timmy1 wrote:- Bethel and Dutch Harbor ports connect to all others, providing an advantage if held. It's clearly explained, though in small writing.
nietzsche wrote:I've played a lot of games in this map, and the ship situation is what makes it interesting.
The recent change making possible to attack/reinforce from both little boats to a port has made it lost most of its complexity and interesting strategy.
laughingcavalier wrote:Am I right thinking that if you play trench on this map you will never get a winner? Because you have to advance through a killer neutral to get to the starting position ships.
(Though you could play trench with round limit or trench with nuclear/zombie spoils and get a winner).
Is it possible to put a block on trench? Or at least a warning? Or am I missing something?
mwcc wrote:I can't do anything on this map. I am currently playing in
I started turn and then nothing unable to deploy unable to look at action screens in reality cannot so anything but wait to loose my game and points.
Makes this map not very much fun
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