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Mirror rorriM

PostPosted: Fri Jan 04, 2008 12:20 pm
by sethcampfall
I'm no programmer, so I wouldn't be able to do this myself, but my idea is to take classic, then put a Mirror image of it underneath. To get a continent bonus, you need both the top and the bottom. Maybe only having 1/2 of it (eg. regular Australia, but not mirrored Australia) would get you a deduction of 1/2 the bonus of that continent, (rounding down).

Again, I couldn't do this myself, just thought I'd put my two cents in.

PostPosted: Fri Jan 04, 2008 12:31 pm
by Coleman
I'd like that. I'd want to call it the dark world. Could Nintendo sue us for that? They do it in almost all their paper mario, zelda, and latest samus games?

Sorry, that last part wasn't a real question, I just can't resist a chance to point out Nintendo is not very original.

PostPosted: Fri Jan 04, 2008 12:50 pm
by john9blue
I'd play it maybe once, but it doesn't seem original enough to me. Then again, my standards for originality are kind of high...

Coleman wrote:Sorry, that last part wasn't a real question, I just can't resist a chance to point out Nintendo is not very original.


Well, that's not really fair. Nintendo's done more to innovate the video game industry than Sony or Microsoft. The fact that they use their flagship characters so often is because people are more willing to buy the game that way... it doesn't reflect on the game's actual originality.

Sorry, but I couldn't resist the chance to support Nintendo. :wink:

PostPosted: Fri Jan 04, 2008 1:24 pm
by Coleman
It seems good to me. I'd even be willing to give it a shot myself with a bit more free time.

I agree that Nintendo is inivative. But I don't view that as the same as being original. They are the most powerful gaming company in the world, they could go out on a limb with a new game and still probably sell millions of copies of it. My beef with them is they keep making the same games over and over again with the same characters. Sure they change the gameplay a little from time to time, but the basic idea is still the same every time.

Mario & Zelda, You're still the same guy saving the same princess from the same other guy.

Samus. Well Samus is always just Samus and usely Ridley. New characters are rarer then I'd like.

Anyway, don't counter argue unless you have something more to say about that map... lol.

PostPosted: Fri Jan 04, 2008 1:35 pm
by Coleman
I don't like this much, but one way it could look (pre obviously needed editing):Image

PostPosted: Fri Jan 04, 2008 1:39 pm
by gimil
Breaks the guidelines i wont have it [-X [-(

PostPosted: Fri Jan 04, 2008 2:08 pm
by Coleman
Coleman wrote:(pre obviously needed editing):
Also, there is someone actively working on allowing our guidelines for maximum image size to change.

PostPosted: Fri Jan 04, 2008 2:12 pm
by RjBeals
Coleman wrote:Also, there is someone actively working on allowing our guidelines for maximum image size to change.


Hmm... who is this secret foundry ally

PostPosted: Fri Jan 04, 2008 2:14 pm
by yeti_c
RjBeals wrote:
Coleman wrote:Also, there is someone actively working on allowing our guidelines for maximum image size to change.


Hmm... who is this secret foundry ally


Lack!!!!

C.

PostPosted: Fri Jan 04, 2008 2:17 pm
by Coleman
RjBeals wrote:
Coleman wrote:Also, there is someone actively working on allowing our guidelines for maximum image size to change.


Hmm... who is this secret foundry ally
Not relevent to this map at the moment. If all the dark world text was more legiable (and a readable orientation) and the colors were less jarring would we want to do this?

PostPosted: Fri Jan 04, 2008 2:19 pm
by gimil
greenlands a bitch of a bottle neck . . .

PostPosted: Fri Jan 04, 2008 2:22 pm
by Coleman
Oh, I was thinking every normal country could attack and be attacked by it's dark world country.

PostPosted: Fri Jan 04, 2008 2:23 pm
by gimil
Coleman wrote:Oh, I was thinking every normal country could attack and be attacked by it's dark world country.


that ill teach me to be a smart arse :(

PostPosted: Fri Jan 04, 2008 2:24 pm
by Coleman
Actually I'm pretty sure we can't do this because of demonart now that I've thought about it... Flipping someone's image upside down and changing the colors doesn't make it yours...

PostPosted: Fri Jan 04, 2008 4:15 pm
by Ogrecrusher
Ah classic needs a revamp anyway ;)

PostPosted: Fri Jan 04, 2008 4:22 pm
by gimil
Ogrecrusher wrote:Ah classic needs a revamp anyway ;)


you think?

PostPosted: Fri Jan 04, 2008 6:08 pm
by RjBeals
Coleman wrote:... would we want to do this?
No.

PostPosted: Fri Jan 04, 2008 9:18 pm
by bryguy
RjBeals wrote:
Coleman wrote:... would we want to do this?
No.


Liar!!! do not believe RjBeals!!!!

PostPosted: Fri Jan 04, 2008 11:41 pm
by john9blue
Ah, sorry I didn't elaborate, I was so eager to defend the Big N! Besides, I've had that argument so many times with my Sony fanboy friends that it's gone stale.

Anyhoo, about the map...you will probably need to get a whole new image, rather than inverting the colors and flipping it. Maybe you could do some kind of water reflection thing. Or, have one side embossed in and the other embossed out.

The general unoriginality of this map might bother some people, (like me), but you can't please everyone. I suggest you add some sort of gimmick. Perhaps you could do something like this: Make everyone start on one side, and fill the other with neutrals. Give the neutral side the classic bonuses plus a few extra, and have no bonuses on the side that the players start on. Each country attacks the corresponding country on the other side, plus the countries bordering it on its own side. What will happen is a sort of mass exodus from one side to the other. Eventually, the non-bonus side will simply become a way to travel across the bonus side, since it will probably be filled with ones. Now, to effectively guard a country's borders, you need to guard them on both sides!

I'm sort of a fan of the starting neutrals thing, (both of my current map ideas are like this), because what really can ruin Risk for me is getting a bad drop, or being attacked a lot before it's your turn. Starting neutrals help prevent all of that. It's not just me, either... look at the popularity of the Age Of Realms maps.

As a final suggestion, you could have all of the names of the neutral side be anagrams of the real countries.

"Did you just attack Kakamatch?" :lol:

PostPosted: Sat Jan 05, 2008 7:49 am
by the_fatty
I would LOVE this idea. wow that would be preety cool. nice idea :D

PostPosted: Sat Jan 05, 2008 3:12 pm
by Ogrecrusher
gimil wrote:
Ogrecrusher wrote:Ah classic needs a revamp anyway ;)


you think?


I think it's one of the uglier maps on the site. Compared with some of the recently quenched beauties anyway.

PostPosted: Sat Jan 05, 2008 5:23 pm
by bryguy
or the names could be backwards, making Kamchatka Aktahcmak

PostPosted: Sat Jan 05, 2008 5:45 pm
by the_fatty
bryguy wrote:or the names could be backwards, making Kamchatka Aktahcmak


lol that would be cool. same with the continents Europe Eporue

PostPosted: Sat Jan 05, 2008 5:52 pm
by Nickbaldwin
I would play this . siht yalp dluow I

PostPosted: Sat Jan 05, 2008 6:55 pm
by sethcampfall
Coleman wrote:Actually I'm pretty sure we can't do this because of demonart now that I've thought about it... Flipping someone's image upside down and changing the colors doesn't make it yours...


i don't know. i think if we made some interesting rules, it could be confusing enough to be fun. like what I suggested about having to have to own both halves of the continents to get the bonus, and if you only hold one u get a deduction. i like the idea of being able to attack the counterpart. maybe if we took out some countries it would become smaller and easier.