RedBaron0 wrote:Without any issues commented on this'll be last call on this map, any further issues should be mentioned within the next couple days. After that, quench.
there were only 2 completed 1v1, auto-placement, sequential, escalating, chained, sunny, non-trench games with unlimited rounds (the same settings as my previous analysis), being 14818931
, that used the xml with n2 neutrals and +1 auto-deploy for the two capitals. both capitals were attacked successfully in 1 game and bratislava was the sole capital taken in 1 game. in both games, the first player to take praha or bratislava lost the game. no-one received a bonus from the drop and player 1 won 1 out of 2, which is 50%.
i also analysed 10 completed polymorphic-2, auto-placement, sequential, no spoils, chained, sunny, non-trench games with unlimited rounds, from 14875307
, that used the xml with n2 neutrals and +1 auto-deploy for the two capitals. both capitals were attacked successfully in no games, bratislava was the sole capital taken in 1 game, praha was the sole capital taken in 2 games and both capitals remained neutral in 7 games. in the 3 games where a capital was taken, the first player to take a capital always lost the game. no-one received a bonus from the drop and player 1 won 5 out of 10, which is 50%.
in the 12 games above, praha was ignored in 9 games (75%), bratislava was ignored in 9 games (75%) and both were ignored in 7 games (58%). a negative bonus was awarded in both standard games, but in none of the polymorphic-2 games. the czech kraj bonus was held in 10 games out of 12 (including both standard games), the slovak kraj bonus in 8 games (all 8 were poly-2), the czech town bonus in 3 games (1 standard and 2 poly-2) and the slovak town bonus in 2 games (both standard).
Dukasaur wrote:You might want to see what percentage of those who capture an early capital go on to win the game.
in 5 games out of 12, a player captured at least one capital. in all 5 games, the first player to take a capital lost the game, so the success rate was 0%.
Oneyed wrote:could capitals start as n3? is it not too much +1 with 4 towns and +1 autodeploy for region which starts n2?
even with neutrals at n2, auto-deploy of +1 and bonus of +1 for 4 towns, the capitals are unpopular in poly-2 games, perhaps because the first one to take a capital usually loses. if u start the capitals at n3, then u must increase the auto-deploy to +2 to compensate.
I asked some guys who play this map before changes and after changes and they like it more after changes. so I hope everybody is happy with this map.
this sounds promising! it's mainly ur decision as to whether u want to quench the map now (i believe we're ready), wait for more data or change the neutrals and auto-deploy. do u agree with promoting the map now to full live play?