeux tapestry :)

http://www.youtube.com/watch?feature=pl ... tGoBZ4D4_E

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Re: 1066 anno domini, version 4 with victory conditions

Postby Oneyed on Sun Oct 06, 2013 10:42 am

due to system problem the update was lost so here it is again.

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Last edited by Oneyed on Thu Oct 02, 2014 4:57 am, edited 1 time in total.
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Re: 1066 anno domini, version 4 with victory conditions

Postby Heraklius on Tue Nov 19, 2013 2:43 pm

I want this
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Re: 1066 anno domini, version 4 with victory conditions

Postby Oneyed on Sat Dec 21, 2013 5:10 pm

Heraklius wrote:I want this


thanks. me too :).
it will needs a little time, but after new year I will continue on this.

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Re: 1066 anno domini, version 4 with victory conditions

Postby Armandolas on Thu Feb 20, 2014 11:57 am

wich year ? :P
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Re: 1066 anno domini, version 4 with victory conditions

Postby koontz1973 on Fri Mar 14, 2014 12:47 am

[Moved]

Moved to the melting pot as an update has not been had for over the time period.

Cheers,

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