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Re: The Championship - Flat Rate/No Spoils

PostPosted: Sun Jul 13, 2014 1:29 pm
by Lord_Bremen
Can you not max the next round at 20 rounds per game? 50 or so would be much better. 20 is way too short for non-escalating, 90% of games are just going to the limit and the last 10 or so rounds (half the game) are just everyone stacking. Really not very fun or indicative of skill.

Re: The Championship - Flat Rate/No Spoils

PostPosted: Tue Jul 15, 2014 2:23 am
by theflycassanova
Lord_Bremen wrote:Can you not max the next round at 20 rounds per game? 50 or so would be much better. 20 is way too short for non-escalating, 90% of games are just going to the limit and the last 10 or so rounds (half the game) are just everyone stacking. Really not very fun or indicative of skill.


Or at the very least the 30 mentioned in the set-up.. 20 is far too few rounds to suicide on another player and recover for the win ;)

Re: The Championship - Flat Rate/No Spoils

PostPosted: Mon Jul 21, 2014 2:19 am
by epicgb
where are current scores for this?

Re: The Championship - Flat Rate/No Spoils

PostPosted: Thu Jul 31, 2014 7:43 am
by swahoogie
is there a current scoreboard for this tourney?

Re: The Championship - Flat Rate/No Spoils

PostPosted: Fri Aug 01, 2014 8:09 am
by Clive
No, I will wait for more of the games to finish before starting that. Given that only 30 people are being cut this round, I think any 1 win is likely enough to progress.

Re: The Championship - Flat Rate/No Spoils

PostPosted: Mon Aug 25, 2014 2:54 pm
by donche64
So, how close are we to the end of round 1? And when can we expect to start round 2 (just to manage the game load)

Re: The Championship - Flat Rate/No Spoils

PostPosted: Mon Aug 25, 2014 9:55 pm
by Clive
donche64 wrote:So, how close are we to the end of round 1? And when can we expect to start round 2 (just to manage the game load)


Wont be able to start round 2 until all games have finished, and some games are not close to ending currently.

Re: The Championship - Flat Rate/No Spoils

PostPosted: Mon Sep 08, 2014 2:34 pm
by donche64
Clive wrote:
donche64 wrote:So, how close are we to the end of round 1? And when can we expect to start round 2 (just to manage the game load)


Wont be able to start round 2 until all games have finished, and some games are not close to ending currently.



What about now :D

Re: The Championship - Flat Rate/No Spoils

PostPosted: Wed Sep 10, 2014 7:55 am
by Clive
7 games remain active, all except one are close to the round limit. I shall start work on the Round 1 scoreboard soon, and perhaps I can partially start Round 2 early while we wait for that one game to end.

Re: The Championship - Flat Rate/No Spoils

PostPosted: Wed Sep 10, 2014 2:35 pm
by donche64
Clive wrote:7 games remain active, all except one are close to the round limit. I shall start work on the Round 1 scoreboard soon, and perhaps I can partially start Round 2 early while we wait for that one game to end.


Thanks for the update (One game still far from ending...whoah!!)

Re: The Championship - Flat Rate/No Spoils

PostPosted: Wed Sep 10, 2014 8:03 pm
by Clive
donche64 wrote:
Clive wrote:7 games remain active, all except one are close to the round limit. I shall start work on the Round 1 scoreboard soon, and perhaps I can partially start Round 2 early while we wait for that one game to end.


Thanks for the update (One game still far from ending...whoah!!)


Yeah. This is why we really need the lower round limits. Even with a 30 round limit some games take a significant amount of time to finish. I have concerns over whether it will be possible for us to complete this tournament on schedule.

Re: The Championship - Flat Rate/No Spoils

PostPosted: Fri Sep 12, 2014 7:17 am
by Clive
Clearly the length of round times for this tournament were underestimated upon design. Having spoken to bigWham about the scheduling of this tournament, he has agreed a restructure should occur now to bring the estimated completion date closer to what was intended.

What I am going to do is essentially remove what was previously listed as round 2, collapsing the tournament into 5 stages rather than 6. The main difference that only 60 participants will now advance from round 1 rather than 90. In a 120 player tournament, I feel this is a fair compromise. All 7+ player games will also have a 20 round limit for the rest of the tournament, at least until we are ahead of our completion target, to prevent games from lasting for too many months. For games with 6 players and under, I shall try 30 round limits, as they should still take less time than the larger games.

Sorry to make changes after the start of the tournament, but having seen how long round 1 is taking has brought my completion estimate to an unacceptable place, so this restructure is necessary, and it's better to make changes sooner rather than later.

Re: The Championship - Flat Rate/No Spoils

PostPosted: Sat Sep 27, 2014 10:51 pm
by Clive
here are the current top 60 by score. This excludes the 2 remaining active games: 14548710, 14507315 so the last couple spots could still change. If any qualifying participants fail to accept invites, 61st position will be invited, and so on.

Lord_Bremen,1977,INCLUDE VIA SCORE 22
callmenorcal,2591,INCLUDE VIA SCORE 19
scholtz,2319,INCLUDE VIA SCORE 19
MrPinky,2881,INCLUDE VIA SATELLITE 17
Colonel Krink,2097,INCLUDE VIA SCORE 17
willedtowin1,2508,INCLUDE VIA SCORE 16
mcshanester29,1811,INCLUDE VIA SCORE 16
moustache_vendor,2648,INCLUDE VIA SCORE 15
Enormastitz,2182,INCLUDE VIA SCORE 15
orangenitrox,2145,INCLUDE VIA SCORE 15
swahoogie,2437,INCLUDE VIA SCORE 14
Dako,3263,INCLUDE VIA SATELLITE 12
ProsthoDoc,2039,INCLUDE VIA SCORE 12
Mageplunka69,1817,INCLUDE VIA SCORE 12
ronkjelden,1705,INCLUDE VIA SCORE 12
Tiberius Maximus,3118,INCLUDE VIA SCORE 11
Nucker,1770,INCLUDE VIA SCORE 11
Jurasu,2329,INCLUDE VIA SCORE 10
alaskanassassin,2321,INCLUDE VIA SCORE 10
gorehound,2299,INCLUDE VIA SCORE 10
maasman,2268,INCLUDE VIA SCORE 10
bobzimmerman,2258,INCLUDE VIA SCORE 10
ItzPetey,2046,INCLUDE VIA SCORE 10
Ratrin,1732,INCLUDE VIA SATELLITE 9
theflycassanova,2770,INCLUDE VIA SCORE 9
ckyrias,2269,INCLUDE VIA SCORE 9
Gilligan,2198,INCLUDE VIA SCORE 9
patrick1234321,2134,INCLUDE VIA SCORE 9
JELO,1700,INCLUDE VIA SCORE 9
TX AG 90,2403,INCLUDE VIA SATELLITE 8
Evil Semp,1791,INCLUDE VIA SATELLITE 8
Phatscotty,2600,INCLUDE VIA SCORE 8
general cod,2584,INCLUDE VIA SCORE 8
Tripitaka,2320,INCLUDE VIA SCORE 8
P4Ssoa,2272,INCLUDE VIA SCORE 8
crazy4catnip,2204,INCLUDE VIA SCORE 8
TheQuietOne,2079,INCLUDE VIA SCORE 8
TheTrueNorth,2046,INCLUDE VIA SCORE 8
Aussie02,1993,INCLUDE VIA SCORE 8
j1mathman,1885,INCLUDE VIA SCORE 8
msantop,1729,INCLUDE VIA SCORE 8
GioDuce,2088,INCLUDE VIA SATELLITE 7
shoop76,2889,INCLUDE VIA SCORE 7
JPlo64,2685,INCLUDE VIA SCORE 7
lilice,2556,INCLUDE VIA SCORE 7
dustin800,2401,INCLUDE VIA SCORE 7
John DM,2352,INCLUDE VIA SCORE 7
craigv,2170,INCLUDE VIA SCORE 7
Steve Grey  7
osok68,2490,INCLUDE VIA SATELLITE 6
Armandolas,3032,INCLUDE VIA SCORE 6
Donelladan,2525,INCLUDE VIA SCORE 6
rousseau72,2389,INCLUDE VIA SCORE 6
donche64,2141,INCLUDE VIA SCORE 6
panzermeyer,2135,INCLUDE VIA SCORE 6
-=- Tanarri -=-,1964,INCLUDE VIA SCORE 6
xman5151,2880,INCLUDE VIA SCORE 5
andypl0nd0n,2548,INCLUDE VIA SCORE 5
Ragot25,2251,INCLUDE VIA SCORE 5
doctor Cleon,2156,INCLUDE VIA SCORE 5

Re: The Championship - Flat Rate/No Spoils

PostPosted: Sun Oct 05, 2014 11:04 am
by Lord_Bremen
Clive wrote:Clearly the length of round times for this tournament were underestimated upon design. Having spoken to bigWham about the scheduling of this tournament, he has agreed a restructure should occur now to bring the estimated completion date closer to what was intended.

What I am going to do is essentially remove what was previously listed as round 2, collapsing the tournament into 5 stages rather than 6. The main difference that only 60 participants will now advance from round 1 rather than 90. In a 120 player tournament, I feel this is a fair compromise. All 7+ player games will also have a 20 round limit for the rest of the tournament, at least until we are ahead of our completion target, to prevent games from lasting for too many months. For games with 6 players and under, I shall try 30 round limits, as they should still take less time than the larger games.

Sorry to make changes after the start of the tournament, but having seen how long round 1 is taking has brought my completion estimate to an unacceptable place, so this restructure is necessary, and it's better to make changes sooner rather than later.


You realize that the games are taking longer because of the round limits, right? After round 10 there's no reason to attack anymore, so everyone sits there. Without the limits (or at least 30+) you'd see the games ending much faster.

Re: The Championship - Flat Rate/No Spoils

PostPosted: Tue Oct 07, 2014 2:27 am
by Clive
Lord_Bremen wrote:
Clive wrote:Clearly the length of round times for this tournament were underestimated upon design. Having spoken to bigWham about the scheduling of this tournament, he has agreed a restructure should occur now to bring the estimated completion date closer to what was intended.

What I am going to do is essentially remove what was previously listed as round 2, collapsing the tournament into 5 stages rather than 6. The main difference that only 60 participants will now advance from round 1 rather than 90. In a 120 player tournament, I feel this is a fair compromise. All 7+ player games will also have a 20 round limit for the rest of the tournament, at least until we are ahead of our completion target, to prevent games from lasting for too many months. For games with 6 players and under, I shall try 30 round limits, as they should still take less time than the larger games.

Sorry to make changes after the start of the tournament, but having seen how long round 1 is taking has brought my completion estimate to an unacceptable place, so this restructure is necessary, and it's better to make changes sooner rather than later.


You realize that the games are taking longer because of the round limits, right? After round 10 there's no reason to attack anymore, so everyone sits there. Without the limits (or at least 30+) you'd see the games ending much faster.


Without limits games could last over 100 rounds and take years.

Re: The Championship - Flat Rate/No Spoils

PostPosted: Mon Oct 20, 2014 4:14 pm
by WPBRJ
Are we going t get a real score board for this turny? we are in round 2 and i am not even sure how i got into the 2nd round with such poor performance from my opponents in the first round.

Re: The Championship - Flat Rate/No Spoils

PostPosted: Tue Oct 21, 2014 4:56 am
by Clive
WPBRJ wrote:Are we going t get a real score board for this turny? we are in round 2 and i am not even sure how i got into the 2nd round with such poor performance from my opponents in the first round.


I am still waiting on round 1 to complete.

You got in because lot of the qualifiers failed to take their invites, so the threshold for getting through round 1 is not too high.

Re: The Championship - Flat Rate/No Spoils

PostPosted: Fri Oct 24, 2014 10:38 am
by willedtowin1
This being the CC Championships and the recent development of
tourneys with CC Credits being dolled out.......
I believe all CC Champions should have Credits for a prize.
Could it be possible to revamp the prizes for these?

Re: The Championship - Flat Rate/No Spoils

PostPosted: Sat Oct 25, 2014 5:50 am
by Clive
willedtowin1 wrote:This being the CC Championships and the recent development of
tourneys with CC Credits being dolled out.......
I believe all CC Champions should have Credits for a prize.
Could it be possible to revamp the prizes for these?


I will suggest this to the TD team.

Re: The Championship - Flat Rate/No Spoils

PostPosted: Tue Oct 28, 2014 8:18 am
by Armandolas
If this is an official tournament. Then it should have an official scoreboard, like the auto tournaments. Probaly it wouls make your life much easier.Not sure

Re: The Championship - Flat Rate/No Spoils

PostPosted: Mon Nov 03, 2014 7:41 pm
by donche64
actually, I only received one invitation for Round 2 so far. Is this normal? (I don't think I missed any of them)

Thanks for your help

Re: The Championship - Flat Rate/No Spoils

PostPosted: Tue Nov 04, 2014 4:14 pm
by Clive
donche64 wrote:actually, I only received one invitation for Round 2 so far. Is this normal? (I don't think I missed any of them)

Thanks for your help


I started round 2 early for some players while waiting for the final round 1 game to end (and with it the final qualifier). It is taking a long time. When it ends, I will make the remaining games. Sorry for the delay, but it cant be helped.

Re: The Championship - Flat Rate/No Spoils

PostPosted: Tue Nov 04, 2014 4:15 pm
by Clive
Armandolas wrote:If this is an official tournament. Then it should have an official scoreboard, like the auto tournaments. Probaly it wouls make your life much easier.Not sure


This tournament is too complex to run using that system.

Re: The Championship - Flat Rate/No Spoils

PostPosted: Wed Nov 19, 2014 2:18 pm
by willedtowin1
Clive wrote:
donche64 wrote:actually, I only received one invitation for Round 2 so far. Is this normal? (I don't think I missed any of them)

Thanks for your help


I started round 2 early for some players while waiting for the final round 1 game to end (and with it the final qualifier). It is taking a long time. When it ends, I will make the remaining games. Sorry for the delay, but it cant be helped.


Image

Re: The Championship - Flat Rate/No Spoils

PostPosted: Thu Nov 20, 2014 7:41 am
by Clive
Rolling out the Round 2 games now, expect to have them all sent by the end of the week. A number of players have accepted invites to some of their games, and failed to take invites for others. If anyone thinks they missed/declined an invite and want another contact me asap.