by alichino on Mon Jan 15, 2007 2:45 pm
Hi,
mobile operators rates and prices are the main reason why you don't see many mobile online games, today. I did develop a massive RPG 3 years ago for a (big multinational) company I was working in and it never reached the market because of that reason. That means, yes, you'll be charged if you go online.
However things are changing. At least here in the Netherlands you can get a 1GB per month at less than 30 euro. Not incredibly cheap but acceptable if you use it also for email and other stuff. And I know that many mobile operators are going the same way.
So, if we can manage not to exchange too many data (and I think it's really feasible given the kind of interaction we need), the cost shouldn't really be a problem.
From a tech perspective the big plus would be not to be forced to download maps but only units. That would require preloading maps on the device with upgrades requiring new version of the app to be installed.
I think this would be acceptable.
My development phone is a Motorola V3x. I also have some other phones available (one with touch screen) for testing purposes so that shouldn't be a problem. In any case we will need a big amount of help in testing with the bigget possible amount of phones to "certify" compatibility (somebody writing a test suite would be helpful).
In any case I would like to go one step at the time. If you can post at my email address links/protocol for basic functionalities (login,enter game) I can try starting developing a demo.
Or, if you prefer, I can write down a list of basic commands I would like to be supported.