World 3.0 - [Vacation until map size limits are rediscussed]

read the title and you'll know what i'm talking about. a world 2.1 on steroids. a world that has ALL the countries presented on the map. a world where each and every player can find his country and play for it in a game for world domination. there are 194 countries in the world. i want to make this map as realistic as possible and so there will be no subdivisions for any country like world 2.1 has. for example USA is split into 6 subdivisions in world 2.1. no here it will be just one big terit called USA. that won't be a problem because the intricate bonus system will have no problem to deal with a North American continent made just from Canada and USA.
let me develop further on this new gameplay.
i shall study all the countries in the world and find out the political, economical and religious relationships both good and bad. and the bonuses will be based on a plus and minus system. for example holding several countries from the former soviet block will bring a bonus for having countries that share the same political views. holding iraq and us will bring a negative bonus due to different political views but also due to religious reasons. or let's say you have cuba and russia. bonus for good economical relationship but also bonus for political views. you get the idea.
also huge bonuses will be given for having the entire EU or NATO, etc.
i'm also thinking of maybe adding even more realism to this whole thing. i'm really thinking of a way of making political and economical embargoes possible. for example russia has a good economical relationship with bulgaria and somebody owns both and gets a bonus for them. if somebody else conquers all the countries around bulgaria then this country is considered under trade embargo and it no longer brings a bonus. but that's just an optional thing that i'm not even sure is possible to code in the xml.
so what do you think?
the only problem would be the size of the map. at 194 terits it will for sure not fit in the current size guidlines. but since world 2.1 does not fit and it was allowed to be made and nobody complained i'm sure some understanding would be found in this case.
let me develop further on this new gameplay.
i shall study all the countries in the world and find out the political, economical and religious relationships both good and bad. and the bonuses will be based on a plus and minus system. for example holding several countries from the former soviet block will bring a bonus for having countries that share the same political views. holding iraq and us will bring a negative bonus due to different political views but also due to religious reasons. or let's say you have cuba and russia. bonus for good economical relationship but also bonus for political views. you get the idea.
also huge bonuses will be given for having the entire EU or NATO, etc.
i'm also thinking of maybe adding even more realism to this whole thing. i'm really thinking of a way of making political and economical embargoes possible. for example russia has a good economical relationship with bulgaria and somebody owns both and gets a bonus for them. if somebody else conquers all the countries around bulgaria then this country is considered under trade embargo and it no longer brings a bonus. but that's just an optional thing that i'm not even sure is possible to code in the xml.
so what do you think?
the only problem would be the size of the map. at 194 terits it will for sure not fit in the current size guidlines. but since world 2.1 does not fit and it was allowed to be made and nobody complained i'm sure some understanding would be found in this case.