What is new:
- New Font for the territories
- No more Shading or stroke in the unplayable area
- Slightly more stroke in the playable area
- Slightly more texture on the sea
What is left besides the small map?
greenoaks wrote:Wow, it really pops with that shading on the land
koontz1973 wrote:Bruce, a couple of things I have spotted.
Legend above the D in Courland, a funny yellow red smudge needs to be removed. Same behind the A in Auks'tatia.
River impassable legend, the blue is not touching the sides so the paper shows through.
Krasavla name, invert this with the 88s, so the name sits better in the region.
Daugavpils name touches its borders. Reposition so it does not please. Same as Rezekene.
The border around Aizkraukle, can this be redrawn to allow the name to sit inside the region? I think it can be.
And lastly from me, impassables, Can you add another tree or mountain to the lines so they clearly go over the corners of the borders.
Bruceswar wrote:@ the point about the islands. I want that bonus to come into play... So with that said if you make it a 1 bonus then nobody is gonna mess with it. Make it 2 and people will want it.BluU wrote:I also think islands should yield a bonus of 1 comparing to the other bonuses of 2 which look much more harder to defend[/list]
iancanton wrote:Bruceswar wrote:@ the point about the islands. I want that bonus to come into play... So with that said if you make it a 1 bonus then nobody is gonna mess with it. Make it 2 and people will want it.BluU wrote:I also think islands should yield a bonus of 1 comparing to the other bonuses of 2 which look much more harder to defend[/list]
bruce, +2 for the 2-region osel bonus will not fly. not only does it mean that the easiest bonus zone to take has the biggest bonus-to-region ratio at 1:1, which is the wrong way round, but the location of osel is the most natural place on the map to hide in a multiplayer game while collecting a bonus and waiting for opponents to weaken each other; +1 per turn is enough of a reward for the hide-and-wait strategy.
there is also no reason for an easy sea connection between kuressaare and talsi. no bridges, ferries or planes go that way in peacetime, while an army will find such an international sea crossing extremely hazardous: hitler's forces failed to cross a similar distance from france to england. removing this sea route gives some respite to courland, which has been hard-pressed all through the development of this map. some more of those awfully nice trees, positioned between kuldiga and tukums, together with removal of the sea route, will help to give to the map at least one bonus zone larger than classic oceania that players will consider to be viable.
with 6 border regions to defend, the riga bonus is too hard for a +5. this can be solved by putting trees on the north side of limbazi.
the n1 neutrals will need to become n2 neutrals if, during beta, it is clear that the 3-region bonuses are the first to be held in the vast majority of games. from the mapmaker handbook, there should be many ways a game might progress on a map, and many roads to victory. if holding a 3-region bonus before the enemy does is the key to victory in 80% of 1v1 games, for example, then the map clearly fails the many roads to victory test.
did i say that i like the trees? they look a lot better than the mountains, which are unconvincing, and the rivers, which are still a different hue from the sea and lakes. is there any chance that u might replace either the mountains or the rivers with more trees? incidentally, trees don't grow in straight lines. where u have room (such as between jurbarkas and marijampole), draw an odd-shaped clump of them that covers the borders and more. the africa ii map has good examples of non-linear clumps of trees that cover borders.
isaiah40 wrote:I'm in agreement with ian on removing the mountains and putting the trees in their place. As for the rivers, I would have them show the underlying water texture that you have for the seas. That's all I have for right now.
Dukasaur wrote:The new mountains look great!
The Valka-Gulbene border is still the same, and now the label for Gulbene has vanished, as well.
Also, the Limbazi label still touches the border.
Bruceswar wrote:Fixed now... I did not mean to turn off that layer
Users browsing this forum: No registered users