Bruceswar wrote:BluU wrote:I also think islands should yield a bonus of 1 comparing to the other bonuses of 2 which look much more harder to defend[/list]
@ the point about the islands. I want that bonus to come into play... So with that said if you make it a 1 bonus then nobody is gonna mess with it. Make it 2 and people will want it.
bruce, +2 for the 2-region osel bonus will not fly. not only does it mean that the easiest bonus zone to take has the biggest bonus-to-region ratio at 1:1, which is the wrong way round, but the location of osel is the most natural place on the map to hide in a multiplayer game while collecting a bonus and waiting for opponents to weaken each other; +1 per turn is enough of a reward for the hide-and-wait strategy.
there is also no reason for an easy sea connection between kuressaare and talsi. no bridges, ferries or planes go that way in peacetime, while an army will find such an international sea crossing extremely hazardous: hitler's forces failed to cross a similar distance from france to england. removing this sea route gives some respite to courland, which has been hard-pressed all through the development of this map. some more of those awfully nice trees, positioned between kuldiga and tukums, together with removal of the sea route, will help to give to the map at least one bonus zone larger than
classic oceania that players will consider to be viable.
with 6 border regions to defend, the riga bonus is too hard for a +5. this can be solved by putting trees on the north side of limbazi.
the n1 neutrals will need to become n2 neutrals if, during beta, it is clear that the 3-region bonuses are the first to be held in the vast majority of games. from the mapmaker handbook,
there should be many ways a game might progress on a map, and many roads to victory. if holding a 3-region bonus before the enemy does is the key to victory in 80% of 1v1 games, for example, then the map clearly fails the
many roads to victory test.
did i say that i like the trees? they look a lot better than the mountains, which are unconvincing, and the rivers, which are still a different hue from the sea and lakes. is there any chance that u might replace either the mountains or the rivers with more trees? incidentally, trees don't grow in straight lines. where u have room (such as between jurbarkas and marijampole), draw an odd-shaped clump of them that covers the borders and more. the
africa ii map has good examples of non-linear clumps of trees that cover borders.
ian.