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The super poly(4) circle - Winner: Loose Canon

PostPosted: Sat Sep 20, 2014 7:21 am
by SiriusCowKing
Minimum requirements:
Gold account
minimum rank of 1600

Description:
This is similar to a robin hood tournament with a twist.

Each round, everyone will play 1 polymorph(4) game against each opponent. The games will be sent out 4 at a time to not overload anyone. People with the lowest score will be eliminated each round, see the round details below for more info on that.

At the same time, there will be a freestyle battle for the middle ground. The players will be divided in groups of 12 max and compete in a predetermined map. The winner will get an additional point and the right to bombard next turn. To bombard, simply choose a target, anyone in the tournament. You will fight 1 polymorph(4) game against that player. If you win the bombardment, you get another point and the target loses a point. There is no penalty for losing a bombardment.

Round 5 is 5 polymorph(4) games between the top 2 players.

Round details:
Round 1 - 18 players
Round 2 - 14 players
Round 3 - 10 players
Round 4 - 6 players
Round 5 - 2 players

Games details:
Polymorph(4) games:
random map
manual
sequential
no spoils
chained
fog
trench
20 rounds
24 hours

Battle for the middle ground games:
random map from within this list - 4 star meat, bamboo jack, california, classic cities sydney, eurasia, first nation americas, fractured america, france 2.1, new zealand, NYC, patch wars, rail south america, sydney metro, tribal war ancient israel, USA 2.1, world 2.1, WWII europe
automatic
freestyle
no spoils
chained
fog
30 rounds
24 hours

Special rules:
If a player wins the middle ground but doesn't have enough points to move on, he may still bombard next turn and fight for the next middle ground. If the bombardment gets him enough points to not be eliminated next round, he will be back in the tournament.

The winner of the middle ground in round 4 does not get to bombard during round 5. If a player doesn't have enough points to move on but wins the middle ground at round 4, he is still eliminated.

In case of a tie, the score of previous rounds is added to determine who gets to stay in the tournament. In case of a tie with that score added, the round will be populated with more players. In case of a tie at round 5, a bonus round will be added before round 5 to eliminate the necessary amount of players.

The winner of the middle ground at round 4 will get to bombard in the bonus round, but the winner of the middle ground in the bonus round will not get to bombard in round 5.

Re: The super poly(4) circle

PostPosted: Sat Sep 20, 2014 7:21 am
by SiriusCowKing
show: Round 1
show: round 2
show: round 3
show: round 4


Final:
V.J. - 2
Loose Canon - 3

Re: The super poly(4) circle [1/36]

PostPosted: Mon Sep 22, 2014 10:11 am
by MyTurnToWin
Sign me up, please.

Re: The super poly(4) circle [1/36]

PostPosted: Mon Sep 22, 2014 10:27 am
by whydelilah
ok in please

Re: The super poly(4) circle [1/36]

PostPosted: Mon Sep 22, 2014 11:16 am
by rjhankey
Looks good to me -- count me in please!

Re: The super poly(4) circle [1/36]

PostPosted: Tue Sep 23, 2014 11:12 am
by muti
yes pls

Re: The super poly(4) circle [1/36]

PostPosted: Tue Sep 23, 2014 1:15 pm
by rmjw10
in please

Re: The super poly(4) circle [4/36]

PostPosted: Tue Sep 23, 2014 1:55 pm
by SiriusCowKing
rmjw10 wrote:in please

Sorry, forgot to post the minimum requirements. Updated now.

Re: The super poly(4) circle [4/36]

PostPosted: Tue Sep 23, 2014 2:27 pm
by b00060
In please

Re: The super poly(4) circle [5/36]

PostPosted: Wed Sep 24, 2014 8:32 am
by gemini1512
in please

Re: The super poly(4) circle [5/36]

PostPosted: Wed Sep 24, 2014 9:02 am
by b00060
I am in!

Re: The super poly(4) circle [6/36]

PostPosted: Thu Sep 25, 2014 6:15 am
by Serreski
in pls

Re: The super poly(4) circle [7/36]

PostPosted: Thu Sep 25, 2014 6:02 pm
by Loose Canon
in please Loose Canon

Re: The super poly(4) circle [7/36]

PostPosted: Fri Sep 26, 2014 6:36 pm
by sjemba
In please

Re: The super poly(4) circle [7/36]

PostPosted: Sat Sep 27, 2014 8:00 am
by Kexor
In please

Re: The super poly(4) circle [7/36]

PostPosted: Sat Sep 27, 2014 3:42 pm
by chidone
in please

Re: The super poly(4) circle [7/36]

PostPosted: Mon Sep 29, 2014 7:57 am
by Wizz00
In please

Re: The super poly(4) circle [12/36]

PostPosted: Thu Oct 09, 2014 9:27 am
by M00NZIE
In please

Re: The super poly(4) circle [13/36]

PostPosted: Mon Oct 13, 2014 7:10 am
by harvmax
in pls

Re: The super poly(4) circle [14/36]

PostPosted: Tue Oct 14, 2014 12:27 pm
by V.J.
I'm in

Re: The super poly(4) circle [14/36]

PostPosted: Tue Oct 14, 2014 5:42 pm
by Risk_Killer_1
In please :)

Re: The super poly(4) circle [15/36]

PostPosted: Mon Oct 20, 2014 10:57 am
by msantop
In pls

Re: The super poly(4) circle [15/36]

PostPosted: Tue Oct 21, 2014 7:10 am
by Fewnix
in please

Re: The super poly(4) circle [15/36]

PostPosted: Tue Oct 21, 2014 6:28 pm
by Domingos!
put me in, pls.

Re: The super poly(4) circle [18/18]

PostPosted: Wed Oct 22, 2014 4:09 am
by SiriusCowKing
We are full