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Tic Tac Toe (noughts and crosses)

PostPosted: Mon Nov 12, 2007 1:16 pm
by oaktown
Image

OK, in light of the apparent interest in a tiny luck-oriented map I thought I'd come up with a tiny, less luck-oriented map. It'd be impossible to win on the first round (because you'd only get an initial drop of two territories in any size game), and while a player may be eliminated early in a six player game, you take the same chance playing a six player doodle earth game.

yeah, I know it's a mess and I've even left the "y" off of "horizontally" but you get the idea.

Territory count: 9 (eight to start)
Potential bonus regions: 8
Special features: center square starts neutral
Recommended players: 2-3

Re: Tic Tac Toe (noughts and crosses)

PostPosted: Mon Nov 12, 2007 1:30 pm
by DiM
oaktown wrote:It'd be impossible to win on the first round (because you'd only get an initial drop of two territories in any size game)


actually in 5p and 6p games you get just 1 terit not 2.

and it can end in round 1. imagine a 6p assassin game where your target is next to you and you go first. simply attack 6v3 and win :roll:


PS: go for it. :D

Re: Tic Tac Toe (noughts and crosses)

PostPosted: Mon Nov 12, 2007 1:49 pm
by oaktown
DiM wrote:actually in 5p and 6p games you get just 1 terit not 2.

and it can end in round 1. imagine a 6p assassin game where your target is next to you and you go first. simply attack 6v3 and win :roll:


PS: go for it. :D


Right, I meant to say a max of two terits. And anybody who plays a five or six player assassin game on a nine territory map deserves to lose those points. :roll:

PostPosted: Mon Nov 12, 2007 2:52 pm
by Coleman
This is an interesting gray area. Not sure about this one.

If you gave us 3-d tick tack toe, or 3-d connect 4 instead I'd be more interested and it would probably be a better map.

PostPosted: Mon Nov 12, 2007 4:43 pm
by Spockers
The idea is there, but it's too small.

If you want to go down this path, bring that connect 4 map back to life.

PostPosted: Tue Nov 13, 2007 2:28 am
by Telvannia
Spockers wrote:The idea is there, but it's too small.

If you want to go down this path, bring that connect 4 map back to life.


just when the foundry had become too positive :lol:


does this mean KEYOGI is back? :roll: :wink: :( :shock:

PostPosted: Tue Nov 13, 2007 5:38 am
by yeti_c
For once - I agree with Spockers...

Bring back Connect 4 (Conquer 4)...

The XML is already done for you!!! (Although if you're interested I may rewrite it with the new collections code)!!

C.