boberz wrote:I also think the High Ground advantage wording could be worded a tad more clearly. It is the 'within 90 degrees' bit that doesn't read well for me.
jonofperu wrote:On gameplay...
I understand your point, ManBungalow, and there is usually a danger of stacking in escalating games. But with the autodeploy bonuses so easily within reach my feeling is that in multiplayer games people will move their stacks up the zuggurat. Rarely are players willing to waste troops hitting other's stacks. If you leave 1s of course they will get sniped, but if you move a stack or create small stacks to protect your spots I think there is enough incentive to move. I wanted to create a dynamic with the camps that potentially keeps people in the game longer.
Also, as this map developed there was a lot of discussion of appropriate neutral troop levels and the current values were significantly reduced to encourage movement.
jonofperu wrote:@ManBungalow: The grass is as good as I've been able to make it, but if you have any samples of texture or something I would be happy to improve it.
jonofperu wrote:Here's a new version of the title.
Freshened up the grass in the picture a bit (it was rather dead). Created a custom font and gave it a gold texture.
@boberz: The colored text in the legend has two things going on. There is an emboss effect on all the text to go with the stone background. There is also a 1px stroke to make the color readable - i.e. to offset it from the background. I tried a glow, but the stroke seemed to work best in order to reduce it as much as possible after your earlier observation. I think the effect you don't like comes from the combination of those two things, but I'm not sure how to improve it. This might be as good as it gets. Here is a side-by-side comparison of the legend with and without the emboss effect.
I would like feedback from a couple different people if possible. I wouldn't be surprised if people prefer that I just eliminate the emboss.
@ManBungalow: The grass is as good as I've been able to make it, but if you have any samples of texture or something I would be happy to improve it.
jonofperu wrote:I'll take a look at the arrows, but they are necessary as they indicate one-way attacks.
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