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A map challenge

PostPosted: Wed Oct 10, 2007 5:47 am
by Halmir
I'm just an ideas guy, I don't aspire to doing anything graphical, but here's the proposition for you more talented dudes :)

The map I'm thinking of is a version of our Solar System with only 2-3 territories per planet, 1 per major moon or ring system etc. But after every turn or couple of turns the planets rotate and give new attack routes whilst possibly breaking some existing ones. A challenge in coding I'm sure! The rate of rotation is of course different per planet - Uranus & Neptune don't move hardly at all, Jupiter & Saturn not much more, the inner planets whizz around faster, perhaps 4 points for the Earth (1 per season) whilst Mercury bats around like a spinning top and moves every round!

If that is going to be too crazy to code up, then can someone just try the version of the planets & moons or rings please?

PostPosted: Wed Oct 10, 2007 6:05 am
by Aerial Attack
The rotating attacks paths is definitely an interesting idea. Alas, then BOB would need to be integrated into CC. It would be a HUGE disadvantage for people not to know where they can attack on the next turn. If not BOB, then how else would these attack paths be displayed?

I guess that a BUNCH of different maps could be made and then rotated in either Flash or an Image array. This entire array of maps would have to account for all different possible planetary positions as well as explicitly describe all attack paths.

At the start of each turn, the image corresponding to the current status of each planet and attack path would have to be loaded.

This means that turn time and server load would be increased - every turn would require a new map loaded and unloaded from the server cache.

Here is a link to a Solar System map about to be finalized, that does not involve time based spatiality.

PostPosted: Wed Oct 10, 2007 7:40 am
by DiM
the rotating planets are impossible in the current xml. i asked a long time ago for a feature to set certain borders to open and close at certain times in the xml but nothing yet. hopefully in the next xml update.

PostPosted: Wed Oct 10, 2007 9:32 am
by Coleman
Yeah, at current we can't have maps that transform as you play. You can have small animations though.

I'm not sure I'd like a transforming map. I would like a map that has triggers. Like x border doesn't exist unless y territory is held by the player that wants to use x border at the start of the turn.