Invasion of Titania (Short-Terminator Series) Details:
Despite its inhospitable volcanic climate, Titania, world of a thousand resources, is home to a small developed humanoid species, the Minutianum.
Following the establishment of the Space Trade Alliance's mining operation, the Minutianum have developed their small-scale nuclear weapons and are preparing to wage war on the small mining colony. An army of Small Soldiers are prepared.
Can you prevent colonisation and save your world?
This tournament is another in a series of Short Terminator tournaments.
It is open to all players with a decent attendance record (see below). Freemiums welcome (two-games-at-a-time).
Initial Stage In Phase I, 20 players will undertake 2 battles in 4 groups of 5 competitors. In each game, the winning competitor will score 2 points. All players will also score 1 point for each termination. The top 2 competitors* from each group will progress to the next round. Third-placed competitors* will play-off against a 3rd-placed player from another group with the winner progressing. Second Stage In Phase II, 10 players will undertake 2 battles in 2 groups of 5 competitors. Points scoring will be as above (points are reset to 0). The top 2 competitors* from each group will progress to the next round. Third-placed competitors* will play-off against a 3rd-placed player from another group with the winner progressing. Final Stage In the Final Phase, 5 competitors will undertake 2 battles. Points scoring will be as above (points are reset to 0). The competitor with most points will be declared the Winner and Defender of Titania. In the event of competitors finishing with equal points, a tie-break battle will be played. * If necessary competitors will also be compared on the number of terminations, then number of rounds survived in the phase in question. If this does not prove to determine qualifying competitors then a tie-break battle will occur. Settings
Fog of War will be not be present in all battles due to excellent surveillance of colonisers.
Given the limited speed of cavalry, chained reinforcements will be applicable. Some battles will incorporate escalating spoils will be in place due to the rapidly accelerating recruitment methods of small soldiers. Other battles will involve small-scale nuclear weapons (nuclear spoils). (Other settings will be Terminator, Sequential, No Trench and Automatic) Competitor Requirements
There will be 20 competitors.
Competitors must have a 97% attendance record, have played a minimum 25 matches, and not have dropped out from one of my tournaments previously! Fremiums allowed but 2 slots must be available at all times. Competitors will have 24 hours to join their battles from when the joining invite is sent. Failure to do so will result in a reserve being sought (harsh, I know). Group Allocation
Competitors will be allocated groups according to random.org for the first stage.
All reserves will be sent a PM when an opening occurs. The first reserve to respond will gain a place.
For the first stage, reserves will be drawn from the reserve list. In the second stage & final stage, reserves will be drawn from competitors eliminated from the previous stage (initially to the competitor finishing 4th in the group from which the missing player came (in the case of play-offs), or from the first losing play-off competitor to respond (in the case of a group stage), then from the first competitor finishing in 3rd or 4th place to respond, then from the first of any knocked-out competitor to respond). Joining Battles
Competitors will be informed when they have a match and will have 24 hours to join. If they fail to do so then they will be ejected from the tournament and a reserve will replace them.
If a player misses a turn then he cannot score any points in the game in question. If a player deadbeats at any stage then he will be ejected from the tournament.
Partnerships / Regular opponents
Competitors must inform the tournament organiser if they have a regular partner or opponent that is also featuring in the tournament. The organizer can then ensure these competitors do not play together to avoid any potential claims of foul play by other players.
If reports of suspected foul play are made and the competitors in question have not declared that they are regular partners / opponents then they will be both be ejected from the tournament without question or the need for irrefutable evidence. First Turn Fog of War Courtesy Rule
The competitor who goes first in round 1 must either wait 10 hours before taking their turn, or inform their opponent(s) in game chat of any regions conquered during their first move, and where from. Failure to do either will mean the competitor in question is unable to score any points in the game.
The Fog rule will not apply in the final stage as no advantage can be gained through its violation. Some of the other Tournaments by Teflon Kris
Click on the links for details: Coming Soon