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Re: MapStarter: Pi-School XML v22 AND LARGE & SMALL MAPS

PostPosted: Tue Aug 20, 2019 1:20 pm
by Fuchsia tude
HitRed wrote:Good work Fuchsia tude! Correct B5 should read 5B =D>

This is still miswritten in the PRIME line, btw

PRIME -> 3, 5A, 2, B5

Re: MapStarter: Pi-School XML v22 AND LARGE & SMALL MAPS

PostPosted: Wed Jun 03, 2020 8:14 pm
by Fuchsia tude
Fuchsia tude wrote:
HitRed wrote:Good work Fuchsia tude! Correct B5 should read 5B =D>

This is still miswritten in the PRIME line, btw

PRIME -> 3, 5A, 2, B5


I guess I'll keep pointing this out every year or so

Re: MapStarter: Pi-School XML v22 AND LARGE & SMALL MAPS

PostPosted: Fri Jun 05, 2020 2:09 am
by Mad777
Fuchsia tude wrote:
Fuchsia tude wrote:
HitRed wrote:Good work Fuchsia tude! Correct B5 should read 5B =D>

This is still miswritten in the PRIME line, btw

PRIME -> 3, 5A, 2, B5


I guess I'll keep pointing this out every year or so

this is not what i’m seeing, it shows corrected to me...

Re: MapStarter: Pi-School XML v28 AND LARGE & SMALL MAPS

PostPosted: Sun Jun 07, 2020 11:26 am
by iancanton
the small map has 5B, which is correct. the large map has B5, but has been corrected in v28 on the beta site.

ian. :)

Re: MapStarter: Pi-School New LG and SM map & XML V.28

PostPosted: Tue Jun 09, 2020 1:24 pm
by HitRed
The code needs to be corrected so all 8 TERMS are +2 to match the art on both maps. The code for TERMS is currently +3. Ian please change to +2 in the code. Everything else looks good.

Thanks,

HitRed

Question / Idea

Should we make 8 of the Green Keys random starting. No longer starting neutral?

Players might find it more interesting. Likely ".", 2, 3, 4, 6, 9, "/", "-"

I didn't include 1, 5 because they can attack 2 Display Characters.

"/" and "-" would be +1 beginning but that would be interesting. Small Unbalanced drop.

Re: MapStarter: Pi-School New LG and SM map & XML V.28

PostPosted: Thu Jun 11, 2020 5:37 pm
by iancanton
here are two updated xml files. the v28a xml differs from the v28 xml in two respects: i removed all blank lines and replaced all "-<" with "<". v28b updates the terms auto-deploy bonuses from +3 to +2.

if u're happy that v28b does what u want, then i'll load it to the beta site.

ian. :)

Re: MapStarter: Pi-School New LG and SM map & XML V.28

PostPosted: Thu Jun 11, 2020 6:12 pm
by HitRed
iancanton wrote:here are two updated xml files. the v28a xml differs from the v28 xml in two respects: i removed all blank lines and replaced all "-<" with "<". v28b updates the terms auto-deploy bonuses from +3 to +2.

if u're happy that v28b does what u want, then i'll load it to the beta site.

ian. :)


Ian,

<bonua>2</bonus>

bonus is misspelled in all 8 TERMS

Lines

200
228
256
284
312
340
368
396

HitRed

Attached is the updated file. I added another 2 on the end.

Note: I could NOT find the Tester for XML.



HitRed

Re: MapStarter: Pi-School New LG and SM map & XML V.28

PostPosted: Sun Jun 14, 2020 5:46 pm
by iancanton
thx for the second pair of eyes. i've picked up another error, which happened when i deleted too many "-", including the ones which specify the name of one of the buttons!

does v28c look better?

best regards


ian. :)

Re: MapStarter: Pi-School New LG and SM map & XML V.28

PostPosted: Mon Jun 15, 2020 10:52 am
by HitRed
iancanton wrote:thx for the second pair of eyes. i've picked up another error, which happened when i deleted too many "-", including the ones which specify the name of one of the buttons!

does v28c look better?

best regards


ian. :)


The Map Inspect has gone missing or doesn't work. Can you check on that? Without it I can only look line by line. Not efficient.

Thanks,

HitRed

Re: MapStarter: Pi-School New LG and SM map & XML V.28

PostPosted: Tue Jun 16, 2020 5:40 pm
by iancanton
although the map inspect link is currently broken, clicking the Test XML link produces no errors and we can easily revert to v26 if needed.

Summary: 0 errors and 0 warnings detected in Pi-School_v28c.xml (11 continents, 44 territories)

pi-school v28c uploaded successfully on date 2020-06-16 at time 17:50 CCT to the beta site!

we'll simply have to do more beta site testing than normal before releasing to live beta.

ian. :)

Re: MapStarter: Pi-School New LG and SM map & XML V.28

PostPosted: Wed Jul 08, 2020 5:29 pm
by iancanton
here's Pi-School_v28d.xml to amend the bonus name from "Four Character Displays" to "4 Display Characters".

if it looks good to u, then i'll upload it to the beta site.

HitRed wrote:Should we make 8 of the Green Keys random starting. No longer starting neutral?

Players might find it more interesting. Likely ".", 2, 3, 4, 6, 9, "/", "-"

I didn't include 1, 5 because they can attack 2 Display Characters.

"/" and "-" would be +1 beginning but that would be interesting. Small Unbalanced drop.

while clans and tournament players are likely to avoid using pi-school as their home map if u do this, i believe that reducing to n1 the starting neutrals on all of the green keys will serve to speed up the early game.

ian. :)

Re: MapStarter: Pi-School New LG and SM map & XML V.28

PostPosted: Wed Jul 08, 2020 8:14 pm
by HitRed
iancanton wrote:here's Pi-School_v28d.xml to amend the bonus name from "Four Character Displays" to "4 Display Characters".

if it looks good to u, then i'll upload it to the beta site.


ian. :)


Please upload it. No more changes!

HitRed

Looking forward to Elements!

Re: MapStarter: Pi-School New LG and SM map & XML V.28d

PostPosted: Thu Aug 06, 2020 5:30 pm
by iancanton
there are currently no active pi-school games. i'm expecting bW to update the live version to v28d within a few hours, so that any pi-school game started from tomorrow will use it.

ian. :)

Re: MapStarter: Pi-School New LG and SM map & XML V.28d

PostPosted: Fri Aug 07, 2020 4:23 pm
by iancanton
Game 20216779 was the first to use the v28d xml. terms received an auto-deploy bonus of +2 troops and the 4 Display Characters bonus was awarded correctly, both as expected.

ian. :)

Re: MapStarter: Pi-School New LG and SM map & XML V.28d

PostPosted: Tue Aug 25, 2020 9:53 pm
by HitRed
I am thrilled with the updated version of Pi-School. :D :D :D

Ring the bell, school is in session!

:ugeek:

Re: MapStarter: Pi-School New LG and SM map & XML V.28d

PostPosted: Mon Aug 31, 2020 6:09 pm
by iancanton
barring any late discoveries, i expect the live beta period to end after we see a decent number of v28 games.

after maps move into live beta or full play, it is the responsibility of mapmakers to ensure that they respond to further feedback in a timely and constructive manner. to this end, it will be helpful during the live beta stage for the primary mapmaker to nominate a map trustee to act temporarily on his or her behalf should it happen that, for an extended period at some point in the future, he or she can no longer be contacted by the foundry.

ian. :)

Re: MapStarter: Pi-School New LG and SM map & XML V.28d

PostPosted: Tue Sep 01, 2020 10:55 am
by HitRed
iancanton wrote:barring any late discoveries, i expect the live beta period to end after we see a decent number of v28 games.

after maps move into live beta or full play, it is the responsibility of mapmakers to ensure that they respond to further feedback in a timely and constructive manner. to this end, it will be helpful during the live beta stage for the primary mapmaker to nominate a map trustee to act temporarily on his or her behalf should it happen that, for an extended period at some point in the future, he or she can no longer be contacted by the foundry.

ian. :)




I plan to be around till quenching of Pi-School. Please post any questions or concerns. The map is math based so it should be very logical to understand.

I will ask EBConquer as he clearly has working knowledge of the map. He, and if needed the Foundry Foreman, has my permission to edit any XML or Graphics as needed.

HitRed

Re: MapStarter: Pi-School New LG and SM map & XML V.28d

PostPosted: Mon Sep 07, 2020 6:12 pm
by iancanton
of the 5 freestyle v28d games played so far, 4 were won by objective. unusually, no sequential 2-player games have yet been started.

the only very slight fault in the xml that i can see is that the losing condition text has a full stop after "enrollment in Pi-School" when the objective text does not.

ian. :)

Re: MapStarter: Pi-School New LG and SM map & XML V.28d

PostPosted: Wed Nov 18, 2020 4:59 pm
by HitRed
It has been a joy to play Pi-School with the updated +2 terms! Games with 3, 4, 5, or more players really rock. Lots of different strategies to be seen. I am very happy with the changes and I see more new players trying out Pi-School. :D

1 on 1 games are not that exciting. Just average.

HitRed