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Re: 1v1: Promontory Summit [6.11.13] BETA

PostPosted: Wed Dec 18, 2013 5:29 pm
by cairnswk
V04_Prom_Summit.xml
(15.89 KiB) Downloaded 518 times


This is V16....gameplay and gfx changes.

1. notice the names on gold spikes have changed to CP Gold Spike and UP Gold Spike, and Up Gold Spike position has moved.
2. Spikes can assault each other notation has moved.

Gameplay changes.
1. CP Prom Summit one-way assaults CP Gold Spike, and from there assaults all spikes
2. UP Prom Summit one-way assaults UP Gold Spike, and from there assuatls all spikes

Objective: it is thought that this will make in easier to hold and maintain all spikes from within the spikes group in many games particularly chained games

New .jpg images for upload
Image

Click image to enlarge.
image

Re: Re: 1v1: Promontory Summit [6.11.13] BETA

PostPosted: Fri Jan 10, 2014 4:54 am
by koontz1973
After 2 months now, can we get this into play on the main site. Then we can really see all the bugs and how it plays on all settings.

Re: 1v1: Promontory Summit [6.11.13] BETA

PostPosted: Tue Feb 04, 2014 4:20 pm
by Gilligan
i'm just curious what the status is here.

Re: Re: 1v1: Promontory Summit [6.11.13] BETA

PostPosted: Tue Feb 04, 2014 5:28 pm
by cairnswk
koontz1973 wrote:After 2 months now, can we get this into play on the main site. Then we can really see all the bugs and how it plays on all settings.


Gilligan wrote:i'm just curious what the status is here.


You guys need to ask the boss. :)

Re: Re: 1v1: Promontory Summit [6.11.13] BETA

PostPosted: Tue Feb 04, 2014 6:27 pm
by Gilligan
cairnswk wrote:
koontz1973 wrote:After 2 months now, can we get this into play on the main site. Then we can really see all the bugs and how it plays on all settings.


Gilligan wrote:i'm just curious what the status is here.


You guys need to ask the boss. :)


The final files are the ones on this page?

Re: Re: 1v1: Promontory Summit [6.11.13] BETA

PostPosted: Tue Feb 04, 2014 6:37 pm
by cairnswk
Gilligan wrote:
cairnswk wrote:
koontz1973 wrote:After 2 months now, can we get this into play on the main site. Then we can really see all the bugs and how it plays on all settings.


Gilligan wrote:i'm just curious what the status is here.


You guys need to ask the boss. :)


The final files are the ones on this page?


The final ones were sent to bigWham ages ago when we were playing and testing the map :)

Re: Re: 1v1: Promontory Summit [6.11.13] BETA

PostPosted: Tue Feb 11, 2014 10:44 am
by agentcom
My impression is that BW doesn't care for the balance of this map on certain settings and is holding things up. Since this is one of the only current maps that will have settings restrictions (in this case players=2), it sounded to me like he wanted to be sure it's done right.

Personally, I disagree with him and think the best way to get any balance issues worked out is to get it into Beta, but I understand where he's coming from.

Don't take my word for it though. This was a somewhat informal discussion/debate/disagreement that we had a couple months ago at this point. But I think you gotta talk to the boss to get this moving forward again.

Re: Re: 1v1: Promontory Summit [6.11.13] BETA

PostPosted: Fri Mar 07, 2014 9:58 am
by iAmCaffeine
How did this get a graphics stamp?

Re: Re: 1v1: Promontory Summit [6.11.13] BETA

PostPosted: Fri Mar 07, 2014 10:31 am
by Gilligan
iAmCaffeine wrote:How did this get a graphics stamp?


Great idea on how to make it better!

Re: Re: 1v1: Promontory Summit [6.11.13] BETA

PostPosted: Fri Mar 07, 2014 10:36 am
by iAmCaffeine
Gilligan wrote:
iAmCaffeine wrote:How did this get a graphics stamp?


Great idea on how to make it better!


I don't see the point in going into depth on how to improve the graphics if it's already passed that stage.

Re: Re: 1v1: Promontory Summit [6.11.13] BETA

PostPosted: Sat Mar 08, 2014 2:56 pm
by Butters1919
more to the point, when is this actually going to go "beta"?

Re: 1v1: Promontory Summit [6.11.13] BETA

PostPosted: Sun Mar 09, 2014 10:55 pm
by Gilligan
          Beta - Quenching

---The development period has concluded for the Promontory Summit Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Admins or Foundry Foreman vetoes).

Conquer Club, enjoy!

              Image


While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. It is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.
    3. Write a "creative" map description and send it to the Foundry Foreman via PM. You're encouraged to post it into the first post of the thread as well; the description will be used to populate the maps database.


Gilligan

Re: 1v1: Promontory Summit [6.11.13] BETA

PostPosted: Sun Mar 09, 2014 11:32 pm
by cairnswk
Thanks Gilligan

Re: 1v1: Promontory Summit [6.11.13] BETA

PostPosted: Wed Mar 12, 2014 8:13 am
by degaston
Is "Townsfolk rally against Morman control" a typo?

Re: 1v1: Promontory Summit [6.11.13] BETA

PostPosted: Wed Mar 12, 2014 4:13 pm
by cairnswk
degaston wrote:Is "Townsfolk rally against Morman control" a typo?

No it is not a typo, but a creative slant on what actually occurred.
http://en.wikipedia.org/wiki/Corinne,_Utah

Re: Re: 1v1: Promontory Summit [10.3.14] BETA

PostPosted: Wed Mar 12, 2014 5:12 pm
by patrick1234321
I enjoy the map and the gameplay. Thank You for making this!

Re: Re: 1v1: Promontory Summit [10.3.14] BETA

PostPosted: Thu Mar 13, 2014 4:39 pm
by codierose
patrick1234321 wrote:I enjoy the map and the gameplay. Thank You for making this!

me 2 bit of a neut basher but loving it so far =D>

Re: 1v1: Promontory Summit [6.11.13] BETA

PostPosted: Fri Mar 14, 2014 2:01 pm
by agentcom
cairnswk wrote:
degaston wrote:Is "Townsfolk rally against Morman control" a typo?

No it is not a typo, but a creative slant on what actually occurred.
http://en.wikipedia.org/wiki/Corinne,_Utah


Unless I'm missing something meta here, I think he's talking about "Morman" v "Mormon"

Re: Re: 1v1: Promontory Summit [10.3.14] BETA

PostPosted: Fri Mar 14, 2014 3:47 pm
by kizkiz
Played a few now.
The one really confusing thing was working out the victory condition at first.
At the moment it says, "Who will win the race to drive the gold and silver spikes". Given that there are two of each, including one that is both gold and silver, this is a little confusing.
Perhaps, "Who will win the race to drive all the gold and silver spikes" would be clearer?

I do like the bridge bombard though. Makes it slightly less of a race and adds one small element of strategy with stacking

Re: Re: 1v1: Promontory Summit [10.3.14] BETA

PostPosted: Fri Mar 14, 2014 4:28 pm
by biscuit boy
Playing this game with Nuc, trench and chain settings can setup some really good interesting battles at the end. Like the bridge element. If you don't get off to a good start though it is rough to come back on.

Re: 1v1: Promontory Summit [10.3.14] BETA

PostPosted: Fri Mar 14, 2014 5:13 pm
by Vorpal Blade
Game 14140775 Green was able to get spoils by bombarding an empty green river.

That does not seem like correct behavior.

Re: 1v1: Promontory Summit [10.3.14] BETA

PostPosted: Fri Mar 14, 2014 5:45 pm
by Gilligan
Vorpal Blade wrote:Game 14140775 Green was able to get spoils by bombarding an empty green river.

That does not seem like correct behavior.


It is. As long as you successfully bombard or attack something, you get a spoil...regardless of map.

Re: 1v1: Promontory Summit [6.11.13] BETA

PostPosted: Fri Mar 14, 2014 7:51 pm
by degaston
agentcom wrote:
cairnswk wrote:
degaston wrote:Is "Townsfolk rally against Morman control" a typo?

No it is not a typo, but a creative slant on what actually occurred.
http://en.wikipedia.org/wiki/Corinne,_Utah

Unless I'm missing something meta here, I think he's talking about "Morman" v "Mormon"

Correct. The link provided by cairnswk mentions Mormons, but does not contain the word "Morman"

Re: 1v1: Promontory Summit [10.3.14] BETA

PostPosted: Sat Mar 15, 2014 12:52 pm
by Dondersteen
I played this where the reos were set to chained and you wind up with lots of orphaned troops strung out behind you. It's unlikely to be won in "a couple turns" unless you have reos set to unltd. Also, I held the gold spike but the game didn't end because I hadn't conquered Brigham Young. I can see where you have to hold all stations along the line, but since the resources are on spur lines, they should be optional for victory. Particularly given that taking them is not really that advantageous unless reos are set to unltd: with all those stacks strung out behind you and only one reo per turn, they become quite useless. (Unless your oppo has made it to your side of the board - a) which should rarely happen and b) is highly unlikely to be a recoverable position, unless you roll all 6s.)

I like the concept of the map - and it reminds me of the Corb Lund song ;) Maybe put a note on it somewhere that you recommend playing with reos = unltd and/or make resources optional to hold, MHO.

With a bit of dice luck (which does seem to be a determining factor over strategy) a guy can play lots of these and rank up very quickly... :mrgreen:

Nice work :)

Re: 1v1: Promontory Summit [10.3.14] BETA

PostPosted: Sat Mar 15, 2014 12:56 pm
by Dondersteen
here is a pic of my game...note all the orphans Game 14144153