i'm not sure about gilligan's thoughts, but i feel that a divisor of 5 fails to reward aggressive play enough, with the shape of the map potentially leading to a 3-cornered stalemate in multiplayer games unless someone takes a large bonus unchallenged early on.
have u given any thought to removing all of the reinforcement tags and simply capping the initial positions at 23, as below? this gives initial deployments as below. only 7-player games will yield an undesirable number of initial stations (12) per player, but the effect is probably least noticeable in 5-player or 7-player games, both of which are relatively rare.
2p: 23 stations, 7 troops
3p: 23 stations, 7 troops
4p: 22 stations, 7 troops
5p: 17 stations, 5 troops
6p: 14 stations, 4 troops
7p: 12 stations, 4 troops
8p: 11 stations, 3 troops
- Code: Select all
<minreinforcement>3</minreinforcement>
<positions max="23">
<position>
<territory>TGU Tegucigalpa H</territory>
</position>
uruaguayan in the xml and
uraguayan in the legend both ought to be
uruguayan.
ian.