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Golf Course Map [Abondoned]

PostPosted: Tue Dec 12, 2006 4:39 am
by KEYOGI
Here's my idea:
    - 18 holes X 3 areas for each (tee, fairway, green) = 54 territories
    - Each hole is worth a bonus of 3-5, reflecting par = 72 total bonus
    - Rough, trees, water all act as impassable borders
    - Holes could be connected to each other either just from green to tee, or paths could be added
    - Possiblity to increase territories by adding club house, stands, facilities, etc
54 territories gives:
    - 18 territories for 3 player, 0 neutral
    - 13 territories for 4 player, 2 neutral
    - 10 territories for 5 player, 4 neutral
    - 9 territories for 6 player, 0 neutral

At the moment, this is just an idea in my head and I want to get an idea of the interest level of others. Also, this is a great opportunity to make suggestions before I start putting a lot of work into it.

PostPosted: Tue Dec 12, 2006 4:46 am
by w3a2
nothing personal, i like your work, but i have a strong aversion to 'novelty' maps

PostPosted: Tue Dec 12, 2006 5:45 am
by gavin_sidhu
Will have to see what you can create before i vote. Minigolf would work better i believe because many people see golf as a game of green and if you make different colour continents it would look odd.

PostPosted: Tue Dec 12, 2006 5:54 am
by KEYOGI
gavin_sidhu wrote:Will have to see what you can create before i vote. Minigolf would work better i believe because many people see golf as a game of green and if you make different colour continents it would look odd.


Minigolf is a great idea, it'd really open up the impassable objects up to be all sorts of things. My only problem is I'm not sure I have the artistic skills to do Minigolf the justice it would deserve.

PostPosted: Sun Dec 17, 2006 10:04 pm
by Blazer87
that map is not a bad idea. Just don't make it too complicated or otherwise, it can be a long talk about "what is happening to this map?"

PostPosted: Sun Dec 17, 2006 11:46 pm
by KEYOGI
So I think I'll pusue the idea, but I'll just come up with a rough draft first to get the basics down.

PostPosted: Mon Dec 18, 2006 2:33 am
by KEYOGI
OMG, I didn't think this would be so hard. I just can't do the idea in my head justice. I'll try again at some other point, but this is just too frustrating at the moment.

I did have an idea though. Having hazards and such being worth -1. I guess you wouldn't be able to have too many of them though. I also think they should just be neutral territories.

Wow

PostPosted: Thu Dec 28, 2006 10:58 am
by lozzini
I love golf, and think that if you smooth off the edges, this is a great idea

I think that 18 continents of 3 is too many continents, perhaps 9 holes with more parts

PostPosted: Thu Dec 28, 2006 11:09 am
by Qwert
i can say nothin before see maps ok

PostPosted: Sat Dec 30, 2006 9:16 am
by CHAMPOS
make it AUGUSTA

PostPosted: Sat Dec 30, 2006 3:13 pm
by KEYOGI
I've abondoned this idea. I've spent hours trying to get something that looks decent, but have had no luck.

PostPosted: Mon Jan 01, 2007 3:20 pm
by Econ2000
i like it and i think u should use paths to connect