sempaispellcheck wrote: Donelladan wrote:
The current version of the map says "canada gains +2 auto deploy".
But sempai said, 18th august
sempaispellcheck wrote:New XML posted, removing autodeploy.
Sorry it took me so long, guys.
Is the auto deploy still there ? If not please correct the image asap, you cannot be asking people to go to the beta thread to know rules of the map.
We are waiting for MrBenn to upload corrected images before applying the new XML.
In the meantime, the autodeploy remains and the map remains in Beta.
Ok, good, thanks for the info.
WingCmdr Ginkapo wrote:
Donelladan wrote:the other way around would be better.
Why, Don why?
Canada is very powerful because you can break everyone's bonus. So if you ever hold canada, you can prevent anyone to have a bonus, and you can have a bonus yourself. If it's a 1vs1, 2vs2, 3vs3 or 4vs4,it's basically game over if you have a bonus and can break other's people bonus by bombarding them. ( bombarding is better than conquering when you want to make lot of damage).
If you take a +2 auto deploy that cannot attack other's people bonus but only fort troop out or go further in the next stage, well you simply have a +2 auto that's not such a big deal, if your opponent take a +2 deploy it's actually better.
Making canada a simple +2 auto make it an interesting bonus but relatively difficult to take and not very powerful once you have it.
Taking the +2 auto deploy away but letting canada bombarding everyone's bonus make it an awesome territory, key of the map, and it make everything else - Stage 2 and everything after- basically useless because why would you bother with them ? ( speaking of team games and 1vs1, in multiplayer game everything is useful ofc).