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Re: Slovakia [18.Apr.12] - V12 - P1&11

PostPosted: Wed May 23, 2012 6:53 pm
by crazymilkshake5
DiM wrote:
crazymilkshake5 wrote:You plan on doing the XML yourself my ass.



i planned on doing it myself. but since i'm retired from the foundry i decided it's not worth bothering to learn how to do it so when i talked with zimmah about knights and warlocks, pirates and merchants i also asked him to do this one. if you don;t believe me just ask him and see it was a last moment thing.
in fact if you look at the map images you'll see only the most recent ones have his name.

Its ok, and im not new to doing XML, iv done 2

Re: Slovakia [18.Apr.12] - V12 - P1&11

PostPosted: Wed May 23, 2012 8:21 pm
by zimmah
nolefan5311 wrote:If someone needs the xml done for this one, I can do it.


if you think you can do it better than the one already finished 2 posts above you, sure. ;)

Re: Slovakia [18.Apr.12] - V12 - P1&11

PostPosted: Wed May 23, 2012 8:23 pm
by zimmah
crazymilkshake5 wrote:
DiM wrote:
crazymilkshake5 wrote:You plan on doing the XML yourself my ass.



i planned on doing it myself. but since i'm retired from the foundry i decided it's not worth bothering to learn how to do it so when i talked with zimmah about knights and warlocks, pirates and merchants i also asked him to do this one. if you don;t believe me just ask him and see it was a last moment thing.
in fact if you look at the map images you'll see only the most recent ones have his name.

Its ok, and im not new to doing XML, iv done 2



well, i would have given you the pleasure, but since this map was so easy to do, i just took a few moments to create it in between my daily routine. these maps are quite boring to do anyway, it's mostly copy-pasting.

Re: Slovakia [18.Apr.12] - V12 - P1&11

PostPosted: Thu May 24, 2012 4:04 am
by ManBungalow
The impassables on this map look so out of place..

Re: Slovakia [18.Apr.12] - V12 - P1&11

PostPosted: Thu May 24, 2012 4:29 pm
by DiM
ManBungalow wrote:The impassables on this map look so out of place..



they need to stand out on the busy background. it was discussed at some point a few pages back.

Re: Slovakia [18.Apr.12] - V12 - P1&11

PostPosted: Sat May 26, 2012 2:02 am
by iancanton
i actually thought the current impassables were place-holders for proper mountains or something. although they don't look pretty at all, they do work for gameplay purposes in the sense that they're clear.

ian. :)

Re: Slovakia [18.Apr.12] - V12 - P1&11

PostPosted: Sat May 26, 2012 9:58 am
by DiM
iancanton wrote:i actually thought the current impassables were place-holders for proper mountains or something. although they don't look pretty at all, they do work for gameplay purposes in the sense that they're clear.

ian. :)


they're not mountains or forests or rivers. that would not fit with the style of the map. they're just some abstract image that's meant to symbolize an impassable border. and as you said they're clear.

Re: Slovakia [18.Apr.12] - V12 - P1&11

PostPosted: Mon May 28, 2012 9:47 am
by AndyDufresne
DiM wrote:
iancanton wrote:i actually thought the current impassables were place-holders for proper mountains or something. although they don't look pretty at all, they do work for gameplay purposes in the sense that they're clear.

ian. :)


they're not mountains or forests or rivers. that would not fit with the style of the map. they're just some abstract image that's meant to symbolize an impassable border. and as you said they're clear.

They are similar to Brazil's impassables, which aren't natural features, but constructs to make a balanced map.


--Andy

Re: Slovakia [18.Apr.12] - V12 - P1&11

PostPosted: Mon May 28, 2012 2:05 pm
by DiM
or the london map.

Re: Slovakia [18.Apr.12] - V12 - P1&11

PostPosted: Sat Jun 09, 2012 9:45 pm
by nolefan5311
The XML looks good. I will let tnb80 know.

Re: Slovakia [18.Apr.12] - V12 - P1&11

PostPosted: Sun Jun 10, 2012 3:56 pm
by zimmah
nolefan5311 wrote:The XML looks good. I will let tnb80 know.


thanks.

Re: Slovakia

PostPosted: Sun Jun 17, 2012 5:17 am
by thenobodies80
Image

Just a couple of minor suggestions for the small map:

- Make more noticeable the border between Kysuce and Orava Image
- Same for Podpolanie - Novohrad, maybe have the border visible instead of under the region name Image

I've noticed that 888 cover a bit kosice airport name on the small, but i don't think we will have 3 digits games on this one.
Finally, even if I agree, please remove the text in the bottom right corner on the large. ;)

Good work
Nobodies

Re: Slovakia

PostPosted: Sun Jun 17, 2012 8:16 am
by DiM

Re: Slovakia

PostPosted: Sun Jun 17, 2012 10:47 am
by natty dread
thenobodies80 wrote:Finally, even if I agree, please remove the text in the bottom right corner on the large. ;)


lol, it'd have been so funny if that had gone unnoticed...

It's a shame lackattack converts the images to jpegs, otherwise I'd have steganographized all kinds of weird shit on my map images... like maybe a black&white picture of a huge penis, fight club style.

(for those who don't know, digital steganography (the most common method anyway) basically works by flattening the least significant bit of each colour channel in the image to 0, then using those bits to encode a hidden image within the image, either monochrome or 3-bit rgb - the difference of 1 in a colour value is so minor that the image won't be noticeable with the naked eye, only if you run the image again through a de-steganography script. Sadly, this kind of steganography won't work for jpegs due to the type of compression used for them that tends to scramble the lesser bits of the colours...)

Re: Slovakia

PostPosted: Sun Jun 17, 2012 10:56 am
by DiM
natty dread wrote:
thenobodies80 wrote:Finally, even if I agree, please remove the text in the bottom right corner on the large. ;)


lol, it'd have been so funny if that had gone unnoticed...



i'm surprised it lasted that long :lol:

Re: Slovakia

PostPosted: Sun Jun 17, 2012 11:03 am
by zimmah
DiM wrote:
natty dread wrote:
thenobodies80 wrote:Finally, even if I agree, please remove the text in the bottom right corner on the large. ;)


lol, it'd have been so funny if that had gone unnoticed...



i'm surprised it lasted that long :lol:


me too. :)

Re: Slovakia

PostPosted: Sun Jun 17, 2012 11:15 am
by thenobodies80
We noticed it long ago, but as said I agree :P
But now we need the final images so i asked you to remove it

Re: Slovakia

PostPosted: Fri Jul 13, 2012 2:01 pm
by DiM
map image:
Click image to enlarge.
image

Re: Slovakia

PostPosted: Sun Jul 15, 2012 7:54 am
by isaiah40
DiM this current version is a little, um, how should I say it, bright! Can you darken it a tad bit please?

Re: Slovakia

PostPosted: Sun Jul 15, 2012 7:59 am
by DiM
isaiah40 wrote:DiM this current version is a little, um, how should I say it, bright! Can you darken it a tad bit please?


i could darken it but i'm concerned about the colourblind. 8-[

Re: Slovakia

PostPosted: Thu Jul 19, 2012 11:37 am
by zimmah
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<map>
<rip>
 <name>CC Foundry</name>
</rip>
</map>

Re: Slovakia

PostPosted: Sat Jul 28, 2012 4:57 pm
by DiM
xml is approved. when's this going to beta?

Re: Slovakia

PostPosted: Sat Aug 04, 2012 6:38 pm
by DiM
DiM wrote:xml is approved. when's this going to beta?


:roll:

Re: Slovakia

PostPosted: Sun Aug 12, 2012 7:49 am
by thenobodies80
DiM wrote:
DiM wrote:xml is approved. when's this going to beta?


:roll:


When i finish to paint home! :lol:
No, seriously...next week, if possible tomorrow.

Re: Slovakia

PostPosted: Mon Aug 13, 2012 3:49 pm
by DiM
don't rush tnb.


please bin this map. i'm currently in the process of amiably (or via legal methods) removing all my quenched maps from cc. that obviously implies i won't desire the quenching of this map either.