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Re: Non-random attacks

PostPosted: Fri May 07, 2010 6:18 pm
by army of nobunaga
i think that if you think this out it would always end up with a map with a ton of "1's" and a few "2's" you would never ever get up to 90 troops like in your example.

NO DICE

PostPosted: Sun Jul 25, 2010 1:31 pm
by tonbomorphew
On the start a game and game finder boxes there will be:
Dice: Regular - No dice
Gameplay
[*]The attacker has 4 people defender has 2 4-2=2 he gets two armies too advance

Specifics/Details:

How this will benefit the site and/or other comments:
  • More people will play games
    Complaints about dice\die will not happen

Re: NO DICE

PostPosted: Sun Jul 25, 2010 1:47 pm
by Woodruff
tonbomorphew wrote:On the start a game and game finder boxes there will be:
Dice: Regular - No dice
Gameplay
*The attacker has 4 people defender has 2 4-2=2 he gets two armies too advance
Specifics/Details:
  • xxxxxxx
How this will benefit the site and/or other comments:
  • xxxxxxx


Since there is clearly no benefit at all to the site, I move that this suggestion be trashed.

Re: NO DICE

PostPosted: Sun Jul 25, 2010 2:48 pm
by TheForgivenOne
This has been suggested before. This would create a ton of stalemate games. Technically, No game on Circus Maximus that is 1v1 would ever end, unless someone deadbeated.

Re: NO DICE

PostPosted: Sun Jul 25, 2010 11:14 pm
by jrh_cardinal
then the only way you would gain an advantage is the drop. There's no way to gain an advantage if both people play correctly beyond what you get on the drop

Re: NO DICE

PostPosted: Mon Jul 26, 2010 12:11 am
by Queen_Herpes
jrh_cardinal wrote:then the only way you would gain an advantage is the drop. There's no way to gain an advantage if both people play correctly beyond what you get on the drop


Perhaps he is also suggesting that there should be no drop, then there will be no complaints about the drop.

Re: NO DICE

PostPosted: Mon Jul 26, 2010 12:28 am
by Army of GOD
Queen_Herpes wrote:
jrh_cardinal wrote:then the only way you would gain an advantage is the drop. There's no way to gain an advantage if both people play correctly beyond what you get on the drop


Perhaps he is also suggesting that there should be no drop, then there will be no complaints about the drop.


But then they'd complain about human error.

How about: no dice, no drop game played by super-computers?

Re: NO DICE

PostPosted: Mon Jul 26, 2010 12:39 am
by Queen_Herpes
Army of GOD wrote:
Queen_Herpes wrote:
jrh_cardinal wrote:then the only way you would gain an advantage is the drop. There's no way to gain an advantage if both people play correctly beyond what you get on the drop


Perhaps he is also suggesting that there should be no drop, then there will be no complaints about the drop.


But then they'd complain about human error.

How about: no dice, no drop game played by super-computers?


I get to go first!!!!

Re: NO DICE

PostPosted: Mon Jul 26, 2010 12:43 am
by Army of GOD
Queen_Herpes wrote:
Army of GOD wrote:
Queen_Herpes wrote:
jrh_cardinal wrote:then the only way you would gain an advantage is the drop. There's no way to gain an advantage if both people play correctly beyond what you get on the drop


Perhaps he is also suggesting that there should be no drop, then there will be no complaints about the drop.


But then they'd complain about human error.

How about: no dice, no drop game played by super-computers?


I get to go first!!!!


Freestyle, no spoils, btw.

Re: NO DICE

PostPosted: Mon Jul 26, 2010 1:17 am
by bedub1
If you play poorly you loose...if you play properly you win? the "randomness" of the dice no longer have an affect on the outcome of the game?

Re: NO DICE

PostPosted: Mon Jul 26, 2010 1:42 am
by jrh_cardinal
bedub1 wrote:If you play poorly you loose...if you play properly you win? the "randomness" of the dice no longer have an affect on the outcome of the game?

and if both people play properly...the person with the first turn wins?

that's totally fairer than dice

Re: NO DICE

PostPosted: Mon Jul 26, 2010 1:12 pm
by tonbomorphew
WHAT IS WRONG WITH IT!

Re: NO DICE

PostPosted: Mon Jul 26, 2010 1:14 pm
by the.killing.44
viewtopic.php?f=4&t=43095

Great suggestion, better fleshed-out by Fruitcake.

Re: No dice games

PostPosted: Mon Jul 26, 2010 1:16 pm
by Queen_Herpes
I like it, seems like it would be a fun option. Well-written suggestion.

Re: NO DICE

PostPosted: Mon Jul 26, 2010 1:19 pm
by TheForgivenOne
tonbomorphew wrote:WHAT IS WRONG WITH IT!


Try reading what we said.



Anyways, merging this with the other thread.

Re: No dice games

PostPosted: Mon Jul 26, 2010 1:23 pm
by tonbomorphew
My Idea!
*hugs*

Re: No dice games

PostPosted: Mon Jul 26, 2010 1:42 pm
by TheForgivenOne
Actually, not yours, Fruitcake came up with it about 2 years ago.

Re: No dice games

PostPosted: Mon Jul 26, 2010 2:02 pm
by yeti_c
Really surprised as to why this hasn't been fasttracked.

C.

Re: No dice games

PostPosted: Mon Jul 26, 2010 3:56 pm
by Woodruff
tonbomorphew wrote:My Idea!
*hugs*


No.

Re: No dice games

PostPosted: Wed Aug 04, 2010 11:48 pm
by Queen_Herpes
Woodruff wrote:
tonbomorphew wrote:My Idea!
*hugs*


No.


But you like the idea, right Woody?

Re: No dice games

PostPosted: Thu Aug 05, 2010 12:33 am
by Woodruff
Queen_Herpes wrote:
Woodruff wrote:
tonbomorphew wrote:My Idea!
*hugs*


No.


But you like the idea, right Woody?


Honestly? I think it's a really dumb idea that hasn't been thought through well at all.

That said, I have always said that I believe that having more options is a good thing. But dumb.

Re: No dice games

PostPosted: Thu Aug 05, 2010 7:05 pm
by the.killing.44
Woodruff wrote:
Queen_Herpes wrote:
Woodruff wrote:
tonbomorphew wrote:My Idea!
*hugs*


No.


But you like the idea, right Woody?


Honestly? I think it's a really dumb idea that hasn't been thought through well at all.

lol

Please explain.

Re: No dice games

PostPosted: Fri Aug 06, 2010 1:52 am
by Army of GOD
Instead of another randomizing factor, you're basing games on drop and who goes first.

No.

Re: No dice games

PostPosted: Fri Aug 06, 2010 2:53 am
by rdsrds2120
This is 60/40? Garsh. Well, let's say that this were an option games. Why would we want to change the assault buttons for only those games (because we would), and how many games do you think would eventually come down to something that looks like the near end of a nukes game where every territory instead became a random 'player' one instead of neutral? It just doesn't seem to have enough practical benefits for the game and site itself to be worth the work that would have to be done to implement this setting.

Re: No dice games

PostPosted: Sat Aug 14, 2010 9:46 am
by bib.ou
hope no dice option will be implemented soon.