Moderator: Cartographers
dolomite13 wrote:...
B) I think it is important that the map features (monsters, gems, etc...) don;t overlap the map connections. Both monsters I have circles on the map overlap the connection and may be hard for someone to see.
...
Aleena wrote:I love it, let's play!
One Question though - how do you get to the Earth Crystal if the only path leading their is destroyed...
(Are you jumping across that chasm with aid by that green monster?
Or is their a teleporting section somewhere that I've over looked..?
iancanton wrote:at the moment, the most valuable gems are the 17th to 23rd, followed by the 3rd and 4th, then the 5th to 7th. for the gem bonus, i suggest a table like the one below, with the gems becoming progressively more valuable:
2 gems +1
4 gems +3
7 gems +7
11 gems +13
16 gems +21
23 gems +33.
a + sign and the bonus value is clear enough, with no need to include the word army. the text is already very small and this is a good way to cut down the space used by the legend, especially on the small map.
the teleport figures are so small that they look like blobs of radioactive jelly. is it possible to draw them more like cartoon figures, to make their shapes stand out more?
all teleports and crystals appear to be guarded by a monster, while marine serpent has n10 neutrals because it's guarding the only way to reach the temple of jinn, which is good.
i still think that, for victory, control all monsters is better than kill all monsters because ur opponent can kill a monster that u've killed already, so u have to kill it a third time (without losing any more monsters) to win.
nice work!
ian.
Aleena wrote:Disagree with the naming issue of the marine serpent...
Any name is good for me, including "Jormungand" - but Mummy, Efreet, Djinn, and Ghost for examples are not names of mythological creatures, they are just a name of a type of a creature, just as marine serpent is....
Aleena wrote:In that case may I suggest the "Serpent Apep"
https://en.wikipedia.org/wiki/Apep
Pictured here under a boat on an egyptian wall art fighting with RA..
Aleena wrote:I personally like the serpent better - but your new one is cool too - so - feel free to use either - or take a pole from more of the community.
isaiah40 wrote:One thing you need to do is to please keep the title in this format so it will be easier for people to see changes:
The Temple of Jinn [12/08/2013] V2 pg 4 - The "V" for what version you are on and the page it is on. It helps us carto's to go directly to the page you rmost recent update is on, and when we are comparing versions, we can say "On version 2 you had this ...." It makes it easier on all of us.
So that being said, here is your shiny new stamp!!
koontz1973 wrote:Blackrose, nice to see this worked on. Some things from me, can we get the territory groups into different colours so as to make it easier to find on the board. In the victory condition, you say take over the monsters and the temple of jinn, does that include also TJ4 & TJ5?
EricPhail wrote:Iblis, so much Iblis, that new graphic is cool
Assuming the start positions are the one with the blue 88s it seems they are in need of a look wrt gameplay and balance some of them look to be much better locations (closer to the area bonuses: FJ21 is much closer to fire crystal, Wj15 the water crystal and worst of all AJ2 who has the shortest path to Air, and the temple) thus allowing them quicker access to the zone bonuses and associated bombardments
Oh one other thing both ends of each teleport have the same name which seems odd perhaps T1a, T1b, T2a .... etc
Blakkrose wrote:koontz1973 wrote:Blackrose, nice to see this worked on. Some things from me, can we get the territory groups into different colours so as to make it easier to find on the board. In the victory condition, you say take over the monsters and the temple of jinn, does that include also TJ4 & TJ5?
Thanks.
-The territory zones are already colored differently from the rest of the level (maybe I should reinforce colors)
-Yes, the Temple of Jinn consists of 5 territories, as you can read in the legend
Users browsing this forum: No registered users