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Version 11.6 FRANCE 2.1

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Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1

Postby pamoa on Wed Nov 06, 2013 6:06 am

Bruceswar wrote:
koontz1973 wrote:
Lancelot du Lac wrote:The French community and the CC community can't wait to play this map ! Do you know how long does it take?Thanks all for your help !Merci Ć  tous. 8-)
It will take as long as it takes. No better answer than that.
And why is that?? Is there not a system to all this?
the approximation is very systematic :lol:
De gueules Ć  la tour d'argent ouverte, crĆ©nelĆ©e de trois piĆØces, sommĆ©e d'un donjon ajourĆ©, crĆ©nelĆ© de deux piĆØces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
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Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1

Postby Mishalex on Tue Nov 12, 2013 3:36 am

Any news ?
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Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1

Postby koontz1973 on Tue Nov 12, 2013 3:45 am

Mishalex wrote:Any news ?

Try here. Best I can do for now. :(
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Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1

Postby Lancelot du Lac on Tue Nov 12, 2013 4:12 am

:lol:
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Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1

Postby betiko on Tue Nov 12, 2013 9:16 am

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Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1

Postby Lancelot du Lac on Thu Nov 21, 2013 8:47 am

Can we help for the beta map ?
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Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1

Postby Gilligan on Sat Nov 23, 2013 12:22 pm

Lancelot du Lac wrote:Can we help for the beta map ?


you should have access. check the top of the forum.
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Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1

Postby Lancelot du Lac on Mon Nov 25, 2013 7:35 am

Thanks !

8-)
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Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1

Postby watsy on Wed Dec 04, 2013 5:46 pm

Game 13504305
Game running fine apart from the dice getting beaten bad :o
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Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1

Postby Mishalex on Thu Dec 05, 2013 6:11 am

We were thinking of changing the graphics a little bit but it will also affect the gameplay... By testing it, we (Lancelot and I) find that it's hard to take the suburb and the winning condition. So we were thinking reducing the seine river between Suburb 3 and 4 so they can attack each other easily ! Or we could reduce Paris neutral troops ?

The winning condition is now very difficult to obtain and nobody is gonna run for it...

What do you think ?
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Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1

Postby Lancelot du Lac on Thu Dec 05, 2013 6:19 am

An other suggestion :

- Paris is the central element of the map, especially to reach the autodeploy. With so many troops neutral, it does not become interesting to take Paris.
Should reduce the number of neutral troops from 10 to 5. What do you think?
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Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1

Postby koontz1973 on Thu Dec 05, 2013 6:39 am

Mishalex wrote:We were thinking of changing the graphics a little bit but it will also affect the gameplay... By testing it, we (Lancelot and I) find that it's hard to take the suburb and the winning condition. So we were thinking reducing the seine river between Suburb 3 and 4 so they can attack each other easily ! Or we could reduce Paris neutral troops ?

The winning condition is now very difficult to obtain and nobody is gonna run for it...

What do you think ?

Lancelot du Lac wrote:An other suggestion :

- Paris is the central element of the map, especially to reach the autodeploy. With so many troops neutral, it does not become interesting to take Paris.
Should reduce the number of neutral troops from 10 to 5. What do you think?

Leave the map as it is till you get games played on the main site. With so few games played in alpha testing, you cannot make any determination on what will be good or bad. Use the alpha testing phase to see what you want to keep an eye on but nothing else.
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Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1

Postby Mishalex on Thu Dec 05, 2013 8:24 am

OK, fine ! Let's beta this one :)
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Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1

Postby Gilligan on Thu Dec 05, 2013 9:12 am

Yeah, I'll agree with koontz on that one. If that's the only thing you are worried about (and it's not even a big worry) then let it be solved in beta.
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Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1

Postby Gilligan on Mon Dec 30, 2013 5:28 pm

let's play!
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Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1

Postby thenobodies80 on Mon Dec 30, 2013 6:25 pm

          Beta - Quenching

---The development period has concluded for the France 2.1 Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Admins or Foundry Foreman vetoes).

Conquer Club, enjoy!

              Image


While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. It is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.
    3. Write a "creative" map description and send it to the Foundry Foreman via PM. You're encouraged to post it into the first post of the thread as well; the description will be used to populate the maps database.


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Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1

Postby Mishalex on Fri Jan 03, 2014 8:39 am

Thanks guys ! That's awsome ! We're testing it right now... IMO, we could reduce the neutral in Paris and reconnect the suburb 3 and 4 (reduce the Seine river)
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Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1

Postby jghost7 on Fri Jan 03, 2014 1:50 pm

Make the Foreign Claims accessible from their attached territory.

J
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Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1

Postby Gilligan on Fri Jan 03, 2014 2:25 pm

Mishalex wrote:Thanks guys ! That's awsome ! We're testing it right now... IMO, we could reduce the neutral in Paris and reconnect the suburb 3 and 4 (reduce the Seine river)


if you reduce paris to 5n I think that would be good.
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Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1

Postby Tismypueblo on Sun Jan 05, 2014 9:15 pm

jghost7 wrote:Make the Foreign Claims accessible from their attached territory.

J

I agree with this. I just played a 4 player game on it with trench and starting in the south meant it was next to impossible to win. By not being able to at least bombard Paris and prevent the victory conditions meant those deployed around Paris had a major advantage in the game. The ability for territories to reach the foreign claims and bombard Paris would level the playing field significantly.
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Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1

Postby Jeanne d Arc on Fri Jan 10, 2014 1:24 pm

nice map, but in a flat rate game Paris is much to hard to take, it will not be part in the game untill the end
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Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1

Postby Mishalex on Fri Jan 10, 2014 5:24 pm

Tismypueblo wrote:
jghost7 wrote:Make the Foreign Claims accessible from their attached territory.

J

I agree with this. I just played a 4 player game on it with trench and starting in the south meant it was next to impossible to win. By not being able to at least bombard Paris and prevent the victory conditions meant those deployed around Paris had a major advantage in the game. The ability for territories to reach the foreign claims and bombard Paris would level the playing field significantly.

OK, that's true... We'll probably change this... And we'll change the neutral on Paris in order to be easier to reach the victory condition... Thanks all for the notice...
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Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1

Postby betiko on Tue Jan 14, 2014 10:20 pm

I would probably not put any neutrals on the parisian petite couronne, just on paris itself.
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Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1

Postby Gilligan on Tue Jan 14, 2014 10:23 pm

betiko wrote:I would probably not put any neutrals on the parisian petite couronne, just on paris itself.


the what?
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Re: Version 11.5.1 [ [16 October 2013 ] FRANCE 2.1

Postby chapcrap on Fri Jan 17, 2014 3:38 pm

Some of the flags are hard to see against the background of the map. Like the gray specifically. Can you do more to make the flags easier to see?
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