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Sumerian Empire [abandoned]

PostPosted: Mon Sep 24, 2007 2:22 am
by reverend_kyle
Image

Here is a quick first draft, no names no continent bonuses.

The gray territories I'm not sure what to do with. I don't know if I want to make them worth one each or if I want to make them worth nothing. there is one thing special about them that I want to keep, and that is that they are the only way to go from continent to continent.

I would prefer to dispute the graphics after gameplay is discussed, but if there is something making it totally ugly I'll try my hardest to fix it.

PostPosted: Mon Sep 24, 2007 3:04 am
by reverend_kyle
Image

Since no one is commenting i'll update wtih my most progressed work. I'll put territory names on when I have more time.

PostPosted: Mon Sep 24, 2007 3:10 am
by Skittles!
I don't see why Niput and Kish are worth more as Kish has three ways into it whilst Niput only has two. If you're doing it via territories then Larsa should be worth more than Niput as that has 6 territories rather than Larsa's 8.

PostPosted: Mon Sep 24, 2007 3:14 am
by reverend_kyle
Skittles! wrote:I don't see why Niput and Kish are worth more as Kish has three ways into it whilst Niput only has two. If you're doing it via territories then Larsa should be worth more than Niput as that has 6 territories rather than Larsa's 8.

I quickly see a problem forming here. What you think is niput is actually lagash and niput is actually the dark blue territory. Although I do think that niput should be changed to a 6 and would be willing to do that.


I'll get more legend clarity with the next update.

PostPosted: Mon Sep 24, 2007 3:15 am
by reverend_kyle
Also Kish has 4 ways into it.

PostPosted: Mon Sep 24, 2007 3:16 am
by Skittles!
Ah.. Right.. Didn't read it correctly.

My bad.

PostPosted: Mon Sep 24, 2007 6:03 am
by Wisse
is this a first draft or are you not gonna change the borders after this?
because they don't look very good to me

PostPosted: Mon Sep 24, 2007 7:23 am
by Unit_2
just so you know that grey are city-states and they should be worth a bonus . Also you need to take the think grey lines out and make them so they are water and put maybe one or two briges and one more, where the grey city-states are let it attack only its borders not thought the big grey lines. lets take the one at the bottom of ur and uruk, it would be able to attack the yellow territory beside it along with the orange and green.

PostPosted: Mon Sep 24, 2007 8:08 am
by oaktown
I understand that this is a first draft, but I refuse to comment on a new map unless the first post contains the required elements - number of territories and such. Please read How to make a Map.

PostPosted: Mon Sep 24, 2007 2:24 pm
by Telvannia
have you ever played lux before rev?


if not does anyone else see a similarity:

Image


Or is it just me?

PostPosted: Mon Sep 24, 2007 3:08 pm
by Wisse
Telvannia wrote:have you ever played lux before rev?


if not does anyone else see a similarity:

Image


Or is it just me?


i know its exactly the same i played it too, just like his egypt map this isn't gonna work

PostPosted: Mon Sep 24, 2007 4:30 pm
by reverend_kyle
This map is very similar to that one, as I used that as a basis for my map. It's just as similar as CC's classic map is to the regular risk board. I assumed the legally accepted thing was if you change the graphics and the game play to some extent it was able to go. If I am wrong then, oh well I guess I was wrong.

PostPosted: Mon Sep 24, 2007 4:35 pm
by reverend_kyle
<44> I'm going to merge 2 countries to bring down to 42.
<Grey territories are going to be neutral. They will also be the only bridge from continent to continent so I expect them to gain extra power that way.>
<I used the map posted by telvannia as a starting resource, but as far as his concern it will be changed quite a bit before quenching so his concern isn't really a bother. >


Happy oaktown?

PostPosted: Mon Sep 24, 2007 4:38 pm
by reverend_kyle
Unit_2 wrote:just so you know that grey are city-states and they should be worth a bonus . Also you need to take the think grey lines out and make them so they are water and put maybe one or two briges and one more, where the grey city-states are let it attack only its borders not thought the big grey lines. lets take the one at the bottom of ur and uruk, it would be able to attack the yellow territory beside it along with the orange and green.


What grey lines, also read what I said about keeping the grey territories as the only way to go from continent to continent, that's my way of bringing them power without rewarding you for carrying one territory.

PostPosted: Mon Sep 24, 2007 9:17 pm
by reverend_kyle
anymore input?

PostPosted: Mon Sep 24, 2007 10:27 pm
by oaktown
reverend_kyle wrote:Happy oaktown?

No... i think you may have missed a paragraph. This part's important:

How To Make A Map wrote:Every effort should be made to acquire express written consent for a map based on Copyrighted works. In the event that no response is given by the Copyright holders, the map can still be made, but must consist of completely original artwork.

The original Risk game play is in the public domain... anybody can copy it. The Sumaria map has been published on the internet, and is therefor covered by copyright even if not specifically stated on the map.

PostPosted: Mon Sep 24, 2007 10:32 pm
by reverend_kyle
oaktown wrote:
reverend_kyle wrote:Happy oaktown?

No... i think you may have missed a paragraph. This part's important:

How To Make A Map wrote:Every effort should be made to acquire express written consent for a map based on Copyrighted works. In the event that no response is given by the Copyright holders, the map can still be made, but must consist of completely original artwork.

The original Risk game play is in the public domain... anybody can copy it. The Sumaria map has been published on the internet, and is therefor covered by copyright even if not specifically stated on the map.


It is completely original artwork. The original map, is just a layer that isn't even set on viewable.


They really just aided in history and geography, and that you can't copyright. You copyright the art which is none involved in my map.

PostPosted: Mon Sep 24, 2007 10:47 pm
by oaktown
reverend_kyle wrote:It is completely original artwork. The original map, is just a layer that isn't even set on viewable.

They really just aided in history and geography, and that you can't copyright. You copyright the art which is none involved in my map.

No, you can't copyright history, but neither of these maps look like a map of mesopotamia. You've copied the other map right down to the path of the borders.

If I draw a picture of Mickey Mouse and make his ears blue instead of black and then try to pass it off as my own work, I'd get sued. Likewise, if I went to Lux and found Chinese Checkers with new colors and a new background, I'd be letting them know how I felt about it. :x

PostPosted: Mon Sep 24, 2007 10:56 pm
by reverend_kyle
oaktown wrote:
reverend_kyle wrote:It is completely original artwork. The original map, is just a layer that isn't even set on viewable.

They really just aided in history and geography, and that you can't copyright. You copyright the art which is none involved in my map.

No, you can't copyright history, but neither of these maps look like a map of mesopotamia. You've copied the other map right down to the path of the borders.

If I draw a picture of Mickey Mouse and make his ears blue instead of black and then try to pass it off as my own work, I'd get sued. Likewise, if I went to Lux and found Chinese Checkers with new colors and a new background, I'd be letting them know how I felt about it. :x


I sent an email to sillysoft to see what they would think, so don't you worry. Also, in their map they don't have continents divided so I had to go to another map to get names for my continents and it did look quite a bit like this map. so I'd say this looks quite a bit like sumeria, but I'll be on the safe side.

Now back on to progressing the map.

PostPosted: Tue Sep 25, 2007 4:46 am
by Wisse
reverend_kyle wrote:This map is very similar to that one, as I used that as a basis for my map. It's just as similar as CC's classic map is to the regular risk board. I assumed the legally accepted thing was if you change the graphics and the game play to some extent it was able to go. If I am wrong then, oh well I guess I was wrong.

you have to ask to lux if you can do that...
and copying maps is not great, i more like the own made maps so i voted no (however the 3rd option is also acceptable :lol: )

PostPosted: Tue Sep 25, 2007 1:41 pm
by reverend_kyle
I did email lux so I guess we're waiting on them.

PostPosted: Tue Sep 25, 2007 8:16 pm
by d.gishman
I dont think you should copy lux... the rivers are so wide and the whole map doesn't look very playable at all

PostPosted: Wed Sep 26, 2007 12:48 am
by reverend_kyle
the map is wonderfully playful but i'm open up to changing playability to make it significantly different this is just a basis.

PostPosted: Wed Sep 26, 2007 12:54 am
by gimil
Theres a few concern i have at the moment.

1. This is far far to similar to france
2. The boarders are messy at bits
3. I dont feel the notes needed
4. Maybe move your sig to fill the space in hte water
5. The dead territory to the west needs a little something

PostPosted: Wed Sep 26, 2007 12:59 am
by reverend_kyle
I have contacted the owner of lux, and he responded, but from my first email he didn't quite understand so I elaborated further and I'll tell you when I know something, which should be tommorrow he gets on fairly often.

As for gimils comment I feel only the borders and outerglow are similar. The borders are messy I'm aware I can't draw borders like you man. I tried.

I put the note because it's on every map with a non continent country.

I could do that as far as my sig.

And I was going to pursue art in the west after Lux contacted me back.