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XML - Conditional Borders and Bombardments

PostPosted: Tue Jul 30, 2013 2:00 pm
by dolomite13
How does the game engine handle having both a conditional border and a bombardment from one territory to the same territory

Code: Select all
    <borders>
      <border condition="XXX">YYY</border>
   </borders>
   <bombardments>
      <bombardment>YYY</bombardment>
   </bombardments>


Does it override the bombardment when the condition is met?

Also...

Can bombardments be conditional?

Code: Select all
   <bombardments>
      <bombardment condition="XXX">YYY</bombardment>
   </bombardments>


Thanks

=D13=

Re: XML - Conditional Borders and Bombardments

PostPosted: Wed Jul 31, 2013 1:08 pm
by Gilligan
First one;

That's totally fine, but it will not consider the bombardment conditional. You'll always be able to bombard.

Second one;

Pretty sure you can't, but I can check on that.

Re: XML - Conditional Borders and Bombardments

PostPosted: Wed Jul 31, 2013 2:05 pm
by dolomite13
Gilligan wrote:First one;
That's totally fine, but it will not consider the bombardment conditional. You'll always be able to bombard.


Would the attacker get a choice? or would it ignore the assault and bombard automatically? If this isn;t possible I have a change I need to make to the game-play of Krazy Kingdoms Aquatic special power.

=D13=

Re: XML - Conditional Borders and Bombardments

PostPosted: Wed Jul 31, 2013 2:40 pm
by Gilligan
dolomite13 wrote:
Gilligan wrote:First one;
That's totally fine, but it will not consider the bombardment conditional. You'll always be able to bombard.


Would the attacker get a choice? or would it ignore the assault and bombard automatically? If this isn;t possible I have a change I need to make to the game-play of Krazy Kingdoms Aquatic special power.

=D13=


Oh, if it's the same territory? That's interesting, I'll have to test it.

Re: XML - Conditional Borders and Bombardments

PostPosted: Fri Aug 16, 2013 11:11 am
by Kabanellas
Any idea concerning this issue raised by Dolomite?

- Territory A can bombard territory B
- With conditional borders, A will get border to B by taking territory C

Will the bombard feature be override?

Re: XML - Conditional Borders and Bombardments

PostPosted: Fri Aug 16, 2013 12:46 pm
by isaiah40
I am going to look into this this weekend, if not sooner ;)

Re: XML - Conditional Borders and Bombardments

PostPosted: Fri Aug 16, 2013 7:45 pm
by dolomite13
I ended up changing my map so there would be no conflict but knowing how the engine will handle it will help us to use it in the future if in fact it can be used in a creative way =) thanks all.

=D13=

Re: XML - Conditional Borders and Bombardments

PostPosted: Thu Oct 10, 2013 4:03 pm
by dolomite13
Kabanellas wrote:Any idea concerning this issue raised by Dolomite?

- Territory A can bombard territory B
- With conditional borders, A will get border to B by taking territory C

Will the bombard feature be override?


Did anyone ever test what happens with this?

And is there any eta on when we might see conditional bombardments so tricks like this aren't necessary? if in fact this even works?

=D13=

Re: XML - Conditional Borders and Bombardments

PostPosted: Thu Oct 10, 2013 4:42 pm
by thenobodies80
Asked, waiting an official answer. ;)

Re: XML - Conditional Borders and Bombardments

PostPosted: Sun Jan 26, 2014 5:42 am
by Kabanellas
how are we standing on this? sorry, but I'll have to ask one last time :)

is there any way that we can change the mechanics to make it possible to have both Conditional Borders and Conditional Bombardments?

or conditional borders override a bombardment tag on a region...

Re: XML - Conditional Borders and Bombardments

PostPosted: Mon Jan 27, 2014 4:55 pm
by dolomite13
Kabanellas wrote:how are we standing on this? sorry, but I'll have to ask one last time :)

is there any way that we can change the mechanics to make it possible to have both Conditional Borders and Conditional Bombardments?

or conditional borders override a bombardment tag on a region...


Just adding the conditional to work with bombardments would be so fantastic.

Finally we could do things like add supply depots or supply lines for cannons or missiles to be activated.

=D13=

Re: XML - Conditional Borders and Bombardments

PostPosted: Mon Jan 27, 2014 5:01 pm
by isaiah40
Conditional Bombardments has actually been submitted as it just requires coding in the conditional aspect into the bombardment tag. We just have to wait and see what bw does!

Re: XML - Conditional Borders and Bombardments

PostPosted: Tue Jan 28, 2014 11:47 am
by Kabanellas
I aiming a bit further the line...

Can a region have both features?

like:

region A + region B = conditional bombardments

or

same region A + region C = conditional borders

Re: XML - Conditional Borders and Bombardments

PostPosted: Wed Jan 29, 2014 12:23 pm
by dolomite13
Kabanellas wrote:I aiming a bit further the line...

Can a region have both features?

like:

region A + region B = conditional bombardments

or

same region A + region C = conditional borders


Right now ... no

I am looking forward to seeing how BW implements this idea and what sorts of cool ways we can come up with to use it.

=D13=

Re: XML - Conditional Borders and Bombardments

PostPosted: Thu Feb 06, 2014 2:46 pm
by Kabanellas
I should probably post it in the suggestions thread....

Re: XML - Conditional Borders and Bombardments

PostPosted: Sun Mar 09, 2014 10:03 am
by DearCyrus
Definitely, kab! ;)