bear in mind that all of the games in sempai's tournament are fog. this is significant because, like the spies in arms race
, canada is particularly valuable in fog games as a means of seeing the opponent's regions as well as of bombarding them.
of the 30 completed 1v1 games with standard sunny settings, the canada bonus was awarded in 10 games (33%) and it was the first bonus to be awarded in only 2 games (7%), 1 to the winner and 1 to the loser. if we remove the canada auto-deploy bonus, then is there a danger that canada will be ignored in sunny games by all except those who are new to the map?
sempaispellcheck wrote:Would making Canada a killer neutral be going too far in the other direction?
Nice thought but yeah, I think that would be a bit too far (it would mess up the group bonus)
i agree that making canada a killer neutral is going too far.
to try to make the objective viable in more fog games as an alternative to grabbing canada first at all costs, perhaps another solution is to reduce the starting neutrals for the 2 finalists and 4 semis to n7 each and for 3rd place to n3. the objective will then require the killing of only 39 neutrals, which is still a lot, but more feasible as a surprise fog tactic than having to kill the current 53 neutrals.
WingCmdr Ginkapo wrote:I'd suggest that the bonuses for progression were at least doubled, such that the new tactics of camping on Canada are not overly dominant.
if decreasing the neutrals doesn't work, then i'm not averse to either removing the canada auto-deploy or doubling all bonuses for reaching stage 2 or later rounds.