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Re: Czecho Slovak Fragmentation - changes are done

PostPosted: Mon Oct 06, 2014 12:44 am
by Oneyed
RedBaron0 wrote:Without any issues commented on this'll be last call on this map, any further issues should be mentioned within the next couple days. After that, quench.


I asked some guys who play this map before changes and after changes and they like it more after changes. so I hope everybody is happy with this map. :)

Oneyed

Re: Czecho Slovak Fragmentation - changes are done

PostPosted: Tue Oct 07, 2014 4:47 pm
by iancanton
RedBaron0 wrote:Without any issues commented on this'll be last call on this map, any further issues should be mentioned within the next couple days. After that, quench.

there were only 2 completed 1v1, auto-placement, sequential, escalating, chained, sunny, non-trench games with unlimited rounds (the same settings as my previous analysis), being 14818931 and 14771871, that used the xml with n2 neutrals and +1 auto-deploy for the two capitals. both capitals were attacked successfully in 1 game and bratislava was the sole capital taken in 1 game. in both games, the first player to take praha or bratislava lost the game. no-one received a bonus from the drop and player 1 won 1 out of 2, which is 50%.

i also analysed 10 completed polymorphic-2, auto-placement, sequential, no spoils, chained, sunny, non-trench games with unlimited rounds, from 14875307 to 14911644, that used the xml with n2 neutrals and +1 auto-deploy for the two capitals. both capitals were attacked successfully in no games, bratislava was the sole capital taken in 1 game, praha was the sole capital taken in 2 games and both capitals remained neutral in 7 games. in the 3 games where a capital was taken, the first player to take a capital always lost the game. no-one received a bonus from the drop and player 1 won 5 out of 10, which is 50%.

in the 12 games above, praha was ignored in 9 games (75%), bratislava was ignored in 9 games (75%) and both were ignored in 7 games (58%). a negative bonus was awarded in both standard games, but in none of the polymorphic-2 games. the czech kraj bonus was held in 10 games out of 12 (including both standard games), the slovak kraj bonus in 8 games (all 8 were poly-2), the czech town bonus in 3 games (1 standard and 2 poly-2) and the slovak town bonus in 2 games (both standard).

Dukasaur wrote:You might want to see what percentage of those who capture an early capital go on to win the game.

in 5 games out of 12, a player captured at least one capital. in all 5 games, the first player to take a capital lost the game, so the success rate was 0%.

Oneyed wrote:could capitals start as n3? is it not too much +1 with 4 towns and +1 autodeploy for region which starts n2?

even with neutrals at n2, auto-deploy of +1 and bonus of +1 for 4 towns, the capitals are unpopular in poly-2 games, perhaps because the first one to take a capital usually loses. if u start the capitals at n3, then u must increase the auto-deploy to +2 to compensate.

Oneyed wrote:I asked some guys who play this map before changes and after changes and they like it more after changes. so I hope everybody is happy with this map. :)

this sounds promising! it's mainly ur decision as to whether u want to quench the map now (i believe we're ready), wait for more data or change the neutrals and auto-deploy. do u agree with promoting the map now to full live play?

ian. :)

Re: Czecho Slovak Fragmentation - changes are done

PostPosted: Tue Oct 07, 2014 5:17 pm
by Oneyed
some results of your analysis sonds very good.
I am not happy that capitals are so unpopular and also that towns bonus is so rare held.
also it is interesting that player who take capitalas the first lost each game...

I am fine with move map forward. maybe we should try to doone change for towns bonus from "+1 for every 4 towns" to "+1 for every 3 towns", or "+2 for every 4 towns"?

ian, what a great analysis! thank you :)

Oneyed

Re: Czecho Slovak Fragmentation - changes are done

PostPosted: Thu Oct 09, 2014 3:05 pm
by iancanton
if u want to change the town bonus, then "+2 for every 4 towns" sounds good. this will make the praha town bonus more easily broken (higher risk and higher reward), compared with "+1 for every 3 towns". perhaps u can also remove the starting neutral for brno because there is no special advantage in holding brno. even with only a neutral of n1, brno is sometimes ignored. not everyone wants to see veveri castle!

http://www.veveri.cz/en/

ian. :)

Re: Czecho Slovak Fragmentation - changes are done

PostPosted: Thu Oct 09, 2014 5:14 pm
by Oneyed
very nice castle. I never hear about it. did you visit it?

ok, I will change bonus for towns. I can not remember why Brno was codded as n1.

Oneyed

Re: Czecho Slovak Fragmentation - new xml and towns bonus

PostPosted: Sun Oct 12, 2014 11:07 am
by Oneyed
last change: capitals gain +2 for every 4 towns in the same republic

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Oneyed