drunkmonkey wrote:Do you understand why those games are going to start soon? Because someone started them from scratch a few days ago, and players joined at their own pace. Once those games fill, the game you started will become the most attractive option. If everyone followed the "only join a game with 1-2 spots open" approach you use, public games would never start. I'm sorry, but your argument of "it's not fair that I can't join every game that's starting in the next 20 minutes" isn't compelling.
You say people pay to use the site free of restrictions. I disagree. I pay to play fun games, and I pay to play under the rules that the site has laid out. If I foe someone, and he joins a game I'm in, it's no longer fun for me.
The argument is not based on fairness of joining games that start within the next 20 minutes; it explaining the problem with how conflict between 2 people
can impact others, independent of the entire situation.
To illustrate the argument in practice:
When a game cannot be filled and there are people that want to join that game - there is a problem.
I'm not saying this is what happens in every case. Instead, it's the illustration that a system is flawed and a problem exists "if" this can happen.
The very fact that a
paying user must concede to "create games" and hope people join takes away from one appealing aspect of any online game that direct competitors embrace: comfort and experience.
Why should my overall experience, as a paying user, be negatively impacted just because another user does not like me for whatever reason? The arguments for the current system are quite pathetic and illustrate serious issues around entitlement, unrealistic expectations and elitism.
The facts are quite simple:
- There are no rules/guidelines behind why and how a user can foe another user
- Foed users cannot join games that the foer is in
As a result, it creates a negative atmosphere (i.e. experience) for ALL users.
By a poll (should one be created) how many people who are "for" the current system have actually foed more than 10 people in the past month? It sounds like those whom are foe-hungry are the only ones that like this sytem.
To quote agentcom's argument to support denial:
These workarounds include (1) start your own game; (2) join the game before anyone who has you foed; and (3) don't play in a way that gets you foed (may not apply here, but for many users on many people's foe lists, this is good advice.)
1. Starting your own game negatively impacts comfort and experience. Furthermore, why should I have to start my own game when others exist? The logic behind this is horrible as
I am a paying user.
- Does conquer club care about retention?
- Does concuer club care about member experience and comfort?
2. Coming from a forum moderator, I'm quite surpised in this option as formulating a basis for a rejection: it's unrealisitic and is insulting. Furthermore, it illustrates a profound bias that a decision maker has regarding this entire issue. Agentcom's bias should go under review and result in his dismissal as a decision maker: someone in his position
must be objective at all times.
- This is damaging to the community (the exact reason to why majorcommand.com was created)
3. This factor, again, ignores many of the feedback generated in this thread than an objective assessment would discover. There are no barriers and/or requirements behind the foeing mechanic. People foe for whatever reason:
- Losing games
- Winning games
- Dice being unlucky/lucky
- Obvious cheap tactics
- Non-obvious cheap tactics
...To save a thousand-point list, foeing is a direct result from
people playing the game. As with life, some people just do not like other people for whatever reason. Fortunately, you cannot be foed by these people in real life; instead, they will act in a manner that illustrates the lack of logic behind their rational.
Once again, this suggestion is more than a suggestion - it's a business statement:
Listen to your players and understand your own mission statement. The inability to join a game because someone that foed you joined said game before you negatively impacts the expeirence and comfort a
paying user should receive when playing on Conquer Club.