Conquer Club

MapStarter: Pi-School New LG and SM map & XML V.28d

Maps that may be nearing the end of production. Finalize maps here, while testing.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: MapStarter: Pi-School

Postby Ltrain on Wed Jul 12, 2017 8:26 pm

IcePack wrote:
Ltrain wrote:
iancanton wrote:pi-school is [approved] for MapStarter, so welcome to the drafting room! ur general contribution medal is on the way.

Image

players can pledge a quantity of conquer credits of their choosing by posting in the map thread. after a map has 1,000 credits committed, it qualifies for MapStarter matching funds, to be paid out upon quenching.

viewtopic.php?f=127&t=221233

ian. :)


Why do we have to pay for the development of a site that we pay for?


Its voluntary? It's to encourage map makers and if the community really is interested in a project can tally more than what the site used to offer map makers previously


Oh do the map makers get the credits? That's different, sorry. I only have 11 credits but you can have em however that is done. Always like to see new maps.

I started a survey to earn some credits but mid survey it sent me to another survey that said est time 20 min and I'd already spent 10 so I bailed. I'll try another sometime later
User avatar
Captain Ltrain
 
Posts: 407
Joined: Sat Jul 16, 2011 3:16 pm
Location: High score 2766 #205 10/29/14

Re: MapStarter: Pi-School

Postby IcePack on Wed Jul 12, 2017 9:04 pm

Ltrain wrote:
IcePack wrote:
Ltrain wrote:
iancanton wrote:pi-school is [approved] for MapStarter, so welcome to the drafting room! ur general contribution medal is on the way.

Image

players can pledge a quantity of conquer credits of their choosing by posting in the map thread. after a map has 1,000 credits committed, it qualifies for MapStarter matching funds, to be paid out upon quenching.

viewtopic.php?f=127&t=221233

ian. :)


Why do we have to pay for the development of a site that we pay for?


Its voluntary? It's to encourage map makers and if the community really is interested in a project can tally more than what the site used to offer map makers previously


Oh do the map makers get the credits? That's different, sorry. I only have 11 credits but you can have em however that is done. Always like to see new maps.

I started a survey to earn some credits but mid survey it sent me to another survey that said est time 20 min and I'd already spent 10 so I bailed. I'll try another sometime later


Yes, map makers get all the credits and anything over 1k gets matched by the site (to the map maker)
Image
User avatar
Captain IcePack
Multi Hunter
Multi Hunter
 
Posts: 15585
Joined: Wed Aug 04, 2010 6:42 pm
Location: California

Re: MapStarter: Pi-School

Postby thelord on Wed Jul 12, 2017 9:45 pm

500 credits. Lets make it happen
User avatar
Major thelord
 
Posts: 436
Joined: Tue May 29, 2007 1:55 am
Location: winton NZ

Re: MapStarter: Pi-School

Postby HitRed on Wed Jul 12, 2017 9:47 pm

Part of the Kickstarter info page sent to me was asking people to donate 1,000 credits. This is part of the process. The reason could be to show the map and maybe get helpful feedback on its features. I assure you I'm not penniless just trying to follow instructions.

Patrick
User avatar
Major HitRed
 
Posts: 3370
Joined: Fri Jun 26, 2015 12:16 pm

Re: MapStarter: Pi-School

Postby Ltrain on Wed Jul 12, 2017 10:53 pm

HitRed wrote:Part of the Kickstarter info page sent to me was asking people to donate 1,000 credits. This is part of the process. The reason could be to show the map and maybe get helpful feedback on its features. I assure you I'm not penniless just trying to follow instructions.

Patrick


Yea sorry I didn't meant to start a thing where there should be no thing. 1,000 credits is like 10 bucks, but my first reaction was cc wants to collect 10 bucks from us just to let a map go forward? I was wrong. I AM THE WORST CONTINUE :D
User avatar
Captain Ltrain
 
Posts: 407
Joined: Sat Jul 16, 2011 3:16 pm
Location: High score 2766 #205 10/29/14

Re: MapStarter: Pi-School

Postby lt.pie on Thu Jul 13, 2017 3:09 am

I know all about pies if you need some help. :ugeek:
Image
User avatar
Lieutenant lt.pie
 
Posts: 1220
Joined: Sat Feb 17, 2007 5:48 pm
Location: Sunshine Coast,Queensland.

Re: MapStarter: Pi-School

Postby roprotem on Thu Jul 13, 2017 12:45 pm

I will cover the 185 balance.

Good work and effort, HitRed.

roprotem
User avatar
Colonel roprotem
 
Posts: 44
Joined: Fri May 22, 2009 7:50 pm
Location: The Great Lakes State
533

YOUR FEEDBACK IS REQUESTED

Postby HitRed on Tue Jul 25, 2017 6:24 pm

CC members,

I need constructive feedback on Pi-School. In particular the concept, art (beta), mechanics and gameplay. Envisioning various settings is important. Please post your thoughts using the link below.

viewtopic.php?f=583&t=223466

Please note: Pi-School is intentionally different from other maps . This is a conquest style map heavy on one way assaults and using random timed decay to open up new ways to capture Pi. A thinking players map.
User avatar
Major HitRed
 
Posts: 3370
Joined: Fri Jun 26, 2015 12:16 pm

Re: MapStarter: Pi-School

Postby Thorthoth on Tue Jul 25, 2017 7:37 pm

I read the instructions it sounds like it will be initially interesting due to it's complexity... though that same complexity may also get tiresome after the novelty wears off.
We really need to have it released as beta to determine this. I encourage an early beta release. Don't let this sit in committee or inner-circle 'gamma' testing for long.
It's the politics, elitism, bureaucracy & endless delays that killed the foundry in the first place.
Furthermore, a lot of the attack loops are rather short. With some settings this could be rather fast map.
The round-timed button delay will be a true novelty for CC, perhaps this maps greatest distinction. But again, some settings might not allow play to progress long enough for these to take effect.
My prediction is that this won't be a map with wide appeal, but that's fine. let it develop it's own cult following among the eggheads. Something for everybody, I say.
Last edited by Thorthoth on Sat Jul 29, 2017 6:39 am, edited 1 time in total.
THORTHOTHORTHOTHORTHOTHORTHOTHORTHOTHORTHOTHORTHOTHORTHOTHORTHOTH
Click image to enlarge.
image
User avatar
Corporal Thorthoth
 
Posts: 3273
Joined: Mon Dec 26, 2011 1:36 pm
Location: My pyramid in Asgard, beside the glaciated Nile.

Re: MapStarter: Pi-School

Postby HitRed on Tue Jul 25, 2017 10:55 pm

TT,

Great post. I reduced the number of starting troops on 3 of the neutral stacks. They are now 5 less than previous. "=", ON/AC and OFF. Pi-School is getting better. Thanks! Hitred (Patrick)

I think delay was suppose to be delay. Not sure if you could edit that.
User avatar
Major HitRed
 
Posts: 3370
Joined: Fri Jun 26, 2015 12:16 pm

Re: MapStarter: Pi-School

Postby boat4hire on Wed Jul 26, 2017 11:10 am

The more I study it the more fun it looks. Go Wildcats!
User avatar
Cook boat4hire
 
Posts: 19
Joined: Sat Aug 04, 2007 2:03 am
Location: PUGET SOUND- KIDNAP COUNTY

Re: MapStarter: Pi-School

Postby HitRed on Thu Jul 27, 2017 12:55 pm

Posted on Global Chat:

boat4hire: i prefer the simple art concept of Pi-school
User avatar
Major HitRed
 
Posts: 3370
Joined: Fri Jun 26, 2015 12:16 pm

Re: MapStarter: Pi-School

Postby iancanton on Fri Jul 28, 2017 5:25 pm

pi-school has [qualified] for MapStarter matching funds, having had 1,070 credits committed by supporters! the matching funds will be paid out to the mapmakers upon quenching.

ian. :)
Image
User avatar
Brigadier iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2261
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Comments posted in Global Chat 8-3-2017

Postby HitRed on Thu Aug 03, 2017 1:25 pm

Maxleod: red your map looks cool as it is

Maxleod: i haven't any review to give you, it just seems fine

Maxleod: probably needs to be tested live

Maxleod: but it seems ok to me
User avatar
Major HitRed
 
Posts: 3370
Joined: Fri Jun 26, 2015 12:16 pm

Posted on Chat Page

Postby HitRed on Fri Aug 04, 2017 9:10 am

07:53:09 ā€¹Razorvichā€ŗ yeah i had a look at that.. very interesting
User avatar
Major HitRed
 
Posts: 3370
Joined: Fri Jun 26, 2015 12:16 pm

Re: MapStarter: Pi-School

Postby Alekz on Sun Sep 03, 2017 11:32 pm

I wanna play the beta version asap.
User avatar
Sergeant Alekz
 
Posts: 1
Joined: Thu May 21, 2009 12:55 am
Location: SĆ£o Paulo, Brazil

Re: MapStarter: Pi-School

Postby iancanton on Tue Sep 05, 2017 4:27 pm

we're still on the first image and haven't yet had any further updates, so there's some way to go.

ian. :)
Image
User avatar
Brigadier iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2261
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: MapStarter: Pi-School

Postby Thorthoth on Tue Sep 05, 2017 5:41 pm

Did HitRed die or something?
THORTHOTHORTHOTHORTHOTHORTHOTHORTHOTHORTHOTHORTHOTHORTHOTHORTHOTH
Click image to enlarge.
image
User avatar
Corporal Thorthoth
 
Posts: 3273
Joined: Mon Dec 26, 2011 1:36 pm
Location: My pyramid in Asgard, beside the glaciated Nile.

Re: MapStarter: Pi-School

Postby HitRed on Fri Sep 08, 2017 11:11 am

Help Wanted:

I am in need of a map artist for Pi-School. The current artist has real life issues he must attend too. If you have an interest, and hopefully a CC map making background, please contact me. :D

Thanks,

Hitred
User avatar
Major HitRed
 
Posts: 3370
Joined: Fri Jun 26, 2015 12:16 pm

Re: MapStarter: Pi-School

Postby Ander023 on Sun Sep 10, 2017 9:59 pm

Very complicated map. but small. Could be fun!
User avatar
Lieutenant Ander023
 
Posts: 26
Joined: Thu Feb 25, 2016 9:38 pm
Location: Bay Area, CA

Re: MapStarter: Pi-School

Postby iancanton on Tue Sep 12, 2017 4:55 pm

HitRed wrote:Ian,

We added troop circles to the original map. Can you be specific on the next step or two needed on the map?

Thanks for any guidence,

HitRed

from ur comment, u have actually updated the map. if so, then it will be very helpful if, at the time of each update, the latest version is displayed in a new post which describes what has actually changed and given a version number so that we can refer to it in future, for example "i liked the colours in v1.2 before u changed them in v1.3".

the first post ideally shows the latest version, together with earlier versions hidden using spoiler tags, so that we can easily view development progression.

ian. :)
Image
User avatar
Brigadier iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2261
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: MapStarter: Pi-School

Postby HitRed on Tue Sep 12, 2017 6:17 pm

Last edited by HitRed on Tue Sep 12, 2017 7:22 pm, edited 5 times in total.
User avatar
Major HitRed
 
Posts: 3370
Joined: Fri Jun 26, 2015 12:16 pm

Re: MapStarter: Pi-School

Postby HitRed on Tue Sep 12, 2017 6:22 pm

Pi.V1.2


http://photobucket.com/gallery/user/dgr ... Zw==/?ref=

Text changes. Mascot Changes.
User avatar
Major HitRed
 
Posts: 3370
Joined: Fri Jun 26, 2015 12:16 pm

Re: MapStarter: Pi-School

Postby HitRed on Tue Sep 12, 2017 7:23 pm

Pi.V1.3 art

Image

Updated for troop circles
User avatar
Major HitRed
 
Posts: 3370
Joined: Fri Jun 26, 2015 12:16 pm

Re: MapStarter: Pi-School

Postby EBConquer on Sat Sep 16, 2017 3:07 am

HitRed wrote:Help Wanted:

I am in need of a map artist for Pi-School. The current artist has real life issues he must attend too. If you have an interest, and hopefully a CC map making background, please contact me. :D

Thanks,

Hitred


Hit, are you still looking for help w/ gfx? I can help and shouldn't be too painstaking. I like the current set up but would probably like to shoot it practical. Meaning, where it looks real and setting everything up on a table then photoshopping it after the image capture. Can't imagine it would take more than a night or two. Do we have a map here that looks real yet?

Are you happy with the way the legend reads? Let me know if you're still looking for help.

EB

edit
Image
User avatar
Colonel EBConquer
 
Posts: 973
Joined: Sun Dec 05, 2010 1:11 am
Location: San Diego

PreviousNext

Return to Beta Maps

Who is online

Users browsing this forum: No registered users

cron